Gestalt Advice: Slayer / / Witch


Advice


Ok so my fiance wants to play a Slayer Witch Gestalt character.
Probably a Kitsune because of the shapeshifting abilities and so forth.

This combo grants Full BAB, All Good Saves, D10 Hit Dice, Int+6 for skills. All but 11 skills as class skills, Fly skill and Diguise as class skills (The two that you cannot get from traits). 9th level Witch casting, Sneak Attack, Slayer Talents, and Hexes.

This sound like a good combo? Will she be suffering from bad action economy and so forth?

Sovereign Court

It should be adequate.


I was thinking of telling her to get the Fox Shape feat and then sneak around Slumber Hexing people as a tiny fox creature, using her Fox familiar as a decoy/distraction and once the enemy group is slumbered kill them all off.

Any advice that would make her more then Adequate?

Sovereign Court

More then adequate, I wouldn't make a kitsune slayer//witch but well I don't like telling people what to play so...will just skip on that:

I wouldn't get the fox shape feat. If she plans to do that, might as well just use the transformation patron for the witch side to become a melee beast.

Depend the way , she wants to play really but from my understanding she is planning for slumbering + assassination. Agility, Shadow or Time patrons can be worth consideration.


Sounds like INT should be her primary stat if she is going to heavily rely upon Hexes. I'm not a huge fan of the racial choice, simply because DEX and CHA do very little for either class and the STR penalty hurts damage output. I'd look at building for the Assassinate Advanced Talent, simply from a flavor standpoint (and the DC would be strong since you're INT based). I'm also not sure what the Fox Shape feat is, so I have no advice there. Not sure if the GM allows it, but the thing with Hexes is you want them to land since at best you can use them on the same target twice, so Ability Focus can often be worthwhile for those hexes you use every time. And since you're able to use Slayer Talents to pick Ranger Combat feats, you can build an OK archer while focusing your normal feats on improving Hexes. That's my initial thoughts.


Fox Shape
Tiny grants a good bonus to Stealth as well.

I was figuring using the Slayer Talents to help offset.

She was considering using Magicial Tail as well because as she sees it, her spell casting will help her offset anything she might get via feats as well as the Slayer talents allowing her to gain access to weapon feats she may need. Ranger Combat style helps but Combat Track talent lets her pick up Combat Feats when needed too.

Also Realistic Likeness lets you shapeshift into anyone you may have already met, and with hexes like Scar you can use that to hex people looking like their spouse, best friend, etc.


She'll also need the Arcane Armor Training Feat Line so she can get the most out of slayer armor proficiencies. Also, agreed with Eltacolibre on the Agility patron, that spell list is freaking nice. But the race choice could be a little unorthodox. Really wish there was a witch archetype that used Charisma as a casting stat myself.


if slumber hex is the crucial point of the build, maybe slayer/shaman would be better?

he can pick slumber hex, he retains armor proficiencies and can cast in armor, he uses wis/cha, so +cha of kitsune isn't wasted.
he is more martial so slayer doesn't gets completly wasted

witch is already horrible on action economy with both standard and move taken. at least as shaman you can rely on something different than hexes


I could see Realistic Likeness and even Fox Shape being situationally useful depending on the campaign. I would really steer away from the full magical tail feat chain. If you're going to use talents to pick up some combat feats, You're going to want to use your normal feats to pick up a couple more, therefore making a competent fighter in your chose style (I recommend archery, since hexes are mostly ranged as well), and then improve hexes (since they make a huge difference in how things play out).

Realistic Likeness is also a really interesting way to bypass the target not recognizing you as a threat part of Assassinate talent.


Indeed Drogos I believe that was her intent (She is at work so I can't ask) But Slayer has the Assasinate talent that focuses on Int. And while the Bonuses and Penalties hurt a little they can be offset for a flavorful character. Deadly Agility from PoW allows you to add Dex to Damage for any weapon capable of being Weapon Finesses (Which is also a prereq) So a rapier, Dagger, ext deal Dex damage. Which Kitsune get a bonus too. The Cha boost helps by letting you dump Cha a little more in favor of Int.

Slumber is a key hex but not completely the focus of the build.

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