Synthesist and belt of constitution +2


Rules Questions

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Artanthos wrote:
Tarantula wrote:

On his own, his Con is now 10(12), and his HP is 9. Pretty simple.

Fused with the eidolon, Con becomes 13(15). +2 bonus total. Temp HP is d10 + 2 or to go with the example earlier, 8 temp hp.

9 + 8 for hp, or 9(17). Tada!

Incorrect. The synthesist uses the eidolon's Con score while fused.

Excuse me, but where did I mess that up?

On his own, con is 10(12)
Fused, he uses eidolon con, which is 13. He still has a +2 CON belt on, which makes that 13(15).


Hit FAQ guys! looks like everyone has a diferent point of view


i don't see it a faq worthy. it's pretty simple:

your hp at any point is:
(if using average and not rolled)
(8+(lvl-1)*4.5)+con*lvl

correct?

now, calculate the hp based on your current con

when you are a synthesist you use eidolon's con as your own. so calculate your HP based on eidolon's con.

so the above equation, for a fused synthesist, changes to
(8+(lvl-1)*4.5)+EidolonCon*lvl

an eidolon, has at any given moment hp equal to:
5.5*HD+ EidolonCon*HD (note here that HD=/= lvl since eidolon has less)

so, fused, there is only ONE con score, and that is the eidolon's.

if it gets increased in anyway, like p.e. with a belt.
then both pools get increase.

it's simple, no need to overcomplicate things

Scarab Sages

Tarantula wrote:
Artanthos wrote:
Tarantula wrote:

On his own, his Con is now 10(12), and his HP is 9. Pretty simple.

Fused with the eidolon, Con becomes 13(15). +2 bonus total. Temp HP is d10 + 2 or to go with the example earlier, 8 temp hp.

9 + 8 for hp, or 9(17). Tada!

Incorrect. The synthesist uses the eidolon's Con score while fused.

Excuse me, but where did I mess that up?

On his own, con is 10(12)
Fused, he uses eidolon con, which is 13. He still has a +2 CON belt on, which makes that 13(15).

/sigh

I responded to the wrong post.


Pathfinder Lost Omens Subscriber

well, i never actually considered banning the synth, until apparently he gets to double dip magic items.

Scarab Sages

It has nothing to do with magic items. The synthesist gets two hp pools from Con. Regular hit points and temporary hit points. Spending evolution points on Ability Increase: Constitution or large size has an identical effect.

Are you going to ban every other class combination that allows double dipping in a stat? There are quite a few that are far more questionable than the synthesist, whose ability to double dip is explicit.


Pathfinder Lost Omens Subscriber
Artanthos wrote:

It has nothing to do with magic items. The synthesist gets two hp pools from Con. Regular hit points and temporary hit points. Spending evolution points on Ability Increase: Constitution or large size has an identical effect.

Are you going to ban every other class combination that allows double dipping in a stat?

no, once again, just ones that get to double dip magic items.

Scarab Sages

Artanthos wrote:
Are you going to ban every other class combination that allows double dipping in a stat?

*Thinks for a moment*. Yep, I'm good with that.

Scarab Sages

Wonderful. Since any class combination that can double dip a stat receives double benefit from a magic item increasing that stat you'll be a busy boy banning things.

My suggestion: CRB only. No archetypes or prestige classes. You should be safe then.


Pathfinder Lost Omens Subscriber
Artanthos wrote:

Wonderful. Since any class combination that can double dip a stat receives double benefit from a magic item increasing that stat you'll be a busy boy banning things.

My suggestion: CRB only. No archetypes or prestige classes. You should be safe then.

except they don't because the ability score is still onyl one ability score, this is the only instance you gain the benefit on multiple copies of the same stat.

i don't even know what your arguing for.

Scarab Sages

Bandw2 wrote:
Artanthos wrote:

Wonderful. Since any class combination that can double dip a stat receives double benefit from a magic item increasing that stat you'll be a busy boy banning things.

My suggestion: CRB only. No archetypes or prestige classes. You should be safe then.

except they don't because the ability score is still onyl one ability score, this is the only instance you gain the benefit on multiple copies of the same stat.

i don't even know what your arguing for.

Monk + Sacred Fist

Lore Oracle + Divine Protection

Alchemist + Kirin Strike (up to 4x INT bonus to damage)

I could go on....


Pathfinder Lost Omens Subscriber
Artanthos wrote:
Bandw2 wrote:
Artanthos wrote:

Wonderful. Since any class combination that can double dip a stat receives double benefit from a magic item increasing that stat you'll be a busy boy banning things.

My suggestion: CRB only. No archetypes or prestige classes. You should be safe then.

except they don't because the ability score is still onyl one ability score, this is the only instance you gain the benefit on multiple copies of the same stat.

i don't even know what your arguing for.

Monk + Sacred Fist

Lore Oracle + Divine Protection

Alchemist + Kirin Strike (up to 4x INT bonus to damage)

I could go on....

don't see the follow through, don't see why your arguing still either, the real point I'd like you to address.


shroudb wrote:

i don't see it a faq worthy. it's pretty simple:

your hp at any point is:
(if using average and not rolled)
(8+(lvl-1)*4.5)+con*lvl

correct?

now, calculate the hp based on your current con

when you are a synthesist you use eidolon's con as your own. so calculate your HP based on eidolon's con.

so the above equation, for a fused synthesist, changes to
(8+(lvl-1)*4.5)+EidolonCon*lvl

an eidolon, has at any given moment hp equal to:
5.5*HD+ EidolonCon*HD (note here that HD=/= lvl since eidolon has less)

so, fused, there is only ONE con score, and that is the eidolon's.

if it gets increased in anyway, like p.e. with a belt.
then both pools get increase.

it's simple, no need to overcomplicate things

THIS IS EXACTLY how I see it, but some other people here sees it differently which creates confusion on who has the right answer.


Pathfinder Lost Omens Subscriber
Jose Suarez 310 wrote:
shroudb wrote:

i don't see it a faq worthy. it's pretty simple:

your hp at any point is:
(if using average and not rolled)
(8+(lvl-1)*4.5)+con*lvl

correct?

now, calculate the hp based on your current con

when you are a synthesist you use eidolon's con as your own. so calculate your HP based on eidolon's con.

so the above equation, for a fused synthesist, changes to
(8+(lvl-1)*4.5)+EidolonCon*lvl

an eidolon, has at any given moment hp equal to:
5.5*HD+ EidolonCon*HD (note here that HD=/= lvl since eidolon has less)

so, fused, there is only ONE con score, and that is the eidolon's.

if it gets increased in anyway, like p.e. with a belt.
then both pools get increase.

it's simple, no need to overcomplicate things

THIS IS EXACTLY how I see it, but some other people here sees it differently which creates confusion on who has the right answer.

the only thing I find controversial is whether or not the eidolon gains the bonus con and thus has it apply to temp hp. if the eidolon wasn't in some form considered a separate entity, then you couldn't apply the non-existent con score to you.


Bandw2 wrote:
Jose Suarez 310 wrote:
shroudb wrote:

i don't see it a faq worthy. it's pretty simple:

your hp at any point is:
(if using average and not rolled)
(8+(lvl-1)*4.5)+con*lvl

correct?

now, calculate the hp based on your current con

when you are a synthesist you use eidolon's con as your own. so calculate your HP based on eidolon's con.

so the above equation, for a fused synthesist, changes to
(8+(lvl-1)*4.5)+EidolonCon*lvl

an eidolon, has at any given moment hp equal to:
5.5*HD+ EidolonCon*HD (note here that HD=/= lvl since eidolon has less)

so, fused, there is only ONE con score, and that is the eidolon's.

if it gets increased in anyway, like p.e. with a belt.
then both pools get increase.

it's simple, no need to overcomplicate things

THIS IS EXACTLY how I see it, but some other people here sees it differently which creates confusion on who has the right answer.
the only thing I find controversial is whether or not the eidolon gains the bonus con and thus has it apply to temp hp. if the eidolon wasn't in some form considered a separate entity, then you couldn't apply the non-existent con score to you.

The question thus changes to:

Does the eidolon gets the benefit of your magical items when fused?
The answer to that is given in this part:
Quote:
While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor.

So, does the above translates to "the eidolon gets the benefit of the stat increasing magical items"?

I would rule yes.
Because if it is no:
Then there is no way to increase the str of the eidolon, so you end up hitting nothing
You can't increase your HP OR your temp HP because you are using your eidolon's con which you can't increase
And etc problems


Artanthos wrote:

Wonderful. Since any class combination that can double dip a stat receives double benefit from a magic item increasing that stat you'll be a busy boy banning things.

My suggestion: CRB only. No archetypes or prestige classes. You should be safe then.

Even then, you're not safe. Someone using two-weapon fighting is double dipping on strength for example.

Scarab Sages

Bandw2 wrote:
Artanthos wrote:
Bandw2 wrote:
Artanthos wrote:

Wonderful. Since any class combination that can double dip a stat receives double benefit from a magic item increasing that stat you'll be a busy boy banning things.

My suggestion: CRB only. No archetypes or prestige classes. You should be safe then.

except they don't because the ability score is still onyl one ability score, this is the only instance you gain the benefit on multiple copies of the same stat.

i don't even know what your arguing for.

Monk + Sacred Fist

Lore Oracle + Divine Protection

Alchemist + Kirin Strike (up to 4x INT bonus to damage)

I could go on....

don't see the follow through, don't see why your arguing still either, the real point I'd like you to address.

Monk + Sacred fist double dips wisdom to AC

Lore Oracle + Divine Protection double dips Charisma to Reflex

Alchemist + Kirin Style double dips intelligence to damage

If you plan on banning one archetype simply because it can double dip a stat, are you planning on banning every other class that can do so? There are quite a few.


Pathfinder Lost Omens Subscriber
shroudb wrote:
Bandw2 wrote:
stuff

The question thus changes to:

Does the eidolon gets the benefit of your magical items when fused?
The answer to that is given in this part:
Quote:
While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor.

So, does the above translates to "the eidolon gets the benefit of the stat increasing magical items"?

I would rule yes.
Because if it is no:
Then there is no way to increase the str of the eidolon, so you end up hitting nothing
You can't increase your HP OR your temp HP because you are using your eidolon's con which you can't increase
And etc problems

it's more like you use the score in place of your own. you use it, but it isn't your eidolon's con anymore, it's being used for you and thus only applies to you. any enhancement applied only applies to you, not the eidolon's statistics that you use for combining.

If it did apply to your eidolon you could do this.

sum con: 10
eidolon: 20
wear belt +2 con
sum con: 12
eidolon: 20
fuse
sum con: 20+2
eidolon: 20+2
so the con your eidolon gives you is now 22
sum con: 22+2
eidolon: 22+2
you get my point
sum con: 24+2
eidolon: 24+2


Pathfinder Lost Omens Subscriber
Artanthos wrote:
Bandw2 wrote:
Artanthos wrote:
Bandw2 wrote:
Artanthos wrote:

Wonderful. Since any class combination that can double dip a stat receives double benefit from a magic item increasing that stat you'll be a busy boy banning things.

My suggestion: CRB only. No archetypes or prestige classes. You should be safe then.

except they don't because the ability score is still onyl one ability score, this is the only instance you gain the benefit on multiple copies of the same stat.

i don't even know what your arguing for.

Monk + Sacred Fist

Lore Oracle + Divine Protection

Alchemist + Kirin Strike (up to 4x INT bonus to damage)

I could go on....

don't see the follow through, don't see why your arguing still either, the real point I'd like you to address.

Monk + Sacred fist double dips wisdom to AC

Lore Oracle + Divine Protection double dips Charisma to Reflex

Alchemist + Kirin Style double dips intelligence to damage

If you plan on banning one archetype simply because it can double dip a stat, are you planning on banning every other class that can do so? There are quite a few.

they double dip a stat, not apply a magic item to multiple stats(that aren't supposed to). this is like complaining that enhancement bonuses give a bonus to hit and damage on weapons.

the belt or headband or what have you only applies to a single ability score, which teh class uses twice.

WHY R U ARGUING?


Bandw2 wrote:
it's more like you use the score in place of your own. you use it, but it isn't your eidolon's con anymore,
You are mistaken.
Quote:
While fused with his eidolon, the synthesist uses the eidolon's Strength, Dexterity, and Constitution,

The summoner doesn't use its own con score, but uses the Eidolon's score, but that score remains the score of the eidolon.

Check out this FAQ

Quote:

The eidolon takes Str, Dex, and Con damage or drain, the summoner takes Int, Wis, or Cha damage or drain. If this bring's the eidolon's Str or Dex to 0, the fused summoner/eidolon is helpless (though he can still dismiss the eidolon). If this brings the eidolon's Con to 0, it dies and returns to its home plane. If the eidolon goes away (whether dismissed, banished, or killed), the summoner immediately begins using his own Str, Dex, and Con.

There is no "spillover" for extra ability damage or drain beyond what it takes to reduce the eidolon to 0; if an eidolon with Constitution 1 takes 3 points of Con damage and dies, the summoner doesn't take the "extra" 2 points of Con damage.

It clearly show that the summoner uses the eidolon's con (and that it remains the Eidolon's con, since the damage is applied to the eidolon).


Bandw2 wrote:


WHY R U ARGUING?

wut?

that's a roundabout way of seeing it.

what he is saying is that one gets p.e. a
bonus to damage =INT
bonus to damage =2xINT
bonus to damage=INT
all the above are class features/feats
thus quadra dipping INT for damage

while the other gets:
HP bonus=CON
temp HP bonus= CON
all the above are from class features (eidolon)
thus double dipping into CON for HP

i believe there isn't a single class that can't double dip on a stat for a double bonus somewhere.
summoner here gets it into HP, others into damage, others into sv throws, others in etcetcetc

There are NO 2 CON scores. There is only one.
There isn't anything that would apply to the summoner's CON while he is in his armor, because he+eidolon is effectivly ONE creature for all intents and purposes. He just has a "feature" letting him double dip into a SINGLE stat for HP.


Bandw2 wrote:
shroudb wrote:
...

it's more like you use the score in place of your own. you use it, but it isn't your eidolon's con anymore, it's being used for you and thus only applies to you. any enhancement applied only applies to you, not the eidolon's statistics that you use for combining.

If it did apply to your eidolon you could do this.

sum con: 10
eidolon: 20
wear belt +2 con
sum con: 12
eidolon: 20
fuse
sum con: 20+2
eidolon: 20+2
so the con your eidolon gives you is now 22
sum con: 22+2
eidolon: 22+2
you get my point
sum con: 24+2
eidolon: 24+2

Except enhancement bonuses don't stack, so that argument wouldn't work.

Look at it another way, if the eidolon was the one wearing the belt (and the summoner not wearing the belt, since they share magic item slots), would it add to the eidolon's HP? I don't see how that would be any answer other than yes. So when the synthesist fuses with the eidolon, would it then get extra HP from the eidolon's higher Con score? The answer to that appears to be yes as well. Therefore, yes, the belt does boost both the temp and normal HP.

Scarab Sages

Bandw2 wrote:


WHY R U ARGUING?

Because you are completely unable to grasp the concept that the synthesist has only a single Con score at any point in time. The enhancement bonus from a magic item is applied to that score.


Yeah, this one seems pretty straightforward. Anything that increases the eidolon's con will increase both the eidolon and base hit point pools. It's not really a big deal, I don't think.


Pathfinder Lost Omens Subscriber
Rikkan wrote:
Bandw2 wrote:
it's more like you use the score in place of your own. you use it, but it isn't your eidolon's con anymore,
You are mistaken.
Quote:
While fused with his eidolon, the synthesist uses the eidolon's Strength, Dexterity, and Constitution,

The summoner doesn't use its own con score, but uses the Eidolon's score, but that score remains the score of the eidolon.

Check out this FAQ

Quote:

The eidolon takes Str, Dex, and Con damage or drain, the summoner takes Int, Wis, or Cha damage or drain. If this bring's the eidolon's Str or Dex to 0, the fused summoner/eidolon is helpless (though he can still dismiss the eidolon). If this brings the eidolon's Con to 0, it dies and returns to its home plane. If the eidolon goes away (whether dismissed, banished, or killed), the summoner immediately begins using his own Str, Dex, and Con.

There is no "spillover" for extra ability damage or drain beyond what it takes to reduce the eidolon to 0; if an eidolon with Constitution 1 takes 3 points of Con damage and dies, the summoner doesn't take the "extra" 2 points of Con damage.

It clearly show that the summoner uses the eidolon's con (and that it remains the Eidolon's con, since the damage is applied to the eidolon).

then the summoner shouldn't gain hp from his eidolon's con. or use the con for hp. basically, your either using the eidolon's stats or you have them overlap on top of you, but the faq suggests both.

there are so many things about this that don't make sense from both a physical and mechanics point of view.


Pathfinder Lost Omens Subscriber
Ziere Tole wrote:
Bandw2 wrote:
shroudb wrote:
...

it's more like you use the score in place of your own. you use it, but it isn't your eidolon's con anymore, it's being used for you and thus only applies to you. any enhancement applied only applies to you, not the eidolon's statistics that you use for combining.

If it did apply to your eidolon you could do this.

sum con: 10
eidolon: 20
wear belt +2 con
sum con: 12
eidolon: 20
fuse
sum con: 20+2
eidolon: 20+2
so the con your eidolon gives you is now 22
sum con: 22+2
eidolon: 22+2
you get my point
sum con: 24+2
eidolon: 24+2

Except enhancement bonuses don't stack, so that argument wouldn't work.

Look at it another way, if the eidolon was the one wearing the belt (and the summoner not wearing the belt, since they share magic item slots), would it add to the eidolon's HP? I don't see how that would be any answer other than yes. So when the synthesist fuses with the eidolon, would it then get extra HP from the eidolon's higher Con score? The answer to that appears to be yes as well. Therefore, yes, the belt does boost both the temp and normal HP.

except you gain the con, there is no typing to any of it, if there's onyl one con score, your using your own score after bonuses for what to apply before bonuses. then ti makes an infinite loop.

if there's 2 seperate cons, then the con never bleeds over. the only reason 1 con will work is if you purposefully stop it from effecting itself.

basically, if theres one con score that is your's and your eidolon's, when you use your eidolons score for con, you use your current con score to do that. follow, you can't just have a separate con when you want it to.

if Sum con = X;
eidolon con = Y; and they're always equal
X = 10;
Y = 20;
then X = Y
X += 2
Y = X (just like an ability drain would apply)
X = Y
X+= 2
Y = X (just like an ability drain would apply)
X = Y
X+= 2
Y = X (just like an ability drain would apply)
X = Y
X+= 2
Y = X (just like an ability drain would apply)
X = Y
X+= 2

X == 30.


I'm not seeing what "doesn't make sense".

Take the belt out of the picture.

A synthesist summoner, when merged, gets two things which affect their HP:

1. They replace their own con with the eidolon's con.
2. They get bonus hit points based on the eidolon's hit points.

The eidolon's hit points are based on the eidolon's con, so when merged, they are getting two things which key off the eidolon's con. That's intentional and normal.

So the only question left is whether that also applies when the eidolon has a modifier to its con. And since the FAQ ruling saying that temporary bonuses really are just the same thing as permanent bonuses, the answer is "yes".


Bandw2 wrote:

except you gain the con, there is no typing to any of it, if there's onyl one con score, your using your own score after bonuses for what to apply before bonuses. then ti makes an infinite loop.

Again, enhancement bonuses don't stack. The synthesist uses the eidolon's Con, meaning that the typing is kept. So the eidolon wearing the belt would have 20 +2 enhancement bonus Con. When the synthesist gets the eidolon's con, its still 20 +2 enhancement bonus Con. It doesn't suddenly lose its typing, meaning it doesn't suddenly start stacking when it normally wouldn't.

Grand Lodge

Bandw2, there's no infinite loop. All your "infinite loop" is is you repeating some completely irrelevant math without actually explaining what you're doing.

If you have a Con of 10 and your Eidolon has a Con of 20, when merged you ignore your Con 10 and use Con 20 for all purposes. With a Belt +2, replace the 10 and 20 of that with 12 and 22.

Shadow Lodge

Bandw2's problem is I think that he doesn't realize there are 2 states involved.

When not fused the summoner uses his own con score, then when fused he uses the Eidolon's score in place of his own. that means the belt stops affecting his con score and begins affecting the eidolons, then when he unfuses it goes back to affecting his score.

At each of these state changes both his base HP and the Eidolon's base HP get recalculated. First upon fusing, his HP recalculates based on the Eidolons con modifier but since he gains the benefits of his gear while fused the eidolons con goes up +2 and as a result the eidolon recalculates its HP as well.

the best way to think about it is that his own con score goes away completely as though it had never been, and then he and the eidolon begin sharing a score. Its not that his score becomes equal to the eidolons score, its that it is replaced by it.


I wish that the rules question would make an FAQ of this to clear everything out and end this once and for all lol.


Bandw2 wrote:
except you gain the con, there is no typing to any of it, if there's onyl one con score, your using your own score after bonuses for what to apply before bonuses. then ti makes an infinite loop.

The synth is not using it's own score. It uses the Eidolon's con score.

Quote:

if there's 2 seperate cons, then the con never bleeds over. the only reason 1 con will work is if you purposefully stop it from effecting itself.

basically, if theres one con score that is your's and your eidolon's, when you use your eidolons score for con, you use your current con score to do that. follow, you can't just have a separate con when you want it to.

if Sum con = X;
eidolon con = Y; and they're always equal
X = 10;
Y = 20;
then X = Y

You are mistaken. You don't use your own con score while fused. Your con score never changes, you just use the Eidolon's con score. Thus to use your example:

if Sum con = X;
eidolon con = Y;
X = 10;
Y = 20;

If fused the synth uses Y for everything con related, if not fused the synth uses X for everything con related. But X never changes while fused or not (it just is not used)


Bandw2 wrote:
Artanthos wrote:

Incorrect. You are one being, there is no distinction between summoner and eidolon once fused.

The RAW stating that fact has already been quoted earlier in the thread.

what does that have to do with the eidolon's effective HP for adding temp hp? you only gain the ability scores, not it's HD with it's own con.

as mentioned the eidolon's con REPLACES, you don't use your eidlon's con, your score is replaced with his. the eidolon never actually gains a bonus to con.

edit: nevermind Darksol the Painbringer is wrong, i need to check my own information and not use others. :/

I'm not sure what you read into my statements, but I didn't state that you replace hit dice (only that I'm using averages for calculations), nor did I contradict myself once; I might not have done the math correctly, however, apples and oranges. Let me start from the top again:

You have 3rd level Summoner with 12 Con base. Eidolon has 20 Con base. Summoner comes equipped with a Belt, adding a +2 Enhancement Bonus to his Constitution score, which is added to the base total. Simple enough, right?

Assuming average rolls for both subjects, you'll run into a 20 Hit Point Summoner, and a 36 hit point Eidolon, correct?

Now, when the Summoner fuses with the Eidolon, the Eidolon's base Constitution Score becomes the Summoner's Constitution score as well. So instead of the Summoner having only 20 hit points, he'll have 32 total hit points, with an extra 36 hit points counting as temp.

Once we throw in a Constitution Belt, his Constitution Score receives a +2 Enhancement bonus. So, while not fused with the Eidolon, his Constitution Score becomes 14, resulting in 23 Hit Points total. While fused, his total hit points becomes 35, with an extra 39 hit points counting as temp, resulting in an otherwise grand total of 74 hit points.

Of course when it comes to a blanket increase, it's fairly simple. It is when we get to permanent increases, such as leveling attribute points, or using attribute tomes/Wishes to increase stats, that it becomes important to note the difference of which affects which, but even those are simple as well, since those increase the statistic of one entity.

Shadow Lodge

Darksol the Painbringer wrote:

I'm not sure what you read into my statements, but I didn't state that you replace hit dice (only that I'm using averages for calculations), nor did I contradict myself once; I might not have done the math correctly, however, apples and oranges. Let me start from the top again:

You have 3rd level Summoner with 12 Con base. Eidolon has 20 Con base. Summoner comes equipped with a Belt, adding a +2 Enhancement Bonus to his Constitution score, which is added to the base total. Simple enough, right?

Assuming average rolls for both subjects, you'll run into a 20 Hit Point Summoner, and a 36 hit point Eidolon, correct?

Now, when the Summoner fuses with the Eidolon, the Eidolon's base Constitution Score becomes the Summoner's Constitution score as well. So instead of the Summoner having only 20 hit points, he'll have 32 total hit points, with an extra 36 hit points counting as temp.

Once we throw in a Constitution Belt, his Constitution Score receives a +2 Enhancement bonus. So, while not fused with the Eidolon, his Constitution Score becomes 14, resulting in 23 Hit Points total. While fused, his total hit points becomes 35, with an extra 39 hit points counting as temp, resulting in an otherwise grand total of 74 hit points.

Of course when it comes to a blanket increase, it's fairly simple. It is when we get to permanent increases, such as leveling attribute points,...

This


Darksol the Painbringer wrote:
Of course when it comes to a blanket increase, it's fairly simple. It is when we get to permanent increases, such as leveling attribute points, or using attribute tomes/Wishes to increase stats, that it becomes important to note the difference of which affects which, but even those are simple as well, since those increase the statistic of one entity.

Yeah those are simple. Increases you get through leveling change your score and since you don't use your score while fused, you don't use it (thus no benefit while fused).

Increases your Eidolon gets through leveling are applied though.

Inherent bonuses are bonuses, so these do apply while fused. But they don't stack, so if both you and the Eidolon have an inherent bonus to strength, you just use the better one.

Shadow Lodge

Rikkan wrote:
Darksol the Painbringer wrote:
Of course when it comes to a blanket increase, it's fairly simple. It is when we get to permanent increases, such as leveling attribute points, or using attribute tomes/Wishes to increase stats, that it becomes important to note the difference of which affects which, but even those are simple as well, since those increase the statistic of one entity.

Yeah those are simple. Increases you get through leveling change your score and since you don't use your score while fused, you don't use it (thus no benefit while fused).

Increases your Eidolon gets through leveling are applied though.

Inherent bonuses are bonuses, so these do apply while fused. But they don't stack, so if both you and the Eidolon have an inherent bonus to strength, you just use the better one.

I disagree about inherent bonuses, unless you can site a source that says otherwise, inherent bonuses are bonuses, but they do not come from gear (because tomes are consumable, they would not count as gear after consumption). Since the bonus doesn't come from gear, or a shared spell, they would not be conferred to the eidolon. Instead the eidolon would need its own inherent bonus. Of course this only applies to the physical stats. You of course would keep all your inherent bonuses to mental scores.


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See, the primary issue here is that the sharing of bonuses to physical ability scores is only one way. That means that no matter how much the summoners physical ability scores change, for whatever reason, it doesn't affect him while fused, because he just uses the eidolon's scores for everything. The belt only affects either of them because the eidolon is wearing it, so it gets a bonus to Con, and the summoner uses the increased Con. In order for an inherent bonus to apply to the eidolon, the eidolon would have to be the one reading the manual or receiving the wish. It doesn't matter what the source is, bonuses to the summoner's physical ability scores are meaningless; bonuses to the eidolon's physical ability scores increase them, and the summoner then uses them as if they were his own.

Shadow Lodge

Exactly


You double dip from the belt of constitution, you both use the same constitution score. Why are you guys even arguing this?

Shadow Lodge

Mari Amstrong wrote:
You double dip from the belt of constitution, you both use the same constitution score. Why are you guys even arguing this?

Personally, I dislike the term double dipping, I feel like it implies something other than what is actually going on.

Its not that the Con modifier is being added as a bonus to the same thing twice, it is two separate functions that are being calculated from the same ability score modifier.

Double Dipping would be like the Monk/Sacred Fist adding his wisdom bonus to his AC twice.

This is a characters base HP being calculated from what is effectively his con score, and then a separate pool of temporary HP granted by a class ability which is also calculated using that same score. Anything that affects this score positively or negatively will cause both pools to recalculate accordingly.


Its double dipping because the eidolon gets a benefit from the belt, and the summoner gets a benefit from the belt by virtue of using the eidolons con score.

Shadow Lodge

The Eidolon and the synth are one being so its not doubledipping that one being is just using that one stat as a modifier for 2 different calculations.

Using the belt for calculating Base HP and Temp HP is no different than using it for Base HP and Fort Save, since the belt helps all three, are you then triple dipping?


If you said that you triple dip as a synthesist because a belt of Con helps your HP, Temp HP, and Fort save, I wouldn't disagree with you. Its not the most common usage, but its not wrong either.


I'm not even going to count how many dips a Dex belt would be then, if you count the AC bonus, initiative bonus, reflex save, each skill, attack with finesse weapons, etc. all separately...

Shadow Lodge

Ziere Tole wrote:
I'm not even going to count how many dips a Dex belt would be then, if you count the AC bonus, initiative bonus, reflex save, each skill, attack with finesse weapons, etc. all separately...

This is basically my point, and why i prefer not to use the term, yes its not wrong, but the connotation is much more negative. When compared to all the things a dex belt gives you though, there is nothing even remotely unbalanced about it.


Mari Amstrong wrote:
You double dip from the belt of constitution, you both use the same constitution score. Why are you guys even arguing this?

Doubledipping is a term only used when you're modifying the same statistic with the same modifier type twice, i.e. adding two separate sources that add your Charisma to your saves; this does not fall under such because you are not adding the same amount twice to the same statistic. If you are going to call the pot black, make sure you're comparing it to the kettle, not the cookie sheet, which has all manners of gray area.

Your Constitution score, when fused, instead of it being your own score, becomes your Eidolon's Constitution score. This increases your normal HP by the amount of Constitution difference between you and your Eidolon (or, in extremely rare cases, would decrease hit points if you manage to get a base constitution score higher than your Eidolon's).

That same score, when fused, also calculates the temporary HP you gain, and is factored in to the Eidolon's hit points (the total of which you get as your temporary HP).

Even if the mechanics are fundamentally the same, regular HP is not the same as temporary HP, no matter how many ways you look at it, and they are called out as separate entities in the book for a reason. By your same logic, Spells and Spell-Like Abilities must be the same, and Arcane and Divine spells must be the same too.

Except, you know, they're not, and they're cited in the book as completely different subjects.

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