GM Eats the Eyes Way of the Wicked


Recruitment

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The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world. This is the story of how you burned this insipid paradise to the ground. It’s only fair. They burned you first.

They condemned you for your wicked deeds. They branded you. They shipped you to the worst prison in the kingdom. In three days, you die. In three days, the do-gooders pray they’ll be rid of you.

They’ve given you three days. The fools, that’s more than you need to break out. And then, it will be their turn to face the fire.

I'm looking to run the Way of the Wicked.

Character Creation:
•Focus/Foible method for your stat generation. This means choose one focus stat (18), one foible (8), then roll 1d10+7 for all others in order.

•Any race from the ARG.

•Alignment: LE, NE, LN or N. LE preferred. If you are not LE, make sure to share what will make your character work within a LE organization. In addition it is preferred that you follow Asmodeus. If you do not, make sure to share why you would work with an Asmodean group.

•All paizo classes and archetypes available. No 3PP

•+2 skill points per level, one of which in a craft, profession or perform.

•Two traits, one a campaign trait. (You can get the Player's Guide Here.

•Starting Wealth: None. You are in prison.

•Need a background that matches with your build. I will be focusing on good background and writing with an eye for party balance.

•I am looking for 5-6 players. I am not sure how long I will keep recruitment open, but I will give you plenty of notice before it closes.

Talingarde:
Talingarde is an island just northwest of Varisia. It supports all the same deities as Golarion, with the addition of Mitra. Mitra is a Lawful Good deity of sun and healing, and is the main religion of Talingarde. Around 80 years ago, Asmodeus was the main deity. House Darius took the throne of Talingarde at that time and went through a great purge, killing any Asmodean followers. More info is available upon request, but this world is open enough at this time, that I can incorporate many of the things you come up with for your background.


Dot for massive interest


Question about antipaladins. I have an antipaladin that was in one WotW that the GM mysteriously disappeared from (very spooky!), and didn't make the cut for another. By the rules, they need to be CE, but is it okay for them to be LE and followers of Asmodeus? If so, I'd like to submit her.


Would you allow a kasatha?


KBoom wrote:
Question about antipaladins. I have an antipaladin that was in one WotW that the GM mysteriously disappeared from (very spooky!), and didn't make the cut for another. By the rules, they need to be CE, but is it okay for them to be LE and followers of Asmodeus? If so, I'd like to submit her.

Ah, yes. Antipaladins can be LE in this game.


YanJieming wrote:
Would you allow a kasatha?

I don't have a problem with them in this campaign. It's kind of built for things like this that don't fit in anywhere else . . .

That being said, you'd better have a good reason for them to be in Talingarde.


Great!


And one last question... the d10+7 rolls, you said in order, so if my focus were strength and my foible were dexterity, just for example, my first roll would be consitution, second would be intelligence, third wisdom, and fourth charisma? Or can we place them however?


Alright. I've got some ideas for how that'll work. But I'm gonna work it out a little more first.


KBoom wrote:
if my focus were strength and my foible were dexterity, just for example, my first roll would be consitution, second would be intelligence, third wisdom, and fourth charisma?

This one.


Definitely interested so doting, and making a character.

Stats: 1d10 + 7 ⇒ (4) + 7 = 11
Stats: 1d10 + 7 ⇒ (6) + 7 = 13
Stats: 1d10 + 7 ⇒ (8) + 7 = 15
Stats: 1d10 + 7 ⇒ (7) + 7 = 14


Focus Strength, Foible Dexterity

Con: 1d10 + 7 ⇒ (3) + 7 = 10
Int: 1d10 + 7 ⇒ (10) + 7 = 17
Wis: 1d10 + 7 ⇒ (3) + 7 = 10
Cha: 1d10 + 7 ⇒ (3) + 7 = 10


Stats: 1d10 + 7 ⇒ (10) + 7 = 17
Stats: 1d10 + 7 ⇒ (4) + 7 = 11
Stats: 1d10 + 7 ⇒ (2) + 7 = 9
Stats: 1d10 + 7 ⇒ (9) + 7 = 16

Str 8
Dex 17
Con 11
Int 18
Wis 9
Cha 16

"So I dabbled a bit in the body's inner workings, who cares? No one complained when the homeless vanished! Or the brothel ladies! Heh, it was illegal anyway, but selling your body didn't mean the same thing to them as it did me..."

A bit of a twist on a kid alchemist of mine. This one just didn't manage to get a home in time, and had to experiment in his own way, without a lab. He's an adult for this game, as I'm not sure I could rp a truly evil kid.

Dark Archive

Very interested, I was in another WotW with Alicia that folded. Will get to work on modifying my character.


Rolls:
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (8) + 7 = 15

...okay, so not the most graceful of anti-paladin's. Focus Strength, Foible Wisdom.

Will update her alias if accepted. Thanks!

Crunchies:
Lisbeth Steelsong
Female Human Antipaladin 1
LE Medium humanoid (human)
Init -1; Senses Perception +0

DEFENSE
AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 13 (1d10+3)
Fort +4, Ref -1, Will +2

OFFENSE
Speed 30 ft.
Melee unarmed strike +3 (d3+2 nonlethal)
Special Attacks smite good
Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect good

STATISTICS
Str 18, Dex 9, Con 15, Int 15, Wis 8, Cha 17
Base Atk +1; CMB +5; CMD 14
Feats Furious Focus, Power Attack
Traits armor expert, crime (high treason)
Skills Bluff +7, Intimidate +7, Knowledge (nobility) +6, Perception +0, Profession (Soldier) +3, Ride +3, Sense Motive +3
Languages Common, Giant, Infernal
SQ aura of evil
Gear none

Background:
Lisbeth grew up along with the nobility of Talingarde. Not because she was noble herself, but because her family were revered paladins of Mitra. Before she was born, her mother had a revelation that unfortunate and disastrous changes would happen when her sole daughter came of age. Afraid to tell her husband, she went to the church that she had trusted so much and confided in them. They assured her that her secret was safe. Not long after childbirth, Lisbeth's mother passed away, unable to bear the burden any longer.

Raised solely by her father, Lisbeth grew up learning the tenets of Mitra, and held them dearly. But she had visions, visions that ran through her mother's side. She saw horrible things in the future. And the proponent of these awful changes was always brought forth by the Monarch of Talingarde — the beloved King Markadian V.

Passing her religious studies, Lisbeth graduated from the Church of Mitra and became a full fledged paladin. Assigned to the court, she began to look into how to prevent the disastrous future that she witnessed every night she lay down to sleep. But the Church did not listen to her. None believed in her visions, just as they did not believe in her mothers, and tried to assure her that it was nothing more than the Fallen one's influence, trying to test her faith.

But she believed, and she began to plot. If only the Brave of House Darius were no longer in power, perhaps the lands might be saved. She sought others that were like minded. Others that could help her destroy the current rule. Plans were put into motion to discredit the legitimacy of the throne. Secret taxes were enforced without the monarchs knowledge. Heralds seeking to cause sedition were found in the streets nearly every day.

But something went wrong. There were royal spies in the midst of her conspiracy. They quickly found the source, and confronted Lisbeth. She was tried by the courts and convicted of High Treason. The Church, her only pillar of strength, turned their backs on her. She was frightened, but more than that, she was angered. How could they!? Would they not listen to reason?

But she found another rock in the turbulent storm of chaos, a dark voice deep inside her. The Fallen One's words were soothing, and stoked her anger. It spoke to her of future deeds, and how she could destroy the hated Church, and cease the line of the monarchy forever. She would have her revenge. The iron bars she found herself behind now, awaiting her execution, could not contain her wrath. She would find a way. The Church would burn. A new rule would be established. The lands would be washed in a cleansing darkness.


Interesting... I'll see what I can come up with.

Stat: 1d10 + 7 ⇒ (6) + 7 = 13
Stat: 1d10 + 7 ⇒ (9) + 7 = 16
Stat: 1d10 + 7 ⇒ (7) + 7 = 14
Stat: 1d10 + 7 ⇒ (2) + 7 = 9

Whew, oh boy... so that 9 has to be in either charisma (which is bad since I wanted to build a bard, though, in this case probably should go inquisitor), wisdom (which having a 9 in is never good), or intelligence... this is a sad day for mental stats.

18 Str
13 Dex
16 Con
8 Int
14 Wis
9 Cha

Looks like I have martial stats. Antipaladin is out since I have no charisma, barbarian is out because I want to be Lawful Evil, (though I suppose a NE worshipper of Asmodeus is possible... I am the weapon of my god... point me in a direction and send me off.)... actually, now I think about it, that's not a bad concept. Coming up with a backstory soon. I'll be going with either a monk or a barbarian. (What do you guys think?)

And actually, if I go the Barbarian route, I can roleplay it as if I were a fallen Antipaladin/Hellknight. I lost my way from the path of Order and Law, and now the only way I can atone is vengeance on those who have taken my position from me.

Question though. How is health calculated? I'm doing the crunch quickly now so I can focus on story a lot more.


Here's my backstory, crunch will come later.

Backstory:
Murder. A crime that a Hellknight should never be accused of. A crime that should never be conceivable in her mind. A crime that she should certainly not be guilty of. But for Zova Lex, the crime of murder seemed like the only option, and even now, sitting in a prison cell at Branderscar, waiting to be beheaded, Zova still believes it was the only justified course of action.

What else was she supposed to do? When those damned Inquisitors of Mitra came and took her husband away, she wasn't there to protect him. She had only found out when she was on her way home, and she saw him swinging in the gallows. And for what crime was he executed? Being a devotee of The Prince of Darkness, Asmodeus. When she returned home, she found a sole inquisitor still there, searching for any other memorabilia of her god.

It was all a blur in her mind. The inquisitor tried to arrest her, but she drew her sword against him...

There was so much blood. Blood on her armor, blood on the ground, blood on the walls, blood splattered in a stylized upside down pentagram, the symbol of Asmodeus. There was little left that was distinguishable of the inquisitor. His body was left in pieces outside the home; a message for every passerby. She didn't even know his name and she, a Hellknight... no, a former Hellknight murdered him on the spot.

It didn't take long, not even an hour, before she was taken in and dragged away in chains. There was no doubt she was guilty. There was no doubt that she would be put to death. It was only a matter of time... but she did not intend to die yet, and especially not at the hands of those damned Mitrans. She would die on her own terms, when she has taken vengeance on those who have wronged her, and painted Talingarde red with the blood of her foes.

But to do so, she would need to join an organization, something much bigger than herself. There was no way to bring down her enemies alone, and there was no way she could seek the aid of the Hellknights... she would have to make due with whomever she could find. Though not a leader in her own right, she decided that she would be the arm of Asmodeus, following the orders of those more intelligent and charismatic than herself. After all, every person has their place in society. Not everyone could be the brain or the heart. Someone must be the sword. That was her job.

http://www.myth-weavers.com/sheetview.php?sheetid=1022004
Here is my character sheet.


Zova: That is an interesting idea. I like the background.

Lisbeth: Cool. Great background. I like that Lisbeth is kind of trying to do what's right abs turning evil for it. That does being upa quaint though, how would Lisbeth feel completing terrible atrocities? There are some required, especially in book 3.

All: hp is max at first. You can choose to roll or take average+1 for each additional (reroll allowed if the first roll for any given hit die is a 1).

Shadow Lodge

Mild interest
I've been in one that just got out of prison before the GM just suddenly stoped posting
1d10 + 8 ⇒ (8) + 8 = 16str
1d10 + 8 ⇒ (5) + 8 = 13dex
1d10 + 8 ⇒ (7) + 8 = 15con
1d10 + 8 ⇒ (3) + 8 = 11 int
Wis 8
Cha 18
It'd make a good antipaladin.
Hmm what race
I'm thinking either aasimar or human, though dhampir would also be interesting


Well, Lisbeth started off as wanting to save the land for the sake of "good", but kind of lost her way. She's more about keeping the lands "united" now, and what better way to keep them united than under a steel fist?

Up until this point she's never really done anything truly evil other than start listening to Asmodeus and turning to his words for advice, but she's angered by the Church of Mitra for turning their collective backs on her. Book 3 seems like a far ways off, so I imagine her heart and soul at that point would be devoted completely to Asmodeus while spreading the fear of Him into those who abandoned her. I hate to plan so far ahead, though, but it seems like a pretty anti-paladiny thing to be doing at that level.

Dark Archive

Focus Strength, Foible Charisma

Stat: 1d10 + 7 ⇒ (10) + 7 = 17
Stat: 1d10 + 7 ⇒ (10) + 7 = 17
Stat: 1d10 + 7 ⇒ (10) + 7 = 17
Stat: 1d10 + 7 ⇒ (8) + 7 = 15

WOOOOOOOOOOT!!!

I think your campaign likes me :3

With Dhampir (Ancientborn) modifiers

STR 20
CON 17
DEX 17
WIS 19
INT 15
CHA 6

"I'm a simple creature. I have an adoration for women. I enjoy killing people. The color yellow gives me a headache."

Sovereign Court

Lets see.....

Focus- DEX, foible- CHA

1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (7) + 7 = 14

So,
STR-15
DEX-18
CON-9
WIS-8
INT-14
CHA-8

I can work with that :)

Sovereign Court

character:

Razul Terym
Male human fighter (weapon master) 1
LE Medium humanoid (human)
Init +5; Senses Perception -1
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 10 (+5 Dex)
hp 9 (1d10-1)
Fort +1, Ref +5, Will -1
--------------------
Offense
--------------------
Speed 30 ft.
--------------------
Statistics
--------------------
Str 15, Dex 20, Con 9, Int 14, Wis 8, Cha 8
Base Atk +1; CMB +3; CMD 18 (19 vs. grapple, 19 vs. trip)
Feats Exotic Weapon Proficiency (sword, aldori dueling), Weapon Finesse, Weapon Focus (sword, aldori dueling)
Traits bruising intellect, Mivoni duelist (Mivon), piracy
Skills Acrobatics +6, Climb +6, Craft (weapons) +4, Intimidate +8, Knowledge (dungeoneering) +6, Knowledge (nobility) +3, Sense Motive +0
Languages Common, Orc, Undercommon
SQ cruelty
--------------------
Special Abilities
--------------------
Cruelty If there is a dying or helpless foe within 30 ft, -2 to attack foes that aren't dying or helpless.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Mivoni Duelist (Mivon) +1 trait bonus on damage rolls when you are only one threatening foe.


1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (2) + 7 = 9

dotting...


Before I go through all the trouble of putting something together, I'm currently running this campaign. Would that be a problem?


I am interested! Let's seeee....
Considering a Kitsune Swashbuckler.
Focus: Cha
Foible: Wis

STR: 1d10 + 7 ⇒ (8) + 7 = 15
DEX: 1d10 + 7 ⇒ (8) + 7 = 15
CON: 1d10 + 7 ⇒ (7) + 7 = 14
INT: 1d10 + 7 ⇒ (2) + 7 = 9

looks like I've got quite the charming idiot. Will most likely spec towards the shapeshifting feats to have quite a deceiving moron.
With racial modifiers:
Str 13
Dex 17
Con 14
Int 9
Wis 8
Cha 20

Will work on crunch and background when I get on a computer

Dark Archive

Whoops, Ancientborn take a penalty to Con, not Cha so it would be:

STR 20
DEX 17
CON 15
WIS 19
INT 15
CHA 8


Oooh.. "Luck o' the Draw!" I know what I'm going for, let's see what I get! :D

Tiefling Barbarian (Scarred Rager/Fiend Totem Warrior)
Strength: 1d10 + 7 ⇒ (7) + 7 = 14
Dexterity: 1d10 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Focus: Constitution (18)
Foible: Intelligence (8)+2 {10}
Wisdom: 1d10 + 7 ⇒ (7) + 7 = 14
Charisma: 1d10 + 7 - 2 ⇒ (9) + 7 - 2 = 14

Appearance:
His skin is dark, though not so dark as to be an utter black, though what color it may actually be is uncertain. His bone structure is distinctive, shaped just that side of odd. The thick smell of some otherworldly stink hovers about him, some unnatural scent. His hands and feet have rough claws on them, and as sure as the tail, they clearly mark his ancestry. Even his eyes did not escape the taint, his pupils vertical slits in golden eyes.

Background:
"...I will revenge my injuries ... Have a care; I will work at your destruction..."

When House Darius began the purge after taking the throne, it was considered a success. Successful enough that the Inquisitors began to rest on their laurels, and the hunters did not range as far. The light of Mitra illuminated the land and things were Good. The followers of Asmodeus were scattered, driven away and destroyed. The fires of justice burned brightly, and the land was cleansed thanks to the vigilance of Mitra.

Still, fires are eventually banked. Vigilance wanes when there is little to no threat on the level that necessitated it. Sometimes the Light dimmed, letting the darkness gather-- and in that dark, there were whispers... Plans were made. Pacts were renewed. Rewards were granted.

Children were born.

He was born to a cult that survived only because the members had scattered to the four winds during the purge. Only a quarter of them remained, isolated far out in the wilderness of the Savage North. His appearance was considered a boon, and he was raised to be an instrument of their vengeance. As he grew, they scarred him with the runes and sigils of their order, marking him with reminders of his purpose. He was trained in the ways of weapons and wild. Their time was near!

They were found. The inquisitors came not in force, but in stealth, drugging their food. He woke in a wagon, being transported somewhere that he was unfamiliar with. Lax security let him escape once, that laxity costing the law two lives in the process, but he was eventually tracked down and found. Heavily chained, he was transported to Branderscar, his execution to be a public display.

Crunch:
Declan
Male Tiefling Barbarian(Scarred Rager/Fiend Totem Warrior) 1
NE Medium Outsider(native)
Init +1; Senses Low-Light, Darkvision(120ft), Perception +3

Defense:
AC X, touch 11, flat-footed 10
hp 16 (1d12+4)
Fort +6, Ref +1, Will +2
CMD: 14

Offense:
BAB: +3
CMB: +3

Details:
Favored Class: Barbarian
Feats: Fiend Sight
Traits: Murder, Bloodthirsty
Skills: Survial +6, Swim +6, Intimidate +6, Knowledge(nature) +6, Perception +3
Languages: Common, Infernal

Special: Fiendish Resistance, Fiendish Sprinter, Maw or Claw, Prehensile Tail, Terrifying Visage, Rage(8/day)


Fanguar wrote:
Before I go through all the trouble of putting something together, I'm currently running this campaign. Would that be a problem?

Not a problem. As long as you can keep player knowledge and character knowledge separate (which I feel, if you're running a game, you probably understand that. But always gotta try to be clear)

Silver Crusade

Interested!

The following idea infers we can do alternate heritages for tieflings; if we can't let me know, not a big deal.

I'm thinking about a Tiefling (Hungerseed) Inquisitor of Asmodeus.

Idea:

Shauldrek is the son of an atamahuta oni, but he only has one head so he's assymetrical. This makes him appear misshapen, a characteristic which brings on disdain from the children around him. After giving in to his trickster heritage, he is driven from the town where he was being raised. He is soon taken under the wing of his birth father, Hachiro. His father trained him as an inquisitor of Asmodeus, and as such he learned to worship his god through the enslavement of all the enemies of the Church of the Lord of Darkness.

Inevitably this lead to the enslavement and/or death of the occasional citizen of Talingarde. After a battle which claimed the life of his father, Shauldrek finds himself rubbing elbows with others who've been wronged by this people. Shauldrek grins, This should be fun.

At work right now, I'll have the alias ready later today.


Just so everyone can see what we're looking at for submissions:

•Tiefling Barbarian-Me'mori
•Razul Terym-Human Fighter-Galahad0430
•Kitsune Swashbuckler-Echos Myron
•Lisbeth Steelsong-Human Antipaladin-KBoom
•Zova Lex-Human Barbarian-Michael Riter
•Aasimar, Human or Damphir Antipaladin-Lord Foul II
•Kasatha-Yanjieming
•Alchemist-Razul Yyrum
•Sykes from Under the Empty Moon-Damphir (Ancientborn) Ranger-Rysky
•Shauldrek-Tiefling (Hungerseed) Inquisitor-The Little King

A lot of martial submissions, so there's lots of room for divine, skill and arcane characters.

Edit: Got you in there Little King, and yes that's alright.

Silver Crusade

Shauldrek is more of a debuffer (he'll focus more on the magic side) than a martial character. JSYK


dotting for interest. In case I do make a character

1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (2) + 7 = 9


The Little King wrote:
Shauldrek is more of a debuffer (he'll focus more on the magic side) than a martial character. JSYK

Their not split into groups yet, all just mashed together at this point.

Dark Archive

I"m interested in creating a Drow (regular not noble) Inquisitor of Asmodeus. Lawful Evil.

Strength 18
Dexterity 8
Con: 1d10 + 7 ⇒ (7) + 7 = 14
Int: 1d10 + 7 ⇒ (2) + 7 = 9
Wis: 1d10 + 7 ⇒ (7) + 7 = 14
Cha: 1d10 + 7 ⇒ (1) + 7 = 8


Okay, I've got kind of the basic idea. A Kasatha Monk (Hungry Ghost Monk). I'm hoping to get a more detailed background written later.

Str: 1d10 + 7 ⇒ (3) + 7 = 10
Dex: 18
Con: 1d10 + 7 ⇒ (2) + 7 = 9
Int: 1d10 + 7 ⇒ (6) + 7 = 13
Wis: 1d10 + 7 ⇒ (10) + 7 = 17
Cha: 8

Crunch:
Str: 10
Dex: 20
Con: 9
Int: 13
Wis: 19
Cha: 8
Name: Kalethe
Age: 29
Height: 4' 11"
Weight: 185 lbs
Deity: Zon-Kuthon
Alignment: LE
Race: Kasatha
Class: Monk (Hungry Ghost Monk)
Languages: Common, Kasatha, Dwarven

Stats
Exp:0
Init +5 Senses Perception +8
Speed 30 ft. hp 8/8

=Defenses
AC 21, touch 21, flat-footed 14 (+5 Dex, +4 Wis, +2 Dodge)
CMD 19
Fort +1, Ref +7, Will +6

Offense & Weapons
Melee Unarmed Strike +5 (1d6);
Ranged+5;
Special Attacks: Flurry of Blows (+4/+4); Punishing Kick (DC 14)
CMB +0 (+1 to Grapple and to Disarm)

Feats
•Weapon Finesse
•Improved Unarmed Combat
•Punishing Kick
•Throw Anything

Traits
•Kidnapping
•Anatomist

Racial Traits
•Defensive Training
•Desert Runner
•Desert Stride
•Jumper
•Multi-armed
•Stalker

Skills
•Acrobatics +9 (1 Rank, +5 Dex, +3 Class)
•Disable Device +9 (1 Rank, +5 Dex, +3 Class)
•Heal +8 (1 Rank, +4 Wis, +3 Class)
•Intimidate +3 (1 Rank, -1 Cha, +3 Class)
•Profession (Herbalist) +8 (1 Rank, +4 Wis, +3 Class)
•Perception +8 (1 Rank, +4 Wis, +3 Class)
•Stealth +9 (1 Rank, +5 Dex, +3 Class)

Special Abilities
Defensive Training +2 Dodge bonus to AC.
Desert Runner +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, and other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Desert Stride Move through nonmagical difficult terrain in desert environments at normal speed.
Jumper Always considered to have a running start when attempting Acrobatics checks to jump
Multi-armed Has four arms. One hand is considered its primary hand, all others are considered off hands.
Stalker Perception and Stealth are always class skills.
Weapon Finesse Use Dex instead of Str when attacking with light weapons, spiked chain, rapier, whip or elven curved blade.
Improved Unarmed Combat (1d6) A monk gains Improved Unarmed Strike as a bonus feat. You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice. A monk’s attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. A monk also deals more damage with his unarmed strikes than a normal person would.
Punishing Kick (DC 14) (1/day) Gain Punishing kick as a bonus feat. You must declare that you are using this feat before you make your attack roll. On a successful hit, the attack deals damage normally and you can choose to push your target 5 feet or attempt to knock them prone. If you decide to push the target, it is moved 5 feet directly away from you. This movement does not provoke attacks of opportunity, and the target must end this move in a safe space it can stand in. If you decide to attempt to knock the target prone, the target receives a Fortitude saving throw to avoid the effect.
Throw Anything You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.
AC Bonus When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD.
Flurry of Blows A monk can make a flurry of blows as a full-round action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon as if using the Two-Weapon Fighting feat. For the purpose of these attacks, the monk's base attack bonus is equal to his monk level.
Kidnapping +1 on attempts to Grapple and Disarm.
Anatomist Gain +1 on rolls to confirm critical hits.

Gear
Combat
•None

Other Gear
•None

Total Weight: 0 lbs/33 lbs (Light Encumberance)
Wealth: 0 gp

Description:
Image
He has pale skin with blue markings over his dark red eyes. His lips are overly long, and his head a strange shape. Four arms hang down from his side. He wears ragged brown clothing, with holes cut in the side for the second pair of arms. There is a scar on one of his left arms. A runic F in bright pink skin.

Background:
Kalethe's was born among a small tribe in the Cinderlands of Varisia. When Kalethe was still young, his mother began to worship Mitra. She preached against the tribes current beliefs--a strange god named Yellorta had sent them to this place to be protected and now they must seek to find their way home. She preached that Yellorta had abbandoned them, and Mitra would now protect them. They had to accept the new world they were in.

Eventually she was exiled. She took Kalethe with her and left. She went where she knew Mitra was strong, Talingarde. There, she practiced as a healer, teaching Kalethe the way of the healer. But Kalethe was different than the others. The other children were viscious with him. He was almost always bruised or bleeding in some way or other. At first his mother took care of these bruises and cuts. But after a while, he began hiding them. They were--he thought--her doing in the first place. If they had remained with the others, this wouldn't have happened.

After some time, a man in the town who watched Kalethe, named Carwin, brought him over to speak to him. It seemed innocent at first, but before long Carwin had Kalethe inflicting these bruises and cuts on himself. He taught Kalethe about Zon-Kuthon, and the pleasure in pain, suffering and loss. He also trained Kalethe how to fight, to cause pain to others.

Kalethe came to relish the pain of the others, the pain they caused him, and now, the pain he caused them. After some time his mother discovered his self mutilation. She grew angry and tried to tell him that Mitra wouldn't allow followers like that. He told her his conversion. She grew frightened for Kalethe. As she was trying to pray, asking Mitra for guidance, Kalethe captured her. He tied her up and began torturing her. She eventually died. He hid of the body and moved, setting up his own "healing" shop.

At first he healed, causing a little extra pain here and there--with the pretense that it was part of the healing process. But it was not enough for him anymore. For a little more time he kept his tortures to those who were already dying, but finally he took and began torturing a man who had only stopped by for a simple salve.

Kalethe was soon found, and arrested. They believed he may have caused deaths before, but unable to prove it, Kalethe was charged with the best they could get--kidnapping. He was sent to Branderscar to die.

Personality:
Kalethe is dour and grim. He is not fond of words, feeling that pain gives so much more. When in pain he seems to go into a manic ecstasy, laughing and sporting. He has no love for Talingarde, but hates Mitra more than anything. He is not used to having his mouth uncovered, being taught that it was indecent. Now he is trying to get used to it, abandoning his past strictures.

As for following an Asmodean group, he will do anything to cause pain and suffering to Talingarde and the Mitrans.


Dotting for interest. Cha Focus, Wis foible.

strength: 1d10 + 7 ⇒ (6) + 7 = 13
dexterity: 1d10 + 7 ⇒ (1) + 7 = 8
constitution: 1d10 + 7 ⇒ (8) + 7 = 15
intelligence: 1d10 + 7 ⇒ (6) + 7 = 13

Huh, interesting. Those stats say caster bard, skald, oracle or sorcerer.

Silver Crusade

Shauldrek will be WIS: 18; DEX: 8...
STR: 1d10 + 7 ⇒ (5) + 7 = 12
CON: 1d10 + 7 ⇒ (1) + 7 = 8
INT: 1d10 + 7 ⇒ (8) + 7 = 15
CHA: 1d10 + 7 ⇒ (1) + 7 = 8

suck...Might have to change my entire character with these stats...


Okay, here's a list split by role.

Melee
•Declan-Tiefling Barbarian-Me'mori 
•Razul Terym-Human Fighter-Galahad0430*
•Kitsune Swashbuckler-Echos Myron*#
•Lisbeth Steelsong-Human Antipaladin-KBoom 
•Zova Lex-Human Barbarian-Michael Riter 
•Aasimar, Human or Damphir Antipaladin-Lord Foul II*#
•Kalethe-Kasatha Monk (Hungry Ghost Monk)-Yanjieming 
•Sykes from Under the Empty Moon-Damphir (Ancientborn) Ranger, Slayer or Barbarian-Rysky*#

Arcane
•Alchemist-Razule Yyrum*#

Divine
•Shauldrek-Tiefling (Hungerseed) Inquisitor-The Little King*#
•Drow Inquisitor-Lord Zekk*#

Skill

Unknown
•Fighting Chicken*#
•Jonahkan*#

*needs background
#needs crunch


Hm... a lot of martial competition. Gah, confound it! And I don't think it'd be polite to kill off those standing in my way this early. Hides falchion behind her back. Oh yeah, the sword? I uh... found it. On a guard who was uh... dead when I got there!


No kidding. I started building my monk last night, and when I came to post him . . . Boom. There's eight of us.


I suppose if need be, I can switch to slayer to get more skills or even Warpriest to fill a bit of a divine role. I would go as a martial cleric, but I don't have the charisma necessary for that.


Don't worry too much about it. I want you to play a character you want to play. In addition, recruitment has just started. I'm sure the other categories will fill up as we go (unless you're trying for less competitors, but even then, make sure it's a character you care about).

Dark Archive

Settled on Slayer (Deliverer), I just like the image of a sneaky feral predator too much to pass it up :3

Taking the Dueling to Death Campaign trait and working on the rest of his backstory atm.


GM Eats the Eyes wrote:
Don't worry too much about it. I want you to play a character you want to play. In addition, recruitment has just started. I'm sure the other categories will fill up as we go (unless you're trying for less competitors, but even then, make sure it's a character you care about).

I suppose you're right. I'll stick with barbarian and leave everything as is then. This character would lose a lot if she was anything other than a barbarian. (as although she's not a savage, what she's doing is raging against the government that took her husband from her. Slayer doesn't work since at this point, I don't expect her to be coolheaded, and Warpriest doesn't because... well she has no magical talent. Just a skill in tracking, killing, and tactics (a la, profession: soldier)

Silver Crusade

Zova Lex wrote:
GM Eats the Eyes wrote:
Don't worry too much about it. I want you to play a character you want to play. In addition, recruitment has just started. I'm sure the other categories will fill up as we go (unless you're trying for less competitors, but even then, make sure it's a character you care about).
I suppose you're right. I'll stick with barbarian and leave everything as is then. This character would lose a lot if she was anything other than a barbarian. (as although she's not a savage, what she's doing is raging against the government that took her husband from her. Slayer doesn't work since at this point, I don't expect her to be coolheaded, and Warpriest doesn't because... well she has no magical talent. Just a skill in tracking, killing, and tactics (a la, profession: soldier)

Inquisitor with the Rage Subdomain/Inquisition?

Wait, what about the Hateful Rager Archetype for Barbarians or the Wild Stalker for Rangers?


Rysky wrote:
Zova Lex wrote:
GM Eats the Eyes wrote:
Don't worry too much about it. I want you to play a character you want to play. In addition, recruitment has just started. I'm sure the other categories will fill up as we go (unless you're trying for less competitors, but even then, make sure it's a character you care about).
I suppose you're right. I'll stick with barbarian and leave everything as is then. This character would lose a lot if she was anything other than a barbarian. (as although she's not a savage, what she's doing is raging against the government that took her husband from her. Slayer doesn't work since at this point, I don't expect her to be coolheaded, and Warpriest doesn't because... well she has no magical talent. Just a skill in tracking, killing, and tactics (a la, profession: soldier)

Inquisitor with the Rage Subdomain/Inquisition?

Wait, what about the Hateful Rager Archetype for Barbarians or the Wild Stalker for Rangers?

I"m actually thinking of choosing the human racial feat that allows me to act as another type, of humanoid (half-orc) so that I can take that archetype. I wouldn't actually go as a half-orc since... Hellknight...

But that's all second level ^_^ (except for the feat which I will select now)

Silver Crusade

Zova Lex wrote:
Rysky wrote:
Zova Lex wrote:
GM Eats the Eyes wrote:
Don't worry too much about it. I want you to play a character you want to play. In addition, recruitment has just started. I'm sure the other categories will fill up as we go (unless you're trying for less competitors, but even then, make sure it's a character you care about).
I suppose you're right. I'll stick with barbarian and leave everything as is then. This character would lose a lot if she was anything other than a barbarian. (as although she's not a savage, what she's doing is raging against the government that took her husband from her. Slayer doesn't work since at this point, I don't expect her to be coolheaded, and Warpriest doesn't because... well she has no magical talent. Just a skill in tracking, killing, and tactics (a la, profession: soldier)

Inquisitor with the Rage Subdomain/Inquisition?

Wait, what about the Hateful Rager Archetype for Barbarians or the Wild Stalker for Rangers?

I"m actually thinking of choosing the human racial feat that allows me to act as another type, of humanoid (half-orc) so that I can take that archetype. I wouldn't actually go as a half-orc since... Hellknight...

But that's all second level ^_^ (except for the feat which I will select now)

If that's the the only thing keeping you from going Half-Orc just a heads up that there are non-human Hellknights. Castles of the Inner Sea has a Centaur and Inner Sea NPC Codex has a Half-Orc.

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