Mantle of Moonlight, Gift of Claw and Horn.


Rules Questions


With gift of claw and horn, if you select claw, do you gain a pair of claw attacks, or just one claw attack?

When you make your claw attacks can you use them to deliver the Mantle of Moonlight ability, or do you have to activate the ability as a standard action before you can be considered to be "holding the charge"

Touch of the Moon, if you select Cure spells as the spells to be added to your spell list, but use up one of your spells known slots to select an inflict spell, can you use both versions of this ability? Or does it only react with the choice you made at Level 1 of Cure / Inflict?


1. It's really not written clearly. I would assume two but based on wording it looks like one.

2. You can't deliver touch attacks with your claws.

3. The latter; only your level 1 pick.

Grand Lodge

You gain a singular claw.

Mantle of Moonlight explicitly requires you to make a melee touch attack. Despite being able to deliver held touch spells via natural weapons, this isn't a spell (or even a spell-like) and there's no holding the charge on it.

Touch of the Moon says it depends on your original choice, so you only get one of them.

kestral287 wrote:
2. You can't deliver touch attacks with your claws.

You can deliver touch spells, actually, if you're holding the charge.

Combat wrote:
Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.


Thx for the replies,

1. Yea I am thinking 1 as well by the wording, but thought it would be odd, usually you gain claws instead of claw lol.

2. Jeff, again agreed, was hoping it would be otherwise though. If I have claw or claws and activate it or them would I gain the enhancement bonus to my touch attack?

3. Touch of the Moon, "The exact effects of this revelation depend on whether you cast inflict or cure spells". I don't see anywhere in the ability that it states that it depends on your original choice, I do see where it eludes to that in the quote'd sentence. Even if your default spells that you gain are Cure spells, their is nothing stopping you from taking some Inflict spells as known, in which case you can cast either.


Gift of Claw and Horn is kind of a cool application for the Favored Class Bonus that grants 1/2 a level to your revelation; you can have your two natural attacks by level 8 if that helps, and the enhancement bonus and duration both get a big boost.

Grand Lodge

Landerk wrote:

Thx for the replies,

1. Yea I am thinking 1 as well by the wording, but thought it would be odd, usually you gain claws instead of claw lol.

2. Jeff, again agreed, was hoping it would be otherwise though. If I have claw or claws and activate it or them would I gain the enhancement bonus to my touch attack?

3. Touch of the Moon, "The exact effects of this revelation depend on whether you cast inflict or cure spells". I don't see anywhere in the ability that it states that it depends on your original choice, I do see where it eludes to that in the quote'd sentence. Even if your default spells that you gain are Cure spells, their is nothing stopping you from taking some Inflict spells as known, in which case you can cast either.

My reasoning is the fact that line exists. It doesn't just say "Cure spells get X, Inflict gets Y" it says that it does something different depending on which you can cast.


Wish I could BadBird, unfortunately the Gm is not allowing us to apply the Favored Class bonus to anything except skill ranks.

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