Armor Training (modified)


Homebrew and House Rules

Verdant Wheel

ever wonder why the barbarian gets damage reduction, naked, where the fighter, fully armored, doesn't?

this patch fixes that, as moderately as possible, as linearly as possible, while still retaining a qualitative difference between light/medium/heavy armors, so a fighter doesn't have to keep a high DX to benefit from this feature.

Armor Training (modified):

Spoiler:

Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0), increases the maximum Dexterity bonus allowed by his armor by 1, and boasts 1 point of typeless damage reduction (DR 1/-). The damage reduction is decreased by 1 for light armor (minimum 0), and increased by 1 for heavy armor. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty, +4 increase of the maximum Dexterity bonus, and DR 5/-.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

...

Armor Mastery
At 19th level, a fighter’s damage reduction while wearing armor or using a shield increases; to DR 5/- for wearing light armor and/or while using a buckler, to DR 10/- for wearing medium armor and/or while using a regular shield, or to DR 15/- for wearing heavy armor and/or using a tower shield. DR gained from this ability overrides DR gained from armor training.

...
cheers


So by level 15, light armor will have DR 4/-, medium armor will have DR 5/-, and heavy armor will have DR 6/-. Then at level 19 medium and heavy armor massively scale up.

Not sure if I like that. Maybe heavy up to DR 10/-; medium at 7/-.

The rest (armor training) I like a lot.


You're stepping on some toes here with that Mastery.

http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fig hter-archetypes/armor-master

Otherwise, solid stuff, really. Pretty standard, though. Proposed multiple times here.

I would scrap armor mastery entirely and make Armor Training happen 5 times. In addition, along with the max Dex bonus, give the fighter a scaling +1 dodge bonus with each training, so that fighters that did not choose to use a sword and shield are not simply inferior barbarians.

Alternatively, suggested by Aellrynth, you could give fighters a passive enhancement bonus to their armor, which stays under anti-magic effects.


Gulian wrote:


I would scrap armor mastery entirely and make Armor Training happen 5 times. In addition, along with the max Dex bonus, give the fighter a scaling +1 dodge bonus with each training, so that fighters that did not choose to use a sword and shield are not simply inferior barbarians.

I would incorperate an increase to armor bonus somehow.

Verdant Wheel

bookrat,
at 15th level, light amor will be 3/-, medium 4/-, heavy 5/-.

and yes i think i will make Armor Mastery simply be 'armor training V' (so, DR 4/-, 5/-, and 6/- respectively), and add a clause that using a buckler/shield/tower increases this by +1/2/3 respectively, and possibly a second clause that if used in conjunction with Combat Expertise, a fighter may add his expertise bonus to his DR in lieu of a dodge bonus.

what do you think of the two clauses?

as for Armor Master archetype, as he replaces Weapon Training and Armor Mastery, we can just let the DR stack, starting him with DR 1/3/5 at 5th level (as opposed to 0/1/2), growing to DR 4/6/8 by 15th level (as opposed to 3/4/5), and culminating in DR 4/8/12 per the archetype at 19th, plus we'll let him add DR +1/2/3 for buckler/shield/tower as a bonus at 19th too. eh?

i shy away from a raw dodge/enhancement/armor bonus increase because i am okay with the fact that the ability gives out some things for free (DR, ACP reduction) and others as a return on investment (Max Dex). to me, the added DR tips the ability in the right direction, and pouring on free bonuses crosses my threshold. besides, the Elusive feature of the Free Hand Fighter does this.

...

and so:

Armor Training (version 2):

Spoiler:

Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0), increases the maximum Dexterity bonus allowed by 1, and boasts 1 point of typeless damage reduction (DR 1/-). Every four levels thereafter, these bonuses increase by one step, until 19th level the fighter enjoys a 5-point reduction in ACP, a +5 increase to Max Dex, and DR 5/-. In all cases, damage reduction provided by this ability is lowered by 1 (minimum of 0) for light armor, and raised by 1 (maximum 6) for heavy armor. Damage reduction from special armor materials (such as adamantine) stacks with that granted by this ability.
Finally, a 3rd level fighter can move at his normal speed while wearing medium armor, and at 7th level can move at his normal speed while wearing heavy armor.

Armor Mastery (Ex):
At 19th level, the fighter’s armor training ability advances another step (to +5), and he gains additional typless damage reduction when using a shield. This comes to DR 1/- for using a buckler, DR 2/- for using a regular shield, or DR 3/- for using a tower shield. This DR stacks with armor training.
Finally, a fighter using Combat Expertise may forfeit the AC bonus to instead apply his expertise bonus as additional typeless damage reduction. This DR also stacks with armor training.

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