Could someone address movement speed, mounts, and "grappling


Pathfinder Online

Goblin Squad Member

In Eve, grappling other players, crowd control type effects is a big deal.

In PFO, what factors control movement speed? I know armor. Is there also an over all weight carried? Are there skills to increase movement speed?

Are there mounts?

Are there ways to stop someone from escaping?

Lets say I see you and you are a bad dude, I turn around and start running? Does my stamina run out? Can I out run someone else?

etc?

thanks in advance

Goblin Squad Member

Archery attacks appear to include a 'root' variant, and there are consumable buffs that increase resistance to mind control. The implication then is that cc: is possible in PFO.

Goblinworks Executive Founder

Armor currently doesn't directly change movement speed. Encumberence doesn't exist yet, but will affect speed.

Many attacks apply or conditionally apply stacks of Slowed, which does what it says.

Goblin Squad Member

DeciusBrutus wrote:

Armor currently doesn't directly change movement speed. Encumberence doesn't exist yet, but will affect speed.

Many attacks apply or conditionally apply stacks of Slowed, which does what it says.

Other than the "slowed" affect, do characters then all move at the same speed, even dwarfs?

Goblinworks Executive Founder

I think base speed is the same for everyone; some Feats like Travel Domain offer a speed bonus. I'm not sure how significant that bonus is.

Goblin Squad Member

Soldack Keldonson wrote:
Other than the "slowed" affect, do characters then all move at the same speed, even dwarfs?

When Alpha first began, there were significant movement speed differences based on what armor you were wearing. It was generally accepted that this made it too difficult for a party to stay together while moving overland, and those speed differences were removed.

I'm not sure how Dwarves will work with respect to movement speed. My hunch is that they'll either have a larger Encumbrance, or will suffer smaller penalties to movement speed when they are encumbered.

Goblin Squad Member

Do wizards have crowd control spells? Pve or Pvp?

Goblin Squad Member

Soldack Keldonson wrote:
Do wizards have crowd control spells? Pve or Pvp?

Most Wizard Attacks are Cantrips that can be purchased with XP from trainers. Spells are generally much more powerful and are dropped by mobs.

And yes, control effects can be found on both Cantrips and Spells. Typically, these are Stuns and Knockdowns, and they have quite short durations.

Goblin Squad Member

In your pages of amazingly helpful info, or in another source, is there a way to sort or list spells that have stuns or knockdowns.

In DDO I spent about 5 years running a top end crowd control wizard and it has always been my favorite role playing motif. Did the same in Neverwinter. Crowd control wizard is a thinking man's wizard in which choosing the right target for the control often is the difference in a party wipe or a successful story back at the tavern. :)

A maxed out stun/knock down wizard could be fun and helpful to a group perhaps...


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"I'm not sure how Dwarves will work with respect to movement speed."

Well, we're natural sprinters. Very dangerous over short distances.

Goblin Squad Member

Soldack Keldonson wrote:
In your pages of amazingly helpful info, or in another source, is there a way to sort or list spells that have stuns or knockdowns.

Yes. In Nihimon's Normalized Data at Pathfinder Online (Public), the FeatEffects tab breaks out each Effect into its own record. You can copy this tab and sort by Effect.

We're also hard at work on getting this normalized data into the wiki so that you can easily click an Effect to get to all the Feats that have it.

Goblin Squad Member

Great as always.

Where do I find descriptions of the effects.

Such as "dazed" sounds like an effect that would be involved in crowd control. Is it described o the wiki or somewhere?

Nihimon wrote:
Soldack Keldonson wrote:
In your pages of amazingly helpful info, or in another source, is there a way to sort or list spells that have stuns or knockdowns.

Yes. In Nihimon's Normalized Data at Pathfinder Online (Public), the FeatEffects tab breaks out each Effect into its own record. You can copy this tab and sort by Effect.

We're also hard at work on getting this normalized data into the wiki so that you can easily click an Effect to get to all the Feats that have it.

Goblin Squad Member

Doc || GenAknosc wrote:

"I'm not sure how Dwarves will work with respect to movement speed."

Well, we're natural sprinters. Very dangerous over short distances.

I'm having trouble with the whole notion of anything "natural" about dwarfs, but that's probably just my inner elf.

Goblin Squad Member

Soldack Keldonson wrote:
Where do I find descriptions of the effects.

Valkenr pulled them out of one of the early Alpha guides, and I've included them in the SourceEffectTypes and SourceEffects tabs of Nihimon's Lookup Data at Pathfinder Online (Public).

Shadow Lodge Goblin Squad Member

DeciusBrutus wrote:

Armor currently doesn't directly change movement speed. Encumberence doesn't exist yet, but will affect speed.

Many attacks apply or conditionally apply stacks of Slowed, which does what it says.

Are you sure about that Decius? Because I thought I noticed a slight move speed reduction (about 15%) after putting on medium armor.

Goblin Squad Member

Mounts huh :D

My level 15 Living Greyhawk D&D 3.5 wood elf paladin mounted on a flying unicorn with ride by and shock trooper etc etc could do just under 600 damage on a lance crit :D

Goblin Squad Member

KoTC Edam Neadenil wrote:

Mounts huh :D

My level 15 Living Greyhawk D&D 3.5 wood elf paladin mounted on a flying unicorn with ride by and shock trooper etc etc could do just under 600 damage on a lance crit :D

In PFO, lots of characters can survive 600 damage...

but it would be fun to see. :)

Goblin Squad Member

Soldack Keldonson wrote:
KoTC Edam Neadenil wrote:

Mounts huh :D

My level 15 Living Greyhawk D&D 3.5 wood elf paladin mounted on a flying unicorn with ride by and shock trooper etc etc could do just under 600 damage on a lance crit :D

In PFO, lots of characters can survive 600 damage...

but it would be fun to see. :)

Flying with ride-by-attack ... so also ends up in the air a long way from the target.

The flying was a result of a Paladin spell on the unicorn though - so she get knocked out of the air a few times by dispelling arcane types.


Doc || GenAknosc wrote:

"I'm not sure how Dwarves will work with respect to movement speed."

Well, we're natural sprinters. Very dangerous over short distances.

+1 to that post...brother dwarf... :D

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