Turning this Dwarf into a Skeleton via "Animate Dead"


Rules Questions

Liberty's Edge

Hey there. I looked at the Skeleton Template and the Animate Dead spell.
In my campaign there was an Elite Dwarf killed, and is now on the list for Animate Dead.

He had the following stats:
Dwarven Fighter 6

STR 10
DEX 18
CON 16
INT 10
WIS 14
CHA 8

He got his typical Weapon and Armor Proficiencies and used a Light Crossbow (also had Weapon Training for that) as his main weapon.

His further feats were:
Point-Blank Shot
Precise Shot
Deadly Aim
Rapid Reload
Rapid Shot
Weapon Focus
Weapon Specialisation

--------------------------------------------

The first question for me is: Will his Skeleton-being have 1 or 6 HD? Rules say: "A skeleton drops any HD gained from class levels and changes racial HD to d8s. Creatures without racial HD are treated as if they have 1 racial HD."

For me, this Dwarf had no racial HD, so he is reduced to 1 HD. If this is right, the components costs should only be 25gp, or?

--------------------------------------------

Now up to the Feats, the Skeleton will have:
Quote from the rules are:
"Feats: A skeleton loses all feats possessed by the base creature and gains Improved Initiative as a bonus feat."
Before it said: "A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature..."
Its proficiencies came from Feats, so does the Skeleton keep them?

--------------------------------------------

For next the rules say:
"Special Qualities: A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks."
Does his Weapon Training counts for that? Do the Feats like Deadly Aim count for that?

--------------------------------------------

Looking at the stats after his revival, I'd say they look this way:

STR 10
DEX 20
CON /
INT 10
WIS 10
CHA 10 (14 if bloody)

As a medium creature he also gains +2 Natural Armor.

--------------------------------------------

The rest is pretty easy to understand. (loosing skill ranks and stuff)
Would be nice, if you can help me with the question above!

Thanks in advance!
Naz


For weapon proficiency, I think the base creature is "dwarf" so the skeleton will have the weapon proficiency of a dwarf, namely battleaxes, heavy picks, and warhammers.


RumpinRufus wrote:
For weapon proficiency, I think the base creature is "dwarf" so the skeleton will have the weapon proficiency of a dwarf, namely battleaxes, heavy picks, and warhammers.

Tyrion can use a warhammer? O.o


Thomas Long 175 wrote:
RumpinRufus wrote:
For weapon proficiency, I think the base creature is "dwarf" so the skeleton will have the weapon proficiency of a dwarf, namely battleaxes, heavy picks, and warhammers.
Tyrion can use a warhammer? O.o

He can definitely use a battleaxe!


Nazrelle wrote:


The first question for me is: Will his Skeleton-being have 1 or 6 HD? Rules say: "A skeleton drops any HD gained from class levels and changes racial HD to d8s. Creatures without racial HD are treated as if they have 1 racial HD."

For me, this Dwarf had no racial HD, so he is reduced to 1 HD. If this is right, the components costs should only be 25gp, or?

Correct. His base type is "Humanoid" ("Dwarf" is a subtype, not a type), so he gets:

* d8 Hit Die, or by character class.
* Base attack bonus equal to 3/4 total Hit Dice (medium progression).
* One good save, usually Reflex.
* Skill points equal to 2 + Int modifier (minimum 1) per Hit Die or by character class. The following are class skills for humanoids without a character class: Climb, Craft, Handle Animal, Heal, Profession, Ride, and Survival. Humanoids with both a character class and racial HD add these skills to their list of class skills.
* Proficient with all simple weapons, or by character class.
* Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
* Humanoids breathe, eat, and sleep."

Quote:


Its proficiencies came from Feats, so does the Skeleton keep them?

Nope, but it keeps the base proficiencies with simple weapons common to humanoids.

For next the rules say:

"Special Qualities: A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks."
Does his Weapon Training counts for that? Do the Feats like Deadly Aim count for that?

Feats don't count according to the rule you quoted earlier, and the only special qualities it might pick up are those of the base creature.

The only racial special quality it would keep is "Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes." That's the only one that improves melee or ranged attacks.


Everything gained from classes or increased levels is lost pretty much. On racial feats have a chance to be retained, as well as other racial qualities.

So he will not keep any of:

Quote:

Point-Blank Shot

Precise Shot
Deadly Aim
Rapid Reload
Rapid Shot
Weapon Focus
Weapon Specialisation

Honestly your "Elite Dwarf" is going to be a chump change skeleton by the rules. If you actually want to make him decent you need to instead make him a Skeletal Champion.

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