PFS character creation advice


Advice

The Exchange

I'm going to create a character for season 6 and robots. So I actually have an excuse to carry an adamantine weapon around. The idea for this guy is he fights a bit like batman, and is NOT supposed to use much magic, but can turn up a limited repetiore of little tricks to make his adventuring easier.

Unamed hero
Base race: Half orc
Stats:
Str 16(after racial), dex 14, con 14, int 14, wis 12 cha 8
Traits: Reactionary, Fate's favored
Alt traits : sacred tattoo

Lv 1 (lorewarden 1): combat reflexes, power atk
Lv 2 (maneuver master 2): improved trip
Lv 3 (manuever master 3): improved dirty trick, toughness
Lv 4 (lorewarden 2): combat expertise, improved grapple
Lv 5 (investigator1?) : iron will
Lv 6 (lorewarden 3) : nothing
Lv 7 (lorewarden 4) : enforcer, improved iron will
Lv 8 (lorewarden 5) : nothing
Lv 9 (lorewarden 6): greater dirty trick, quick dirty trick

How would the whole idea work? Thanks.

Dark Archive

I would skip the investigator level: multiclassing into one 3/4 BAB class (Manuever Master) already cost you some BAB. Don't do it again unless you have a really strong compelling reason to do so.

I'd suggest picking up Greater Trip at level 7: it benefits your allies with an AoO when you use it, which is probably more effective than most dirty tricks.

Lv 1 (lorewarden 1): combat reflexes, power atk
Lv 2 (maneuver master 2): improved trip
Lv 3 (manuever master 3): improved dirty trick, toughness
Lv 4 (lorewarden 2): combat expertise, improved grapple
Lv 5 (lorewarden 3) : iron will
Lv 6 (lorewarden 4) : weapon focus: whatever reach weapon you prefer
Lv 7 (lorewarden 5) : greater trip
Lv 8 (lorewarden 6) : quick dirty trick
Lv 9 (lorewarden 7): greater dirty trick
Lv 10 (lorewarden 8): greater grapple
Lv 11 (lorewarden 9): rapid grappler

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