Money Haul


Advice


A bit of a puzzle for a newish player. How does one go about carrying 5000 gp (or more) ? I mean even if all would be platinum pieces it would still weigh 100 lbs.

Any tips really?

And yes, our GM does want us to keep track of the money weight.


Extradimensional spaces.
Hand Havesack
Bag of holding
Pathfinder Pouch
Portable hole.

Also, your math is off. 5000 gp = 500 pp. 50 coins to the pound, so 500/50=10 lbs.

Sovereign Court

I never walk around with gold, I trade them for gems of various sizes and types. They can be traded for goods for 100% of their value without any difficulties.


Horses. Hired hands. Covered wagon to carry the locked chests full of coin. Transfer of coins to gems. Investments and banks. Plus everything thorin said.

Ever character I play, if I can, will have a covered wagon with horses, oxen, or some other animal to pull it, plus some hired guards, drivers, and others. My characters travel with an entourage. :)

Plus, I pay them well and treat them well so they don't screw me over.


thorin001 wrote:

Extradimensional spaces.

Hand Havesack
Bag of holding
Pathfinder Pouch
Portable hole.

Also, your math is off. 5000 gp = 500 pp. 50 coins to the pound, so 500/50=10 lbs.

oops xD Still is a lot of weight. But 10 lbs can still be hauled easily I suppose. :3

Eltacolibre wrote:
I never walk around with gold, I trade them for gems of various sizes and types. They can be traded for goods for 100% of their value without any difficulties.

Thanks :D Sounds like a plan as well.

Dark Archive

Presumably there would also be some sort of trade bars as well, small metal bar stamped with trade consortium or nations 'Worth 500g' etc mark, somehow made very difficult to forge and accepted as worth the stamped value by all large towns and so on, essentially the start of paper money as we use, backed by the wealth of guilds/nations.


treasure carpet


Gems are the typical way, as Eltacolibre mentions. They weigh basically nothing, and many GMs will treat them as trade goods, selling for 100%.


Make a character with a high strength, and then offer to help carry the other character's gold coins to lighten their load. Fail to mention your character's addiction to gambling, drugs, and courtesans.


demontroll wrote:
Make a character with a high strength, and then offer to help carry the other character's gold coins to lighten their load. Fail to mention your character's addiction to gambling, drugs, and courtesans.

My character can better you there. Regularly exploits bad merchanting of other characters. Exploits their gold, and has an open love for gambling drink expensive drink and various establishments. :D


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Thoranin wrote:
demontroll wrote:
Make a character with a high strength, and then offer to help carry the other character's gold coins to lighten their load. Fail to mention your character's addiction to gambling, drugs, and courtesans.
My character can better you there. Regularly exploits bad merchanting of other characters. Exploits their gold, and has an open love for gambling drink expensive drink and various establishments. :D

I had a character who was a sailor. Acquired the habit of selling all the goods at every port, then purchased whatever was necessary for the next leg of the journey. Everything else got spent on hookers and booze.

For some reason, my character became the guy who carried everything the party found but didn't want (or didn't have to go to a specific character). Possibly a combination of my character being the strongest and I was always happy to help carry (even offered to most of the time). Took the group over a year of real time before they realized what I was doing. They finally realized it when we were in a dungeon, and someone remembered that an item we needed was given to my character some time back. When I didn't have it, they started asking questions. :)

Oh, and most of that campaign was spent on land, not at sea. My character just kept the habit.

Edit: btw, I never hid this from the group. They just didn't pay attention. Once they realized what was going on, they started remembering all the times I said I was going to the store followed by going to the bar.


I put together a couple of props for my table: a bag of 1000 coins (pennies). It filled a plastic grocery bag to the size of a large grapefruit, and weighs several pounds. I showed it to the players and let them pass it around "This is what Field Marshall Kroft hands to you (albeit gold pieces)"...we were playing Curse of the Crimson Throne. My point was, that 1000gp is bigger and heavier than you probably imagine.

100gp? I put 100 quarters into a dice pouch. It's a bit heavy, and is about the size of a tangerine.

My advice: Use weight and encumbrance as a kind of logistical puzzle for the players to solve. Piles and piles of coins? Get a wheelbarrow or invest in a handy haversack. Gotta transport a lot of wealth? Buy gems. Found a whole warehouse of trade goods? Run back to town and get inventive with who you hire or sell the contents to.

The idea is that it should be fun to solve weird problems, and sometimes those solutions can lead to new relationships in-game, or opportunities for adventure or trouble. They should help make your game world more real to the players. Don't just hand wave things away unless they threaten to bog down the flow of gameplay.


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Owly wrote:

I put together a couple of props for my table: a bag of 1000 coins (pennies). It filled a plastic grocery bag to the size of a large grapefruit, and weighs several pounds. I showed it to the players and let them pass it around "This is what Field Marshall Kroft hands to you (albeit gold pieces)"...we were playing Curse of the Crimson Throne. My point was, that 1000gp is bigger and heavier than you probably imagine.

100gp? I put 100 quarters into a dice pouch. It's a bit heavy, and is about the size of a tangerine.

My advice: Use weight and encumbrance as a kind of logistical puzzle for the players to solve. Piles and piles of coins? Get a wheelbarrow or invest in a handy haversack. Gotta transport a lot of wealth? Buy gems. Found a whole warehouse of trade goods? Run back to town and get inventive with who you hire or sell the contents to.

The idea is that it should be fun to solve weird problems, and sometimes those solutions can lead to new relationships in-game, or opportunities for adventure or trouble. They should help make your game world more real to the players. Don't just hand wave things away unless they threaten to bog down the flow of gameplay.

I presume you used US pennies in that experiment. Copper is a bit less than 2 times less dense than gold ~19.5g/cm^3 (copper something over 8). And Murican 1 cent pieces are actually Zinc...well all copper money is zinc (which is even lighter at 7.something g/cm^3) now a days, with high copper prices they are just copper plated (actually sheet welded but lets not be technical). Your penny bag was almost 3 times lighter than a gold bag would be.

As for gold coins They are officially stated as 0.02 lbs makes a roughtly 9g coin thats roughly the size between the 10euro cent and 20 euro cent coins. (smaller than quarters larger than dimes) Which is a pretty decent size for a gold coin compared to historical ones.

Still hope I can trade for gems. :I Carrying 4Kgp is heavy did convert it into platinum pieces...although I do have a bag of holding I prefer not to put it into the bag...too afraid of our DM putting some divine damage to my bag and me loosing all my gp


bookrat wrote:

I had a character who was a sailor. Acquired the habit of selling all the goods at every port, then purchased whatever was necessary for the next leg of the journey. Everything else got spent on hookers and booze.

For some reason, my character became the guy who carried everything the party found but didn't want (or didn't have to go to a specific character). Possibly a combination of my character being the strongest and I was always happy to help carry (even offered to most of the time). Took the group over a year of real time before they realized what I was doing. They finally realized it when we were in a dungeon, and someone remembered that an item we needed was given to my character some time back. When I didn't have it, they started asking questions. :)

Oh, and most of that campaign was spent on land, not at sea. My character just kept the habit.

Edit: btw, I never hid this from the group. They just didn't pay attention. Once they realized what was going on, they started remembering all the times I said I was going to the store followed by going to the bar.

Mine loaned another character 500gp for the sake of buying a new armour where I get his old one in return. Sold it to the same merchant in front of the character for 1,8Kgp. And so I make my money XD


Thoranin wrote:
thorin001 wrote:
Also, your math is off. 5000 gp = 500 pp. 50 coins to the pound, so 500/50=10 lbs.
oops xD Still is a lot of weight. But 10 lbs can still be hauled easily I suppose. :3

Actually, thorin001's English is off. While 500pp = 5000gp in value, Thoranin did say "I mean even if all would be platinum pieces it would still weigh 100 lbs." Which means each coin (of the 5000) was platinum instead of gold.

:-)

/cevah


Cevah wrote:
Thoranin wrote:
thorin001 wrote:
Also, your math is off. 5000 gp = 500 pp. 50 coins to the pound, so 500/50=10 lbs.
oops xD Still is a lot of weight. But 10 lbs can still be hauled easily I suppose. :3

Actually, thorin001's English is off. While 500pp = 5000gp in value, Thoranin did say "I mean even if all would be platinum pieces it would still weigh 100 lbs." Which means each coin (of the 5000) was platinum instead of gold.

:-)

/cevah

No, he specified 5000 gp, not 5000 coins.


Muleback cords and any mount with 4 legs makes this pretty easy.

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