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In case it was missed...
The conduit is a base class designed by Mike Myler.
Tired of being railed by fireballs and magic missiles? Ever wanted to stand in the middle of battle and yell at the evil spell casting Lich, "Come at me, bro!"
Well.... You can now. The conduit is a base class that absorbs magic casted at him (or her) and transfers it to other abilities. The primary feature is the conduit's mystical bolt that scales with the amount of "conduct points" you put into it. Ever caught without the proper weapon? Conduits may also manifest weapons made of magic and be proficient with them. Katana? No problem. Daggers? Here, take 4 of them.
What about using absorbed magic to emulate spells? Permutations has you covered. At will spell resistance? All yours.
Bigger, faster, stronger? This class can also act almost as a substitute for the physical adept (for you SR fans).
Written By Mike Myler
Archetypes by Daron Woodson
Conduits possess a rare exceptional gift that is only shared by a few disparate creatures from the far-flung planes of existence, the ability to absorb magic. With this power, they are able to wield manifested magic, or even channel it into martial prowess while dispelling whatever magic their enemies might bring to bear upon them. They use terrifying counters that force energies directed at them, back towards their originators.
Role: The conduit is an adaptable adventurer able to fulfill a number of different roles. Given his myriad array of abilities, a conduit might be a physical adept, a ranged powerhouse, a fast moving scout, or an extremely sly operator. He does require magic to function properly and, in low-fantasy settings, a conduit might find oneself at a great disadvantage compared to its counterparts.