Investigator question


Rules Questions


If my Investigator has Expanded Inspiration at 10th and uses it he gets to add a d6 for free to any heal rolls... right?

If my Investigator has Expanded Inspiration at 20th and he doesn't spend an inspiration point does he add a d6, or roll two sets of 2d6 and take the highest?

If he spends an Inspiration does it alter the answer above?

If my character has Combat Inspiration at 10th, he can add 1d6 to a combat roll at the expense of a single point of inspiration...

If my character has Greater Combat Inspiration (Long sword) at 19th, he can add 1d6 to a L.S. combat roll at no cost... correct?

If my character is 20th and has True Inspiration. Does he add 2d6 to any roll? Does he roll two sets of 2d6 and keep the best (if he does... does he have to spend an inspiration or not?).

Or does True Inspiration not even apply?

Sorry if this seems a bit odd, I am majorly sick and need some sleep. I hope I wake up and there are magic answers to my questions : )

Thanks


Yrtalien wrote:

If my Investigator has Expanded Inspiration at 10th and uses it he gets to add a d6 for free to any heal rolls... right?

If my Investigator has Expanded Inspiration at 20th and he doesn't spend an inspiration point does he add a d6, or roll two sets of 2d6 and take the highest?

If he spends an Inspiration does it alter the answer above?

If my character has Combat Inspiration at 10th, he can add 1d6 to a combat roll at the expense of a single point of inspiration...

If my character has Greater Combat Inspiration (Long sword) at 19th, he can add 1d6 to a L.S. combat roll at no cost... correct?

If my character is 20th and has True Inspiration. Does he add 2d6 to any roll? Does he roll two sets of 2d6 and keep the best (if he does... does he have to spend an inspiration or not?).

Or does True Inspiration not even apply?

Sorry if this seems a bit odd, I am majorly sick and need some sleep. I hope I wake up and there are magic answers to my questions : )

Thanks

Still sick and no replies... life is not good today : )

It's possible the questions are too clumsily worded if that's the case let me know... I will try to rework them.

Thanks to anyone who even reads it : )


1) If my Investigator has Expanded Inspiration at 10th and uses it he gets to add a d6 for free to any heal rolls... right?

Quote:
Expanded Inspiration (Ex): An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of inspiration, provided he's trained in the skill.

Answer: By reading the entry that exists for expanded inspiration, yes. As long as you're trained in the skill (meaning you have at least one rank in the skill).

2) If my Investigator has Expanded Inspiration at 20th and he doesn't spend an inspiration point does he add a d6, or roll two sets of 2d6 and take the highest?

Quote:
whenever he expends inspiration on an ability check, attack roll, saving throw, or skill check, he adds 2d6 rather than 1d6 to the result. Some talents can affect this. If using the amazing inspiration investigator talent, he rolls 2d8 instead. If using this with empathy, tenacious inspiration, underworld inspiration, or a similar talent, he rolls two sets of inspiration dice and uses the higher of the two results.

Answer: By reading the entry that exists for True Inspiration, yes. Expanded Inspiration acts exactly as Underworld Inspiration (albeit for different skills), meaning you roll 2d6 twice and uses the higher of the two results for heal.

3) If he spends an Inspiration does it alter the answer above?

Quote:
At 20th level, an investigator can use inspiration on all skill checks—even ones he isn't trained in—and all ability checks without spending inspiration.

Answer: You can choose to spend inspiration, which makes it valid for the second half of the 20th level special ability.

4)If my character has Greater Combat Inspiration (Long sword) at 19th, he can add 1d6 to a L.S. combat roll at no cost... correct?

Answer: As long as your DM considers it a valid weapon type, yes.

5) If my character is 20th and has True Inspiration. Does he add 2d6 to any roll?

Quote:
In addition, whenever he expends inspiration on an ability check, attack roll, saving throw, or skill check, he adds 2d6 rather than 1d6 to the result.

Answer: If it's any of the things listed above, yes. If it's not, no.

6) Does he roll two sets of 2d6 and keep the best (if he does... does he have to spend an inspiration or not?).

Answer: He does not roll two sets and keep the best, as there are no inspiration abilities that affect attacks in a way listed. The 20th level inspiration cost reduction only occurs to ability and skill checks. Therefore, it still costs inspiration to use anything that does not fall into those categories, unless the character already wasn't spending inspiration to use a given ability.


1. On Heal skill checks, yes. Not on, say, healing damage via cure light wounds, of course.
2. The ability says you must "expend inspiration" to get the additional die, so just 1d6.
3. Yes. If you expend a point, you add 2d6 instead of 1d6 on the listed checks. If you are using amazing inspiration as well, you roll 2d8 instead. If you are using empathy, tenacious inspiration, underworld inspiration, or some other "roll your inspiration twice" talent, instead roll 2d6 twice and take the higher result. If you're using one of those AND amazing inspiration, instead roll 2d8 twice and take the higher result.
4. Correct.
5. Correct, provided that you still have at least one point of inspiration left and the attack in question is with the chosen weapon.
6. This appears to be the same question answered in 3. If you expend a point, you roll 2d6 instead of 1d6 on the listed checks, and so on. Note that if you use greater combat inspiration to avoid expending a point, you do not qualify for the boost from true inspiration for that roll--you must expend a point to do so.

On that last note, I do not know whether the designers intended to allow an investigator to use true inspiration on a roll in which you did not expend inspiration points, but the rules as written disallow it.

Hope this helps!

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