What are the 4 opposition schools have you chosen when playing a Spell Slinger


Advice


Is it best to choose spells that will least likely give you spells to sling, or would it be better to mix it up a bit?

Right now I am choosing Abjuration, Divinity, Enchantment, And I am not sure of the 4th. Probably Illusion.

Your thoughts?


I level in Spell Slinger followed by 19 in Sorcerer. The downsides are too strong to stick with levels of Wizard Spellslinger, but the way the archetype is written doesn't restrict it to using spells only from his wizard spell casting. So you take 1 level in wizard and largely ignore what school you choose because all further levels will be in Sorcerer so you don't have to worry about that.

If you insist on playing a straight spell slinger I suggest not losing abjuraiton. Illusion, Divination, and Enchantment are probably okay as I'm getting a theme from those choices. I think necromancy would be the last one I would choose.

It sucks to lose Divination, but that can mostly be replaced by scrolls when you need it.


Lets say that the DM won't let it work that way, It only works with Wizard spells. The 4 opposition schools?


For mine I dropping Abjuration, Necromancy, Illusion and Divination

Plus I am going for a Wordcaster since it lets me pick my target words to better favor the Spellslinging.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Enchantment, Necromancy, Conjuration, Transmutation.


Enchantment, illusion, conjuration, divination


Claxon wrote:
I level in Spell Slinger followed by 19 in Sorcerer. The downsides are too strong to stick with levels of Wizard Spellslinger, but the way the archetype is written doesn't restrict it to using spells only from his wizard spell casting. So you take 1 level in wizard and largely ignore what school you choose because all further levels will be in Sorcerer so you don't have to worry about that.

I may seriously do this in a future game. Do you have a build for this you'd be willing to share?


Rogar Stonebow wrote:

Is it best to choose spells that will least likely give you spells to sling, or would it be better to mix it up a bit?

Right now I am choosing Abjuration, Divinity, Enchantment, And I am not sure of the 4th. Probably Illusion.

Your thoughts?

Swap out Abjuration for Necromancy, and you have my set.


If you care to peruse the Guide to the Guides (stickied in this forum), you will see a nearly finished guide to the spellslinger.

I recommend picking Divination, Enchantment, Necromancy, and Evocation as the opposition schools if you aren't able to take Claxon's advice on playing a different class. (If you can, take a look at Witch - it's spells can have many of the ones that work through a spellslinger's gun - but it will still be weaker than a straight witch due to the loss of one level).


@ Zhayne why not necromancy? Dont they have a bunch of ray spells?

@Gilarius why not evocation, it seems to me most of your cones are in this one?


Rogar Stonebow wrote:

@ Zhayne why not necromancy? Dont they have a bunch of ray spells?

@Gilarius why not evocation, it seems to me most of your cones are in this one?

It's not because Evocation is poor for a Spellslinger - as a single school, it has more spells that work through the gun than any other; it's more that the other schools are more use for a wizard overall.

Abjuration: protections and dispelling - pretty essential for any wizard.
Conjuration: summoning, plus several direct damage spells that do work through the gun. Generally one of the 2 best schools to have.
Illusion: low level 'being safe' spells - Mirror Image, Blur, Invisibility, etc. If you are starting play at, say, 8th level or more, then you might be able to dispense with this school. At 1st level to 7th or so, you will die much more easily without these spells. Plus it has colour spray for the gun.
Transmutation: the biggest, most versatile school.

And that's it. You only get 4 schools as a spellslinger. What does Evocation get you? More damage. Can you use other schools to get damage spells? Yes, including enough that work through your gun (Colour Spray, Snowball, Pellet Blast, etc). You're likely to end up with about 3 or 4 spells that you fire through your gun whilst the rest of your spellcasting will probably be utility, control, or 'other' spells - a spellslinger is still a wizard, albeit a very weakened one compared with a normal wizard.

Necromancy is a decent choice for opposition research. Unless you regard using eg Ray of Enfeeblement at low levels better than having access to one of the schools above.


Pathfinder Lost Omens, Rulebook Subscriber
Rogar Stonebow wrote:

Is it best to choose spells that will least likely give you spells to sling, or would it be better to mix it up a bit?

Right now I am choosing Abjuration, Divinity, Enchantment, And I am not sure of the 4th. Probably Illusion.

Your thoughts?

This is the correct quartet that plays to your strengths. At low levels, you want access to sky high DC's on those great Necromancy disable-rays. At mid levels, you want it for the evocation damage cones for your AE casting. And giving up Transmutation (Disintegrate!) or Conjuration would be insane on basically any Wizard.

Having to block Abjuration and Divination is rough, but it's really the best choice.


Rogar Stonebow wrote:
@ Zhayne why not necromancy? Dont they have a bunch of ray spells?

Of the remaining five schools after Divination, Illusion, and Enchantment, Necromancy is the most expendable to me, primarily because, IIRC, many common creature types ignore or heavily resist what necromancy does.

Plus, you can have my Dispel Magic when you take it from my cold, dead hands.


Rogar Stonebow wrote:
Lets say that the DM won't let it work that way, It only works with Wizard spells. The 4 opposition schools?

The correct answer to this is probably 'then don't play a spellslinger', sadly.


Blakmane wrote:
Rogar Stonebow wrote:
Lets say that the DM won't let it work that way, It only works with Wizard spells. The 4 opposition schools?
The correct answer to this is probably 'then don't play a spellslinger', sadly.

Well I was thinking, what is the best way to capitalize on my friends butterfly sting build. A x3 spell would be awesome. Even if someone makes their save on a ray of enfeeblement, half of 3(d6+6) strength damage is still pretty fantastic.


Tiny Coffee Golem wrote:
Claxon wrote:
I level in Spell Slinger followed by 19 in Sorcerer. The downsides are too strong to stick with levels of Wizard Spellslinger, but the way the archetype is written doesn't restrict it to using spells only from his wizard spell casting. So you take 1 level in wizard and largely ignore what school you choose because all further levels will be in Sorcerer so you don't have to worry about that.
I may seriously do this in a future game. Do you have a build for this you'd be willing to share?

I do not have a build for it, but I have seen it suggested before. Mainly you pump dex and charisma, have minimal int (11/12). Otherwise take spells that will work with your gun and other spells that you would like to have as a normal sorcerer, obviously focus more into spells that would work with the arcane gun.


Rogar Stonebow wrote:
Blakmane wrote:
Rogar Stonebow wrote:
Lets say that the DM won't let it work that way, It only works with Wizard spells. The 4 opposition schools?
The correct answer to this is probably 'then don't play a spellslinger', sadly.
Well I was thinking, what is the best way to capitalize on my friends butterfly sting build. A x3 spell would be awesome. Even if someone makes their save on a ray of enfeeblement, half of 3(d6+6) strength damage is still pretty fantastic.

Butterfly Sting only works on melee attacks.


Athaleon wrote:
Rogar Stonebow wrote:
Blakmane wrote:
Rogar Stonebow wrote:
Lets say that the DM won't let it work that way, It only works with Wizard spells. The 4 opposition schools?
The correct answer to this is probably 'then don't play a spellslinger', sadly.
Well I was thinking, what is the best way to capitalize on my friends butterfly sting build. A x3 spell would be awesome. Even if someone makes their save on a ray of enfeeblement, half of 3(d6+6) strength damage is still pretty fantastic.
Butterfly Sting only works on melee attacks.

Yep. I had an amazing combination of 4x damage from my gun followed by a swift action Disintegrate due to the Eldritch Knight capstone spell critical doing a possible 4× (d8+17) + 32d6 damage. However using Named Bullet instead of butterfly's sting does work, adding an extra 16 damage too.


I don't have advice for straight wizard spellslinger, but for those that wants to do Spellslinger 1/ X 19 I advice to take Witch.
You gain spells as fast as a normal sorcerer, the Witch spell list has a lot of nasty debuff to shoot, and the fact that you can buff your SoS with the gun meshes well with the class. If you pick your patron right, you can take back some nice spells from the Wizard spell list (Time always seemed like a cool choice).

The only difficult part is to explain why you are a spellslinger witch: either you make some heavy reflavoring, or you play Bayonetta.


What do you mean by SoS?


Athaleon wrote:
Rogar Stonebow wrote:
Blakmane wrote:
Rogar Stonebow wrote:
Lets say that the DM won't let it work that way, It only works with Wizard spells. The 4 opposition schools?
The correct answer to this is probably 'then don't play a spellslinger', sadly.
Well I was thinking, what is the best way to capitalize on my friends butterfly sting build. A x3 spell would be awesome. Even if someone makes their save on a ray of enfeeblement, half of 3(d6+6) strength damage is still pretty fantastic.
Butterfly Sting only works on melee attacks.

Oii: your right. Magic Carpsticks!!


Rogar Stonebow wrote:
What do you mean by SoS?

Save or Suck. As opposed to the multitude of SoDs that existed in 3.5, most were downgraded to SoS. Works out about the same in truth, but not quite as potent.

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