Hunter or Ranger advice


Rise of the Runelords

Dark Archive

Okay so we are going into our third session of RotRL and our party is already lacking. I have decided to just go ahead and retire my Kensai Magus because with the party composition we were missing quite a few things aside from the dedicated damage dealer such as nature skills and a fix for the 2 tanks to hog precious space. The rest of the party consists of a Human Sacred Shield Paladin who will go Samurai at 5th, Dwarven Warpriest of Torag, Human Zen Archer Monk and Elven Arcanist. Initially the Warpriest and Kensai were going to be the damage dealers while the Paladin tanked and soaked up some damage when possible however the guy playing a Warpriest has decided he loves those AC numbers ALOT and began shifting his playstyle to tanking alongside the Paladin thus taking away my additional offensive support, and the Kensai can only maintain so much in the early game with a low AC so with the GMs permission I had went ahead and swapped out to a Switch-hitter Ranger, which is what I used when I played this campaign before because lets admit it, Rangers are GREAT for this campaign, though I only saw to most of Book 2 the first time around.

I thought to myself "I am set to take care of this" and then I started really digging into the Hunter, specifically a reach Hunter with a Primal Companion and the gears started turning with Teamwork feats and the fact that the 2 guys playing tanks like to get in the way when they dont mean to. So when they get in the way, they can potentially be boosting off flanks and AoO's. So what is everyones thoughts on this if I'm being clear. I do apologize if its messy but I just worked all night and its time for bed so hopefully I will return in 6 or so hours. Thanks in advance.


If the main problem is not being able to do damage because the tanks are in the way, archery with the Deadeye Bowman trait should help. (Though I realize this steps on the Zen Archer's toes.) If the tanks can plug up the front line, you can work with the Zen Archer and the Arcanist to take the baddies apart, and when they can't you still have your switch hitting to rely to help keep the baddies off the ZA and the Arcanist.

I'm not sure how an animal companion is going to help if the main problem is the tanks getting in the way. Sounds like you'd end up with your AC doing nothing while stuck behind them.

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