Range Revisited:


Pathfinder Online


Oh no, I didn't, right?

I wanted to make some comments about range, and I don't really care if it teaches people how to farm effectively again.

First off, the rooted ranged is not a bad idea. I don't mind it. It may affect pvp (I will get to that) once pvp is balanced, but I'm not sure.

In order to farm now, it is very easy to just have player A aggro while player B shoots. That is by far the most effective way. You can also run away and exploit, as I posted before.

Bow exploit is op.

Brings me to a fun scenario. I wanted to see what someone was hitting for, so I said... hey hit me with the gs. He hit me once, twice... then somehow three. Bottomed out his rep, which sucks. I didn't think he'd hit me 3x. So, he decided, after I regenned, to kill me. He started hitting me, he's a fighter 6 with melee skills. I am mostly a gatherer with some long bow for farming. I made fighter 3 though.

He did about 250 of my 550 health then I thought, well, if I just run away and exploit like I do vs enemies, I might win... and I did. We both had the same armor, but the exploit damage I was doing to him was insane. It seemed as though the way it worked is I would catch him moving but he wouldn't catch me with opportunity.

Basically: the next level of balance for GW is to look at opportunity. Especially while moving opportunity in relation to long bows.

I'm pretty sure this close quarters situation is abnormal, but in general during a fight if you get opportunity as you are moving and take 150 points of dmg from a low spec long bow, that's deadly. Needs to be addressed.

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