Dual Wielding (especially with Rapiers)...


Advice


1) Is dual wielding with Rapiers allowed in Pathfinder (not referring to Pathfinder Society). I have an interesting concept for a character, which requires this be possible.

2) What do you guys think of the TWF system in Pathfinder? The link, below, leads to a discussion forum on the subject...

Thanks for any responses this may have garnered!

http://forum.rpg.net/showthread.php?724084-Two-Weapon-Fighting-in-3-5-and-P athfinder


Pathfinder Lost Omens, Rulebook Subscriber

1) Yes, You can dual wield two one handed weapons but you take extra penaltys for doing so.

TWF:

Circumstances Primary Hand Off Hand
Normal penalties –6 –10
Off-hand weapon is light –4 –8
Two-Weapon Fighting feat –4 –4
Off-hand is light&TWF feat –2 –2

In this case Dual wielding Rapiers would be -6/-10
Or -4/-4 if you have TWF feat.

2) Also as far as the link you posted, did a quick scan, Normally yes I would say that Two-Weapon Fighting style doesn’t deal as much damage as a strength build, but with the release of the Advanced Class Guide you can now pick up a feat called Slashing Grace and use Dex to hit and Damage with the selected one-handed slashing weapon(sorry, no bludgeoning or piecing) eliminating many of the problems a lot of people had with TWF Dex based builds.

Slashing Grace:

Prerequisite(s): Dex 13, Weapon Finesse, Weapon Focus with chosen weapon.

Benefit: Choose one kind of one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size.

PS: I really like the Two-Weapon Fighter Archetype for the Fighter, it makes TWF much more enjoyable as you level, further reduces penaltys, and being able to attack with both weapons as a standard action.

Grand Lodge

1) Yes.

2) It is fine, if you don't try to screw with it too much.


1) It's allowed, but the accuracy penalty isn't worth the miniscule damage increase when compared to smaller weapons.

2) It costs a lot of feats to be good at it, you have relatively poor mobility, and it's trickier to build a good one than other melee builds. Those complaints aside, the system works and two-weapon-fighters are functional characters.

RPG Superstar Season 9 Top 16

It's something you can do, but it would be ineffective/require a heavy investment.
If you play other systems, I'd recommend saving this concept for 5e, in which you will need a feat to TWF with rapiers, but dex to hit/damage with rapiers is free.


Once Fencing Grace (dex-to-damage with rapiers) comes out there will be a decent reason to go 'case of rapiers'.

The 'reality' of Two-Weapon Fighting is badly represented in these systems because they're totally abstract in so many ways, and tend to play to absurdly simplistic ideas about using two weapons.

On a practical level, Dual Wielding can actually work out quite well in the right circumstances, but only if the problems with it can be compensated for. As one example: a Strength-based Dual-Wielder can use a Cestus as their off-hand weapon, so that any time they can't utilize their two-weapon fighting they can two-hand their main weapon.


dark78660 wrote:

1) Yes, You can dual wield two one handed weapons but you take extra penalties for doing so.

** spoiler omitted **
In this case Dual wielding Rapiers would be -6/-10
Or -4/-4 if you have TWF feat.

2) Also as far as the link you posted, did a quick scan, Normally yes I would say that Two-Weapon Fighting style doesn't deal as much damage as a strength build, but with the release of the Advanced Class Guide you can now pick up a feat called Slashing Grace and use Dex to hit and Damage with the selected one-handed slashing weapon(sorry, no bludgeoning or piecing) eliminating many of the problems a lot of people had with TWF Dex based builds.
** spoiler omitted **

PS: I really like the Two-Weapon Fighter Archetype for the Fighter, it makes TWF much more enjoyable as you level, further reduces penalties, and being able to attack with both weapons as a standard action.

I'll have to take a look at that archetype. I don't usually use them, so I'm not too knowledgeable about them.

My problem though, as a Bard, I'll already have a 0 BaB. With Weapon Finesse, I'd get a +4 (or -2, -6) unless, I opted for TWF (as you suggest) at 1st. Sure, it'd be less penalties... But still *grumbles unhappily*.

Why is dual-wielding a Bard so difficult!? *cries*


Yes (also legal for PFS, the penalty with TWF feat is -4/-4 instead of -2/-2 for a light weapon in the off hand), dual wielding is legal with all weapons in the "light," and "one-handed" categories.

I have a houserule that Improved TWF reduces attack penalties to the main hand by 2, and the off hand by 1. Greater TWF reduces attack penalties to the main hand by 4, and off hand by 2. (When making a full attack action) Both in addition to the base effect. Probably they're stronger than necessary, but accuracy parity needs to be possible compared to a one weapon build to offset the heavy feat and gold investment.


You could use a small rapier in the off hand. It would give a penalty to attack, and do less damage, but at least the main hand would be ok. But Cayden Cailean has a nice sentinel, which could make it a very good option.

Paizo Glitterati Robot

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