Advice: Looking for a class


Advice


Hey all.

I'm helping a friend make a character, and he's wondering if there is an archetype or class that, when damaged, becomes stronger in a way.

He asked for that, and I don't know if there is something like that, so I thought I'd ask.

Thanks.

Sovereign Court

There is a class like that but it's a prestige class: Pain taster.


Not that I know of. Super Saiyan wasn't an archetype. ;)

What else does he want in a character?

Damage Dealer (Front Line, Ranged, Bombs)?

Mounted warrior?

Warrior Wizard (Magus?)


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The Pain Taster prestige class is about hurting yourself to get bonuses. Not sure if that's what he's looking for, though.


RumpinRufus wrote:
The Pain Taster prestige class is about hurting yourself to get bonuses. Not sure if that's what he's looking for, though.

|1 I have learned something today. :D

I guess we need more info on their preferences please OP. :)


He could also just play a Barbarian or Bloodrager, and RP it so he never uses his rage until he takes damage.


Thanks for the quick responses. Sorry I wasn't very clear with info, my bad.

He wants a front line warrior-like character, and while I shall take a look at the Pain Taster, I think he meant more like taking damage from opponents, instead of inflicting it on himself.


Aiden Wolfsbane wrote:

Thanks for the quick responses. Sorry I wasn't very clear with info, my bad.

He wants a front line warrior-like character, and while I shall take a look at the Pain Taster, I think he meant more like taking damage from opponents, instead of inflicting it on himself.

Sorry, that was me.


Np. Your question is broad though.

Rumpinrufus is correct in the taking Barbarian and flavorfully making like being hurt makes him fly into a rage like Wolverine.

However. There a number of Frontliners to consider, they won't fit the bill of if they get hurt they become tougher.

Magus (Bladebound, Kensai)- Add Int to AC, Go shirtless and take dervish dance with Scimitar and add Dex to hit and to damage! Traits Magical Lineage (Shocking Grasp) After/Before level five take intensified spell and he can make upto 10d6 Shocking grasp slaps at 10th level along with weapon attacks and a boat load of buff/combat spells. Some seriously fun combos with this.

If campaign is in a lot of open areas...

Cavalier. Have lance will skewer! With spirited charge, Order of the Flame, Power Attack and other damage buffing feats at lvl 6 he can do a minimum of 66 Dmg-80+ and order of the flame allows for him to continuously challenge. Stacking the dmg it does while also lowering his AC with each progressive challenge.

Monk or Brawler - Great for the wrestling, beat down artist. Belier's Bite for extra blood splatter (+1d4 bleed damage per hit).

Inspired Blade - Swashbuckler - Ever wanted to be Dartanion?

Alchemist (Grenadier) - Make things explode, while avoiding hitting your friends.

Alchemist/Gunslinger - Infuse your ammo with bomb properties and create the equivalent of an RPG with weapon damage.

There is a number of flavorful combos out there.


Just talked to him, he really likes Order of the Flame (thanks DM Corerue), but doesn't like the idea of mounted combat.

While I know that Mounted Combat may be better for DPS, I think I'll let him do what he wants. Anyone know a good not-mounted Cavalier build?


Cavalier has the following two archetypes that I know of -

Daring Champion (Advanced Class Guide) which has no animal companion at all, but between Precise Strike and Challenge he gets levelx2 in additional damage.

Huntsmen (Animal Archive) trade in your horse and mounted combat feats for a dog(s) and/or a bird(s). The main benefit is your pet(s) benefit from your challenges.


Huntsmen is a very neat Archetype. +1 that.

Especially wolves + trip, plus AoO. Beat down central.

Realistically he would be like the Wardog trainers of old. Sending in his hounds to takle an opponent while he comes in, flanks and kills them quickly.

Couple this with Power Attack, Furious Focus and Vital strike for the Initial. Move and standard action to smash. He may have to dip into fighter to take feats like step up and such so people have a harder time getting distance on him through just 5ft steps.

I played with one, before the official release :D, and he was very neat to have in combat.

@AceNegatov Anytime! PM if you ever need some help. :)

However, mounted combat isn't all that bad. Unless your doing primarily dungeon crawls then yes, mounted combat is bad/Useless. But there is feats like Monstrous Mount. Which would allow him to have a Hippogryph, Griffon or Pegasus mount and play a very iconic role. Granted that wouldn't be until later levels but Lance charges from on high get some more bonuses.

Mounted combat allows for a bit of battlefield control as well, he could easily ride around or jump over opponents to get the caster in back.

However it is based on situation of course.

If you need help with a build I can send one to you to check out. :)


I don't have Animal Archive sadly, so I don't know what Hunstmen is.

If you can send a build, that would be great. Thank you.


Huntmaaster- Mountless Cavalier Archetype. Master of Hounds style character *FIXED*

PFSRD is a great resource. :)

Build coming in a bit, couple hours.

However PM the Point buy/ability array please. :)

Scarab Sages

The Holy Vindicator prestige class has the stigmata ability, which causes him to begin taking bleed damage, but lets him get all sorts of cool bonuses, depending on your situation and what you decide, as well as some cool Channel Energy benefits and extra bonuses to Channel Smite, variations on the shape of Channel Energy, etc.

All in all, it's one of my favorite prestige classes, and definitely fits the "gets stronger by taking damage" thing.


Sorry, the archetype is actually called Huntmaster.

Huntmaster

If anything is allowed and I were to build a Huntsmaster I'd go with

Human race

1) Boon Companion
1) Evolved Companion (giving claws to dog#1)
1) Precise Strike (Combat, Teamwork)
3) Evolved Companion (giving claws to dog#2)
5) Boon Companion


Thanks for the Hunstmaster link, will look through it.

As for the Holy Vindicator, that could work, but I'm not sure how he feels about a divine warrior. I will tell him about it though, thanks.


Hawktitan wrote:

Sorry, the archetype is actually called Huntmaster.

Huntmaster

If anything is allowed and I were to build a Huntsmaster I'd go with

Human race

1) Boon Companion
1) Evolved Companion (giving claws to dog#1)
1) Precise Strike (Combat, Teamwork)
3) Evolved Companion (giving claws to dog#2)
5) Boon Companion

I meant to ask but how does Boon Companion help you when your character level equals your druid level?

Boon Companion

Your bond with your animal companion or familiar is unusually close.

Prerequisites: Animal companion or familiar class feature.

Benefit: The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar that has received this benefit, you may apply this feat to the replacement creature.

Special: You may select this feat more than once. The effects do not stack. Each time you take the feat, it applies to a different animal companion or familiar.

Since your level = your effective druid level, then unless you multiclass you don't need Boon companion. Or am I missing something? :/

I am actually really curious if it would help your animal companions to not die... lol


Because the Huntmaster can have multiple animal companions, with druid levels divided. If it doesn't work the way I think it does then I apologize.

Hunting Pack (Ex):

At 1st level, a huntmaster forms a close bond with an animal companion. This animal companion functions as a druid's animal companion, using the cavalier's level as his effective druid level. He can choose either a bird or a dog when selecting his animal companion.

The huntmaster can have more than one animal companion, but he must divide up his effective druid level between his companions to determine the abilities of each companion. Each time a huntmaster's effective druid level increases, he must decide how to allocate the increase among his animal companions (including the option of adding a new 1st-level companion). Once an effective druid level is allocated to a particular companion, it cannot be redistributed while that companion is in the huntmaster's service (he must release a companion or wait until a companion dies to allocate its levels to another companion). The share spells animal companion ability does not give the huntmaster the ability to cast a single spell so that it affects all of his animal companions.

A huntmaster's animal companions gain a bonus on Survival checks to follow tracks equal to 1/2 the cavalier's class level (minimum 1).

This ability replaces mount.

Even if it did work that way it wouldn't be for PFS where you can only have one AC at a time, and evolved companion isn't legal.


Gotcha, ya sadly Boon Companion doesn't work that way. It would if say you did 4 Lvl's of Huntmaster and then took 4 levels of rogue. Then Boon Companion would bridge that dip and you would act like an 8th level druid. However your Cavalier level (Druic Level) is divided among the pack so if the max level you can be is 8th then you only have up to 8 levels to divvy out.

So you could have 3 companions at 4th, 2nd and 2nd level.

8 1st level ones or two 6th and 2nd level ones. depending on how, when you level, decide to divvy out your levels.

Honestly though it is a neat class. :)


Roleplay wise:

Barbarian. Only enter rage after you get hit a little.

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