Selgard |
Greetings!
I am currently building a shield for a Mythic paladin.
The shield so far is a +2 Adamantine Heavy Shield with the
Mythic legendary property of "Unyielding" on it.
A Heavy Steel Shield is Hardness 10, HP 20.
Armors gain +2 hardness per + and +10 HP per +.
Adamantine gives 1/3 more HP than "normal" and a flat 20 hardness.
Unyielding doubles hardness and triples HP.
Whats the correct order of operations here?
Do I apply each one as though the others don't exist then add them together?
1) the +'s give 4 hardness and 20 HP
2) Adamantine gives 1/3 more Hp so 6.6 (or 6)
3) Unyielding doubles hardness (base of 20 becomes 40) and triples HP (base of 20 becomes 60)
4) 44 hardness, 86 hp?
Is this correct or did I miss something? Should Unyielding be applied last?
Thanks in advance for your assistance.
Mauril |
One might argue that the increased HP and hardness from the enhancement bonus should be applied before Unyielding. The argument there being that a "+2 adamantine heavy shield" is the "typical" rather than just an "adamantine heavy shield" for the same reason that you include adamantine instead of just basing it off the heavy steel shield.
That reading results in 138 HP and 48 hardness. It's immune to sundering anyway, so most of those numbers won't come up often anyway.
Selgard |
its actually incredibly important due to the functionality of the Sacrificial Shield mythic ability which allows me to use my shield to absorb an attack once a round. The higher the hardness of the shield, the less likely I am to have to use a mythic power in the processs. (it requires no mythic power if the attack doesn't penetrate the hardness.)
If it doesn't go through its hardness then I expend no mythic power and if it doesn't go through both its hardness and HP then I take no damage at all.
The hardness is either 44 or 48 though and that is the more important of the two to me and 4 points either way shouldn't be a big deal. I just want to get the math right so its being done correctly either way.
Thanks for the help :)
Dimminsy |
To my knowledge, Pathfinder "adds" multipliers together. So a character charging with a lance (x3 weapon crit) with Spirited Charge (x3 damage when charging with a lance) would be (smaller multiplier) + (larger multiplier - 1) = (3) + (3-1) = x5 damage on a crit.
Smallest Numbers: If we set "normal" at a generic heavy steel shield, apply Unyielding and the multiplier of the Adamantine, then add +'s after:
HP: 20*[(4/3)+(3-1)] = 20*(10/3)= 66.67 = 66 + (2*10) = 86 HP
HD: 10*2 = 20 + (20 Adamantine - 10 normal HD) + (2*2) = 34 HD
Medium Numbers: If we set "normal" at Adamantine, apply Unyielding then add on the +'s:
HP: 20*(4/3) = 26.67 = 26*3 = 78 + (2*10) = 98 HP
HD: 20*2 = 40 + (2*2) = 44 HD
Largest Numbers: If we set "normal" at Adamantine, then add on the +'s before Unyielding:
HP: 20*(4/3) = 26.67 = 26 + (2*10) = 46*3 = 138 HP
HD: 20 + (2*2) = 24*2 = 48 HD
I personally lean toward the second option since I would say the shield is now "normally" a Heavy Adamantine Shield but normal doesn't have anything to do with the magical +'s put ontop of the shield and only refers to the material the shield is made of.
Ultimately it's up to the DM since I don't think this is spelled out exactly by the rules, but I like it when a player shows me they put some thought into the ramifications of their question instead of "trying to get one past me." Not that you're trying to do that, just saying how I feel when I make a ruling for a home game.