Most outlandish thing you would play as?


Pathfinder First Edition General Discussion

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Sovereign Court

I think it would be fun to try and figure out how to make senior vorpal kickasso from the goblins webcomic work it would require making a 12th level character with one level of each core class (and one base class to make it equal 12) and reverse engineer the class to figure out how to make the class features proportional. I think I may make an attempt at this just for the sheer silliness of it.


boring7 wrote:

A half-dragon (red), half-fiendish, Element-infused (air), lycanthropic Kobold Expert who plays the straight-man.

His story below.
** spoiler omitted **...

I apologize for thread necromancy but I wanted to say that I absolutely ADORE this idea. and I want to know how the rest of the campaign went, and if there is no campaign I want you to write a novel or a web series or a comic or something of this. I want to know the story of J'hon.


Also in regards to the most outlandish thing I'd play... Admittedly mine is kinda boring.

Spheres of might/power Technician/Incanter gestalt whose first invention is essentially a prosthetic arm that also acts as her casting focus, with a major part of her journey being to get more pieces to allow her to use more kinds of magic.

Grand Lodge

Fun thread to necro, a lot of changes in the last 5 years.

I want to play as an Undine Oozemorph Shifter/Unchained Rogue, take the Ooze Breath alternate racial, some kind of Ooze Mephit blood in their ancestry manifested itself as them being born an Oozemorph...abandoned as a child due to...you know...being an ooze...had to learn to steal to survive, etc. etc. Take the Expressive Pantomime trait so they are really good at playing charades to get their point across when they cannot speak in ooze form. The Oozemorph's compression ability would allow them to get into and out of places no other thief could. Not the strongest build, but could be a blast to play.


I will play literally any kind of thing that is Small or Medium and combine it with any single class or single class into PrC.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

A goblin.

Really.


Now to steal one from Jocat.

A kobold paladin who prays to meteors just before they hit an innocent man's cabbage cart.


The sentient undergarments of another PC.


4 armed half-elf gunslinger/alchemist dual-wielding light crossbows

Oread cave druid/barbarian who spends a lot of time in the form of a carnivorous crystal punching things for over 200 damage as a standard action

Dwarf daring champion using a heavy pick as their finessed weapon of choice


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

A merfolk in an inland community -- preferably without Strongtail.


I made a mindwyrm Mesmerist Grippli who rode a mauler familiar peacock.

Or in visual terms, A frog riding a peacock glaring at people whilst belching acid.


Warriorking9001 wrote:

Now to steal one from Jocat.

A kobold paladin who prays to meteors just before they hit an innocent man's cabbage cart.

My-Cabbages!

As for something outlandish, it's probably fairly tame all things considered, but I have a pair of characters that are meant to be played together. One is a Dashing Thief Swashbuckler and the other is a Phantom Thief Rogue. I built them to work together and support each other in different ways. Sadly, I'll probably never get to play them as it requires letting someone else play as one, and I don't really want to do that.


I've always wanted to play as an animated suit of armor. Shanghai drunks from the tavern by equiping myself onto them and dragging them on some adventure where they win unearned glory.

As far as things that are playable in Pathfinder, I think a werebatkin kineticist with a level of oozemorph with the gruesome shape changer feat, would be about as far as I could push things. It would be sort of fun to fly around like a tiny airplane shooting fire bolts, then splatting into a wall in a gory slime splat making everyone vomit.


I've always liked the Kraken Caller. They seem alien and hilarious.

The bard archetype that allows you to keep your songs going after you are dead is quite funny too.


Weirdest thing I've played in any game: a sentient photocopier called zzzzzzzDONK! - in TOON.

I don't really have any strong desires of weird stuff to play these days. Mostly I am fine just playing, since I mostly GM.
I don't really have a limit to how silly or weird it can get, I just want it to fit the game being run.


Also less a specific character build but more a general idea for PF (especially since a 'warlock' isn't a thing in pathfinder)

A Tiefling Warlock whose patron is their Mom.


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Honorable mention:

Mythic character with Divine Source retrains into cleric of themself.


blahpers wrote:

Honorable mention:

Mythic character with Divine Source retrains into cleric of themself.

One of my players' characters has a cohort who is a paladin of the PC....and the PC isn't a god. Yet. Or never. And neither of them know it.

Time travel gets weird.


I played a Kobold Monk.

I haven't played this yet, but a size Small Tiefling (alternative racial feature #44) with the Over-sized Limbs (alternative racial feature #16), using a Medium sized Butchering Axe, riding a dinosaur or a bat, which has been Awakened and is actually a Cohort with class levels of its own.


I've long wanted to play as some sort of talking sparrow (awakened? ex familiar?) that's actually a summoner. Their eidolon would either be humanoid for confusing people or really big, haven't decided.

We're currently about to finish the campaign were I'm basically Orochimaru but not actually outright evil so that's one off the list. Ate a magical library, stole a couple bodies, all good.


I was actually eventually hoping to play this. The goal was to play a Masked Performer Bard whose sole purpose was to gain the greatest renown that he can for himself as a musician under the stage name "Kira, the Midnight Fairy". Here is the twist. He can't sing, dance,or play any instrument. He just fakes it. His pal Kira (who is an actual darkblue pixie that stays invisible usually) is an AMAZING musician and plays music while he fakes like he is playing. They are both bards, and I'm sure this can be accomplished with the leadership feat. I want to see how far and how famous I can be before the bard secret gets out that he is a fraudXD

I want to do this sooooo bad:(


Kira, the Midnight Fairy What Fairs at Midnight?


I've played some fairly outlandish things, but that's largely because I've played GURPS (escaped human-squirrel gene-hack) and several LARPS (robotic ship's cat; nascent godling; Deep One sorcerer; Baba Yaga in a WOD parody game). I've also allowed a few fairly strange PCs in games I've run (were-polar bear, but the bear was the natural form; a brain in a mi-go cylinder).

In Pathfinder specifically, what I've played (or could play) has been limited to PFS-legal combos. That said, my heavens shaman now has a wyrmling nightmare dragon spirit animal, and I plan to have my kitsune ranger acquire an owlbear companion (both via boons).


I also came up with another idea, Though.. I'm not sure what alignment he'd be, whether this would be in the realm of chaotic neutral or chaotic evil. And they'd be more likely to be a villain than an adventurer I guess.

CN or CE Wood Elf Heretic Inquisitor with either the Animal or Plant domain (I was originally going to just say "Nature" but that isn't a thing.
Or they might be a Cleric taking both domains, but Alignment restrictions means I can't do that.

Essentially they'd be an Ecoterrorist, trying to stop the encroachment of society upon their traditional homeland, no matter how many people they have to kill and how many buildings have to burn in the meantime.


A Druid with a Titanoboa companion. Druid casts Awaken on the snake. The snake decides to take levels in the Devolutionist Druid Archetype; deciding that animals should rule Golarion. The snake then performs the Devolution ritual on the Druid, turning the former Druid into the Animal Companion of his former Animal Companion. Titanoboa because it has the highest Wisdom, could pretty easily subdue the Druid, and reptiles tend to lean towards psychopathic personalities.


The Kwisatz Haderach wrote:
A Druid with a Titanoboa companion. Druid casts Awaken on the snake. The snake decides to take levels in the Devolutionist Druid Archetype; deciding that animals should rule Golarion. The snake then performs the Devolution ritual on the Druid, turning the former Druid into the Animal Companion of his former Animal Companion. Titanoboa because it has the highest Wisdom, could pretty easily subdue the Druid, and reptiles tend to lean towards psychopathic personalities.

This is awesome.

Too bad it takes 18 levels to get going.

But in a campaign starting at level 9+, or as a replacement character past level 9, you could start as the Awakened Snake with the devolved human companion/cohort... Devolution Sp. specifically states that the devolved animal ceases to be your companion after the ritual.

The Vivisectionist can do something similar, and could end up a Cohort of one of his own creations.


VoodistMonk wrote:
The Kwisatz Haderach wrote:
A Druid with a Titanoboa companion. Druid casts Awaken on the snake. The snake decides to take levels in the Devolutionist Druid Archetype; deciding that animals should rule Golarion. The snake then performs the Devolution ritual on the Druid, turning the former Druid into the Animal Companion of his former Animal Companion. Titanoboa because it has the highest Wisdom, could pretty easily subdue the Druid, and reptiles tend to lean towards psychopathic personalities.

This is awesome.

Too bad it takes 18 levels to get going.

But in a campaign starting at level 9+, or as a replacement character past level 9, you could start as the Awakened Snake with the devolved human companion/cohort... Devolution Sp. specifically states that the devolved animal ceases to be your companion after the ritual.

The Vivisectionist can do something similar, and could end up a Cohort of one of his own creations.

I’m considering it as a replacement for my Way of the Wicked Character if my current one should die. We’re already level 12. If my DM allowed, I could just enter as the snake with the ex Druid as the companion.


My group has long discussed playing a single character (sort of Voltron-like), but made up of different undead (two crawling claws, a skeleton, and something that was just skin).

I've played as an intelligent sword once, that was fun (3.5 fiend of possession/fiend of corruption build).

But the one that I built that I REALLY wanted to play was Harry Beardmeister, my gestalt mythic dwarven white haired witch. I had him ready to play until the game didn't end up happening. He had some of the dwarven cleave feats, as well, so when combined with the reach of his beard he was a one-dwarf AoE. :)

Oh, and he would brew beer that he would filter through his beard for that added oompf.

Liberty's Edge

haremlord wrote:

But the one that I built that I REALLY wanted to play was Harry Beardmeister, my gestalt mythic dwarven white haired witch. I had him ready to play until the game didn't end up happening. He had some of the dwarven cleave feats, as well, so when combined with the reach of his beard he was a one-dwarf AoE. :)

He isn't mythic but I am playing in a PbP game with a Jeweler White Haired Greedy Dwarf Witch with an animated beard and Snapping Turtle Familiar who just latches onto the his ear like a giant earring.

He is built for Improved Trip and "Natural Attack" focuses with a number of magic items that add to his Slam and Maneuvers.

He's a clean/neat freak who has to spend an hour every day cleaning his jewelry and fine nobles garments, an hour bathing and washing his animated stretching 10 foot beard, and that's not even counting the Spell Prep in the morning as well as the fresh coat of Turtle Wax and feedings the Turtle needs.

He's VERY fun. I even spent extra money on expensive silk undergarments to sleep in and literally 20 lbs of salt so he can take "a proper bath."


Specifically in Pathfinder?

I played Mutants and Masterminds as a car-sized scorpion robot with a laser tail. She was super helpful in the crime-fighting, even though being a gigantic metal scorpion with a ludicrous ground speed, a burrow speed, and later on both predator cloaking and flight doesn't necessarily seem heroic at first glance.
One of the other players was a swarm of nanobots wearing various human suit and insisting he was a banker, so I was basically the group's Paladin.

I played a unicorn once, but that was Tails of Equestria, so it was not outlandish in context.

I played a tiny fairy once for a short campaign. I don't remember the system, but it was so simple it barely even represented the mechanical differences. Fun idea, though.

I spent some time trying to get Girtablilu (scorpion-centaur, basically) to work as a pathfinder PC race earlier this year - I got the idea of a Girtablilu Alchemist, and that concept just really got stuck for some reason. Girtablilu doesn't really come together as a normal race, so I ended up trying to build a down-statted monster at CR1-2 to use as a base. I think I have something functional (though not very optimised), but no game in which to play it.

That did lead me down a rabbit hole though. I tried to do the same with a Drider, thinking that would be easier (fewer natural attacks to account for), and though it was the PF result didn't really interest me. But, the 5e version looked pretty playable, and I might get to actually use it - and also it's literally the only time I've ever felt good about potentially playing a Bard.

But the whole idea of wanting to play monsters, combined with needing a specifically low-optimisation game for it to work, led me to the conclusion that I needed a system that could handle it better. So I took Tails of Equestria's basic mechanics apart, gave it seven stats instead of three, removed the level mechanics, and now I have a simple system that can handle monsters, albeit being less "tactical wargame" than PF can be.

Silver Crusade

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I challenge people to top this degree of incompetent fail in a PC:

For an entire year I played a completely non-magical healer, Tevyr, who was a mundane Physician/Leech/Surgeon in a world with magical healing. Tevyr would regularly bleed his patients, sometimes causing damage, and was a big fan of leeches. This PC was a hopeless combatant and had no magic. Healing ability was confined to what an actual modern day Doctor/Surgeon could realistically accomplish. Tevyr was weak and had no powers, so he got by on wits alone.

The game system was Warhammer 40K, not Pathfinder, but in the Pathfinder Tier system this PC would be, at best, Tier 6: only does one narrow thing and sucks even at that one thing. Tevyr was the butt of a lot of in-party jokes.

Thankfully, players introduced several PCs with some sort of actual magical healing. Even a little magical healing completely upstaged Tevyr's leechcraft. Then that healer PC would die and allies would again turn to Tevyr for what little healing he could provide. Rinse and repeat. At least four times!

This campaign was very deadly and had an outrageously high attrition rate. Tevyr did sustain some serious permanent injuries but didn't die. Every other player had 2-3 character deaths each in that same era. Tevyr mixed it up in combat with the big kids, despite sucking at combat, and managed to survive over and over again at seemingly hopeless odds. Eventually the party had a near TPK, with only Tevyr and another PC surviving. Tevyr sustained a permanent leg injury and retired from adventuring to run a health clinic full time.

I still harbor a suspicion that the GM didn't kill Tevyr because he was such fun to torment. Never have I played a less competent PC for such a long time. That running gag of a PC should have been old after a year, but the other players found it epic that such a useless, hopeless character managed to survive & accomplish so much.


Magda Luckbender wrote:
Tevyr: the Non-magical Healer in a world with Magical Healing, they were highly incompetent, but somehow survived a hell of a long time. (the TLDR just so we're not doubling the paragraph)

I guess this is how you make an incompetent character fun.. But I usually prefer to have both sides of the coin having something that is both interesting in Story and Mechanics, and with that I can basically instantly think of how to make this viable.

How to make this a mechanically viable character:
Scholar: Specifically with the Doctor Archetype

Normal scholar gains the ability to heal hit points as a standard action, cure a wide array of conditions with mundane healing (Though this has the major disadvantage that you need to spend 5 uses of a healer's kit to heal blindness, deafness, paralysis, or poison. And 10 uses of one to heal confusion, cursed, or disease), and they can resurrect the recently dead through their heals

Doctor gives up Careful Packer and 3 of its material impositions in order to add medical training bonuses to their alchemical items, make a 30 foot radius mist that gives allies in it fast healing, and the ability to resurrect fallen allies through the power of SCIENCE!...

Granted I guess that part of the charm of Teyvr was his incompetence, but I thought I'd point this out mostly because 1 I have basically an addiction to the spheres systems and 2 I think it could be interesting to play someone who actually becomes a respected adventurer despite it, like early on in their career their partners laugh at them asking how the heck they expect to keep up with magical healing, only to then see their brilliance when the inoculations kick in.

Admittedly I have a feeling like a lot of my "Outlandish" ideas are relatively boring just because I tend to stay somewhat within the realms of mechanics, or use Spheres to make it that the mechanical limitations basically don't exist anymore... Though the character ideas I've had for a Book (and though not explicitly they do take some inspiration from abilities in pathfinder, so I'll mention just what Class/class combo' they'd be.

Elylis Magebrook:
Mechanical version: Wizard or incanter mixed with Technician, possibly as a gestalt.
The child of a well known world renowned wizard, but after some crazy things happened she ended up losing her arm and running away from her home. Since then she made herself a magitech prosthesis that also serves as her magical focus.

Geralius Reite
Mechanical version: Mystic Black Blade Magus (mystic important because he uses a shield which normal magus can't do), possibly mixed or gestalted with some kind of martial, though I've been back and forth on specifically what.
An orphaned tiefling boy who ended up in the same mage school as Elylis, and she became his first and only friend. He's put himself to the task of protecting her, but circumstances after the escape caused him to make a pact with a demon... Who happens to be the demon whose connection put the demonic taint in his bloodline in the first place, making her technically into his Mom.

Currently unnamed antagonist
Mechanical version: Either a Celestial Bloodrager for single class, or a Martial mixed with Celestial Sorcerer.
The villain of the story of Elylis and Geralius, traumatized by a raid on their family home by a tiefling warband, which eventually basically set them off to a road of psychopathy and a genocide against any creature that had any connection to the dark, including tieflings, warlocks, and anyone that stands against them.

Dark Archive

haremlord wrote:
My group has long discussed playing a single character (sort of Voltron-like), but made up of different undead (two crawling claws, a skeleton, and something that was just skin).

[tangent] When I ran a Scarred Lands set in Hollowfaust, the enemy was a rogue necromancer who was trying to prepare for lichdom (despite only being 5th level, she was planning ahead...) by finding necromantic ways to preserve each of her bodily systems/functions. The process involved ways to make many weak undead out of a single corpse. The skeletal system becomes a skeleton. The skin is carefully removed and animated as an entangling sheet-phantom-like creature. The blood drained and animated as an undead ooze that attempts to blind and suffocate another. The digestive organs become another 'ooze' like creature that vomits digestive acid and bases, the lungs yet another that fly by flapping their shredded lungs and creates an eerie wail (1d3 sonic damage and shaken aura), and the brain and dangling nervous system lash out with the nerves (whip damage +1 electrical damage) and attack 'psychically' with the daze cantrip.

The piece de resistance was what appeared to be a zombie, but fell apart into a half-dozen 1 HD undead from the various components of the corpse to attack seperately. [/tangent]

As for weirdest characters, we had various oddballs at the end of 2nd edition AD&D, such as 'monster parties' that consisted of 1/2 ogre mages, full ogres, centaurs, wemics, xixchil, giff, etc.

In a GURPS Star Trek inspired game, our ships crew included the captain, a floating ball of cold blue plasma that could fly around, but only lift a few pounds of matter (not quite a hyperintelligent shade of the color blue, but pretty close!), and the ships doctor, an amorphous shapeshifter who skootched some of her cells *into* wounds and stitched them up from within.


3.5 era. Half-Orc, INT 6, Druid/Sorcerer/Arcane Hierophant.

Her gorilla familiar had maxed out ranks in Knowledge (tactics) and (arcana) and eventually learned Drow Sign Language so that he didn't have to keep filtering his plans through his mistress.

Liberty's Edge

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I have prepared, but not played, an antipaladin dedicated to Calistria. So far, normal--but she's seeking vengeance for those who destroyed Lastwall (Things went bad a century ago...) and will do anything necessary to support the cause of Lastwall--including lie, cheat, and the other things Calistrains are known for besides revenge.

In short, a chaotic evil that supports the interests of lawful good, in a way that her chaotic neutral goddess approves of.

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