Carla the Profane |
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This discovery is worded as follows:
The alchemist can combine two doses of the same poison to increase their effects. This requires two doses of the poison and 1 minute of concentration. When completed, the alchemist has one dose of poison. The poison's frequency is extended by 50% and the save DC increases by +2. This poison must be used within 1 hour of its creation or it is ruined.
My question is; could this be done indefinitely? Could I, for example, take 4 doses of poison and concentrate them twice in order to get double concentrated poison, upping the DC by +4?
Bob Bob Bob |
You could already do a DC 100 poison, though it was a bit more difficult. If you're hit with the same poison while already under the affects of it, you increase the DC by 2 and the duration by 1/2 of the normal duration. I think the initial save stays the same though, and they have to fail the initial save and be "poisoned", not just hit with something with poison on it. Same principle as the finger of death chain gun. Hit them with a save or die until they roll a one. Inhaled and Ingested poisons can force multiple saves with the same action, injury or contact only get 1 per object.
And as for the maximum possible, that depends on whether the counter on "must be used within one hour" starts with the last poison made or the first poison made. If it's the first batch of concentrating, you start with 32 doses and end up with +10 to the DC. Probably can't hit 100.
Poor Wandering One |
The timer starts when the dose is combined.at least that is what i thing the "You must use THIS.." in the last line means. So so long as you keep working and no combined dose is allowed to go over the line you can keep going as long as your supplies hold out.
Actually there might be a limit. It says you combine two doses of the same poison. A doubled dose is not the same as a non doubled dose.
So if combining takes one minute then there is a maximum number of combinations you can make before the first combined dose goes stale
In 60 min you could conceivably make 60 combined doses but the first goes stale as soon as you finish the last.
It's alchemical plate spinning.
Looks like one can manage 58 (well 59 but there is no point starting w/ an odd number) starting doses with in the time allowed. Though I as a DM would not make this level of plate spinning easy.
58 @ DC is
29@ DC +2 or
14@+4 (one +2 extra)
7@+8
3@+10 (one +8 extra)
1@ DC+12
+100 is not reachable w/o a lab in your friendly wizard friend's timeless dimension.
Note starting w/56 gives the same result w/o the +2dose left over.
Unless my math is off, which is likely.