Double Hackbut build cause flavor!


Advice


Lvl 4: Musket Master 4

Race: Goblin (+4 Dex, -2 Str/Cha)

20pt Buy:

Str: 8 (10-2)
Dex: 22 (17+4+1)
Con: 10
Int: 10
Wis: 15
Cha: 8 (10-2)

Feats:

Bonus Feat: Rapid Reload

Lvl1: Point blank shot: Obvious prereqs for anything

Lvl3: Precise shot

Lvl4(class bonus): Deft shootist: I was on the fence with this one, but not being as mobile,
i would'nt mind just sitting in one spot and blasting anyone that's closest. This helps me in a
melee range fight with a baddie.

Equipment(6k):

Musket(battered): Starting weapon, and with musket master this is a perfectly
viable weapon choice in tight quarters and such.

Masterwork Double Hackbut: Center of my build and most of the gold.

Rest of gold on situational ammo and horns of powder.

Any advice on this build would be appreciated. Its not supposed to be a hugely optimized math crunch build. Alot of the aspects of it are flavor (gobline, hackbut etc), but it does need to be functional so any insight on making a hackbut actually be viable would be appreciated. THANKS

RPG Superstar Season 9 Top 16

Check out this build.


How do you have Deft Shootist at level 4?


1 person marked this as a favorite.

My idea for getting around the carriage mount would be to rig up something that swivels with an Immoveable Rod as the base. Carry your massive firearm until shooting seems imminent, click the rod, and your weapon is now mounted in midair, and infinitely cooler than the base double hackbut.


1 person marked this as a favorite.

I know this is late, but I know people find these, so I'll add my two cents.

You can't get Deft Shootist without Dodge and Mobility. As far as I'm aware, bonus feats still require the prerequisites (with some exception. Monks, as well as they're related classes, have the ability to take bonus feats without needing the prerequisite feats. but they're bonus feat ability specifically states that.) So for the gunslinger, it just says bonus feats at those levels, and which lists they can come from.

Otherwise, I wouldn't worry much about deft shootist. A good double hackbut build would be to snipe, rather than be close up. I'd say snag far shot at some point, so your range isn't penalized as much (and with Steady Shot grit, this combos well). Or you can try to pick up Deadly Aim. You're resolving against Touch AC, so a -2 for attack is a small price for a +4 damage (gotta love full BAB on slingers). So for you, you'd be doing 1d20+9 against touch at 50 feet (60 if you pop steady aim before firing) for a staggering 2d10+4. Fast forward to lvl five, You're pulling a 1d20+10 against Touch at 50ft, only taking -1 to that roll if you spend a grit to extend your touch range, and you'll be pulling 2d10+10 damage.

Not gonna number crunch it to optimize. But that's some pretty hefty damage options for a pretty nifty gun. And it kinda fits the goblin theme of "Kill all the things." I'd even try to get your hackbut enchanted with fire damage possibility for theming.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Double Hackbut build cause flavor! All Messageboards

Want to post a reply? Sign in.