And then there was the feat that had the barbarian carrying a chair around all the time


Advice


From Champions of Corruption

Quote:

Destructive Persuasion
(Combat)

Sometimes, you have to break things if you want people to get your point.

Prerequisites: Str 13, Power Attack, Intimidate 1 rank.

Benefit: As a standard action, you can attempt to smash an unattended inanimate object while attempting an Intimidate check (see Smashing an Object, Pathfinder RPG Core Rulebook 173). If you break the object, you gain a bonus to the Intimidate check equal to half its hardness (minimum +1). If you destroy the object, the bonus is equal to its hardness (minimum +1). Creatures intimidated by this feat cannot be affected by it again for 24 hours.

My casual impression is "fun idea, badly written, very abusable". But I'd be interested to hear what others think.

Doug M.


Sounds more like roleplay to me.


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Sounds like "Why the hell is this a feat? Does that mean I can't get a circumstance bonus to an Intimidate check by breaking the wall with my fist? WTF?"

Grand Lodge

This provides an untyped bonus.


Mithral twig, meet adamantine weapon! Free +15 intimidate!


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Mithral Shirt. Rip it open before battle!


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Jake Sammut wrote:
Mithral Shirt. Rip it open before battle!

Cue Rick Flare "whooooooooo"


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Lemmy wrote:
Sounds like "Why the hell is this a feat? Does that mean I can't get a circumstance bonus to an Intimidate check by breaking the wall with my fist? WTF?"

Champions of Corruption is chock-full of "Why The Hell Is This A" feats.


Onyxlion wrote:
Jake Sammut wrote:
Mithral Shirt. Rip it open before battle!
Cue Rick Flare "whooooooooo"

I should build an entire character around this.


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Kelsey Arwen MacAilbert wrote:
Onyxlion wrote:
Jake Sammut wrote:
Mithral Shirt. Rip it open before battle!
Cue Rick Flare "whooooooooo"
I should build an entire character around this.

Make sure to find a way to get mending so you can fix it.

Dwarf brawler with max FCB or half orc with racial heritage dwarf + smash feat then go for an adamantine shirt with your gold Haramaki (World Champion Belt).


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Lemmy wrote:
Sounds like "Why the hell is this a feat? Does that mean I can't get a circumstance bonus to an Intimidate check by breaking the wall with my fist? WTF?"

I agree. In fact, a problem with the feat mechanic generally is that it seems to suck designers into making things feats. You should be able to at least attempt cool stuff without having to pay a feat tax. If smashing things can give you a bonus, make that a game rule. Then add a feat to make it more effective, like how Crane Style makes fighting defensively more effective.

Doug M.


Yea, that is a problem that each book has a 'Must have X number of new feats and spells' thing.


Athaleon wrote:
Lemmy wrote:
Sounds like "Why the hell is this a feat? Does that mean I can't get a circumstance bonus to an Intimidate check by breaking the wall with my fist? WTF?"
Champions of Corruption is chock-full of "Why The Hell Is This A" feats.

It only has four combat feats, the Damned feat chains, the crazy Betrayal feats and Vile Leadership. I don't think the Damned or Betrayal feat groups fit that description (though they have other problems IMO).

OTOH Vile Leadership should have been a rules adjustment to Leadership, not a new feat, fair enough. And, yes, three of the four combat feats are "Why The Hell Is This". A feat that lets you get 1d4 more damage by smashing your improvised weapon first? Gosh, wow -- that moves the improvised weapon rules from "so bad and stupid that nobody ever uses them unless the DM forces them into a corner" to "somewhat less bad and stupid if you're willing to pay a feat tax, which no sane person would do because there are like 3900 better things you could do with that feat slot".

Seriously, a feat that lets you do 1d4 extra damage once in a great while, very situationally? How is that even a thing?

Doug M.


Anyway, for this particular feat, yeah, you would want to carry around something with high Hardness but low hp, and break it. The "unattended" requirement just adds some weirdness and confusion. "The barbarian puts the chair down on the ground. Then he picks it up again."

Doug M.


I would house rule it thus:
If you use only your teeth, then you get double the effects and extra rounds of rage, equal to the numbers of rounds you are chewing the item
Requires at least steel items
You need to swallow half of it and spit the rest on an opponent
Failing to do so you cower in a corner like the wimp you are

Grand Lodge

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Adamantine Bullets. 61gp.

Draw as free action.

Drop as free action.

Smash the crap out of bullet, as a Standard Action.

Intimidate at +20.


A way of thinking of it is a mobster movie where mobsters intimidate shopowners into taking 'Opps' insurance.

'Oops'
*Crash*


Lemmy wrote:
Sounds like "Why the hell is this a feat? Does that mean I can't get a circumstance bonus to an Intimidate check by breaking the wall with my fist? WTF?"

No, that is an entirely different feat entirely.

And it is not a circumstance bonus/intimidate thing, but instead apparently it is a fort save (dc= 10+BAB) that literally stuns the opponent when you make an entrance.

Which...sounds freaking amazing for an urban campaign. It is an AoE of cinematic proportions.

Anyway, for this thread's feat: Part of me wants to go to the image of the villain breaking the wineglass for intimidation. But that only has hardness 1, so it isn't worth it. I guess you just have to settle for a mithral goblet instead.

Finally- When reading the thread title, did anyone think this feat was going to be about starting brawls by throwing the chair? I don't even think you got to hit no body with the chair.


Change it to "break the opponent's ally." That'll convince them that you're big stuff. Imagine a Halfling Barbarian that's using the head of a dead Goblin to puppeteer the threat "Now he'll do this to the rest of you!" to all of his remaining allies.

Corpse Puppetry.
You can use bodies as puppets. Grose! But it really scares the opponents. Nifty!
Requirements: At least not 'good' alignment.


blackbloodtroll wrote:

Adamantine Bullets. 61gp.

Draw as free action.

Drop as free action.

Smash the crap out of bullet, as a Standard Action.

Intimidate at +20.

Chew them like bubble gum.


Lemmy wrote:
Sounds like "Why the hell is this a feat? Does that mean I can't get a circumstance bonus to an Intimidate check by breaking the wall with my fist? WTF?"

The feat doesn't say you can't. And it adds a decent bonus. I'd say the bonus is on top of the circumstance bonus.


Anarchy_Kanya wrote:
Lemmy wrote:
Sounds like "Why the hell is this a feat? Does that mean I can't get a circumstance bonus to an Intimidate check by breaking the wall with my fist? WTF?"
The feat doesn't say you can't. And it adds a decent bonus. I'd say the bonus is on top of the circumstance bonus.

I agree with Anarchy_Kanya. You can break stuff normally to get a circumstance bonus - but typically those are in the order of +2. With this feat you can not only get bigger bonuses, you can also potentially stack it with circumstance bonuses.


Well... Rick Flare is definitely a Bloodrager. He has a high Charisma and rages. Probably has the Intimidating Glare Rage Power too. Hm.


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Lemmy wrote:
Sounds like "Why the hell is this a feat? Does that mean I can't get a circumstance bonus to an Intimidate check by breaking the wall with my fist? WTF?"

This is another feat I'm going to turn into a "don't need a feat to do it, auto applies to anyone who wants to use it."


bookrat wrote:
Lemmy wrote:
Sounds like "Why the hell is this a feat? Does that mean I can't get a circumstance bonus to an Intimidate check by breaking the wall with my fist? WTF?"
This is another feat I'm going to turn into a "don't need a feat to do it, auto applies to anyone who wants to use it."

[sarcasm]

Blasphemy. Don't you know the rules? ANYTHING cool a character wants to do must be either a feat, a skill-check, or a spell. NO EXCEPTIONS.
[/sarcasm]

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