Monk Suggestions (Need Peaching)


Homebrew and House Rules


Ok so on my day off coming up I wanted to make a Monk Homebrew for my own personal game that I might post here. But I am curious of these ideas

D10 Hit Dice

Flesh of Steel (Ex)
The monk has hardened his body through countless hours of endurance and hard training

When unarmored and unencumbered, the monk adds his Constitution bonus (if any) to his AC and his CMD.

This bonus to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Combat Insight (Ex)
Through keen insight and careful training the monk has learned the art of combat allowing him to react before and more efficiently then others.

At 3rd level, when unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD.

This bonus to AC applies even against touch attack or when the monk is flat-footed. He loses these bonuses when he is immobilized of helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Aura of Insight (Su)
At 4th level, the monk harnesses the natural ki of his body and enshrouds himself in a glowing aura ranging from a faint glow to a brilliant flame. The aura itself is counted as a weapon or armor of masterwork quality for the purposes of enhancement bonuses being applies.

The monk loses this ability if he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Overchannel (Su)
At 6th level, the monk may reduce their max hit points of the day by 1/3rd to increase their Ki pool by half their monk level until the end of the day. To regain their normal maximum hit points requires an 8 hour rest and reduces the ki pool back to its normal maximum. This ability stacks with Extra Ki for the purpose of determining the maximum of the Ki pool.

These are just some ideas


I don't know about adding adding both Wisdom and Constitution. Seems like overkill. I was actually hoping you were suggesting Constitution as an alternative to Wisdom. However, I would thinking that Con would be an armor bonus or a natural armor bonus, and then drop the bit about being immobilized, helpless, encumbered, etc.

I like Aura of Insight, but not the name. I don't like Overchannel. Too gamey.


Ciaran Barnes wrote:

I don't know about adding adding both Wisdom and Constitution. Seems like overkill. I was actually hoping you were suggesting Constitution as an alternative to Wisdom. However, I would thinking that Con would be an armor bonus or a natural armor bonus, and then drop the bit about being immobilized, helpless, encumbered, etc.

I like Aura of Insight, but not the name. I don't like Overchannel. Too gamey.

Hmm making the Constitution bonus a Armor bonus would be thematically correct. But Wisdom to AC is thematic as well due to their simply knowing how to move and dodge.

Agreed Aura of Insight needs a new name, any suggestions? Overchannel is basically you burn your health for more Ki points, so sure you can max out your Ki pool (Turning it fro, 1/2 monk to full monk levek + Wis) but at a cost of HP that day. So its a case of do you really need the Ki or simply want it?

Verdant Wheel

Flesh of Steel (Ex):
The monk may substitute his CON bonus for his WIS bonus to AC. This is a natural armor bonus. For every four monk levels he attains, this bonus increases by +1, to a maximum of +5 at 20th level. He loses these benefits if he dons armor. This ability replaces AC Bonus.

Limit Break (Su):
Once per day, when the monk is reduced to 0 HP or less but not killed, he may immediately restore himself to 1 HP and replenish his ki pool to full.


rainzax wrote:

Flesh of Steel (Ex):

The monk may substitute his CON bonus for his WIS bonus to AC. This is a natural armor bonus. For every four monk levels he attains, this bonus increases by +1, to a maximum of +5 at 20th level. He loses these benefits if he dons armor. This ability replaces AC Bonus.

Limit Break (Su):
Once per day, when the monk is reduced to 0 HP or less but not killed, he may immediately restore himself to 1 HP and replenish his ki pool to full.

Very cool take on it, not sure if I would add it as a Natural Armor bonus simply due to it not being included in Touch AC which makes no sense as its the very body you are hitting, what else are you touching?

Limit break is very cool.


Flesh of Steel (Ex)
When unarmored the monk may substitute his Con bonus for his Wis bonus to AC and CMD. This is a natural armor bonus. For every four levels he attains, this bonus increases by +1 to a maximum of +5 at 20th level. He loses these benefits if he dons armor.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. This ability replaces AC Bonus[Rainzax and I]

Ki Aura (Su)
At 4th level, the monk harnesses the natural ki of his body and enshrouds himself in a glowing aura ranging from a faint glow to a brilliant flame. The aura itself is counted as a weapon or armor of masterwork quality for the purposes of enhancement bonuses being applies.

The monk loses this ability if he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Limit Break (Su)
Once per day, when the monk is reduced to 0 HP or less but not killed, he may immediately restore himself to 1 HP and replenish his ki pool to full. [Rainzax]

Will to Live (Su)
When a monk is reduced to 0 HP or less but not killed, he may as an immediate action spend 1 ki point to stabilize himself or spend 2 ki points to bring his HP back to 1.
[This is a possible contender for Limit Break]

Insightful Strike (Ex)

At 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons.

This ability replaces evasion and the bonus feat gained at 2nd level.[From Sensei Archetype]

Anatomical Insight(Ex)
At 2nd level, a monk may use his Wisdom bonus in lieu of his Strength on damage rolls with unarmed strikes or monk weapons.
[Tag it in with Insightful Strike as a pair of abilities gained at level 2.]


Nerdtothe3rd wrote:
Very cool take on it, not sure if I would add it as a Natural Armor bonus simply due to it not being included in Touch AC which makes no sense as its the very body you are hitting, what else are you touching?

As far as touch AC goes, it doesn't matter. Neither armor, natural armor, nor shield bonuses are included in touch AC. The advantage of using an armor bonus is that it doesn't stack with armor, so the class feature can be short and simple. The advantage of using a natural armor bonus is that the monk can still wear bracers of armor or benefit from certain spells.

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