Pexx's Top 10 Wishlist


Pathfinder Online


This is my personal wishlist for things I would like to see come in over time. Yes, the core features and mechanics should go in first. This is just a wishlist for some hopeful Dev to read and make it happen eventually

1.) Being able to drop items on the ground and have a physical in game graphic of the item. I drop a longsword there should be a longsword on the ground. I drop money on the ground there should be money on the ground. The RP possibilities for this are endless. Leading a trail of coins to a dragon din with an actual dragon inside would never get old. Or tossing out coins in a starter town and watching new players scurry to pick them up has priceless entertainment value.

2.) Player Housing probably very far off, but it’s my wish list so I am wishing.

3.) Physical Trophies that we can hang around settlements/player housing.

4.) Mounts (with all the table top feats and training that go along with them)

5.) Larger bestiary of many minions to combat. 4 Bestiaries out with countless critters to select from. Yes, we are in the River Kingdom and certain things don’t fit, but if the game has no plans to expand beyond the River Kingdom no reason why some creepy crawlies that normally wouldn’t be there couldn’t show up from time to time. I think this could tie very well into the escalation system.

6.) Core Classes, Base Clases, Alternate Classes, Hybrid Classes, and Prestige Classes Yes we can probably do this ourselves with matching up the appropriate feats, but would be nice to have this supported in game with trainers and the like.

7.) Player Made Maps. Basically we can doodle on a version of the big map zoom in and out of course would be a much desired sub feature of the player made maps as well. Create a physical item with a crafting etc… Then be able to sell such maps on the AH. Same goes for player journals and things of that sort.

8.) I would like looting not to be automatic. I should be able to select what I want off a body both in the PVE and PVP sense

9.) Intelligent Items good one’s and bad one’s

10.) Vehicles such as Carriage,Carts, Chariots,Wagons, Steam Giant, Barge,Galley, Keelboat, Longship, Rowboat, Brigantine,Caravel,Carrack,Cutter, Sloop, Frigate, Galleon, Man-of-War, Airship, Glider. These should be craftable objects just like anything else and the resource costs for some these should be extremely high.

Goblin Squad Member

<Kabal> Pexx wrote:
8.) I would like looting not to be automatic. I should be able to select what I want off a body both in the PVE and PVP sense

This one you win already. It's part of the plan--I believe it's even MVP--just not yet implemented in Alpha.


Yay!

9 more to go then!

Goblin Squad Member

I'd bet it'll accompany the re-introduction of encumbrance. We'll need the ability to play pick-and-choose when weight matters.


Knowledge trees - should pertain to the knowledge you are after and level from there.

Nature-walking around the woods, exploring new areas, structures, investigating every new plant, tree, hole etc should give xp towards it.

Dungeon-if they put them in, same goes here.

Local-Knowledge items for settlements or a scope around your settlement, hexes directly attached to your settlement, meaning learning all the ruins the escalations, fighting in those areas, pvp'g in those areas and camping in those areas.

Geography-Long exploration of the map, great for diplomats, travel from place to place, look for backroads and signs and short cuts etc, mountain ranges, cliffs, points of interest etc.

Heraldry-getting that diplomatic badge visting all the other settlements etc.

so on and so on...these can all feed directly into your knowledge and make achievement pre-reqs for your role archer/gatherer etc or stonemason/fighter..

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Pexx's Top 10 Wishlist All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online