Noob question: Do bow attacks target Reflex or Fortitude?


Pathfinder Online


Spells specify which one they target. Martial weapons don't. Some clarity would be appreciated!

Goblin Squad Member

Unless otherwise stated, all Attacks target Reflex.


Thank you!

Goblinworks Executive Founder

For clarity, some attacks also indicate that they target reflex.

Likewise, unless otherwise stated, attacks do physical damage, but some spells call out their damage as physical.

Sczarni

Bows are ranged attack weapons and go up against target's AC. Only if extra stuff is applied to the arrow, like poison, would the target need to make a save (and that is only if the arrow hits).


I figured that much.

Next noob question: Are the benefits from Freedom and Mindblank all or nothing, such that if you have 1 point at the start of the round you still get the full benefit?


Ulfen Death Squad wrote:
Bows are ranged attack weapons and go up against target's AC. Only if extra stuff is applied to the arrow, like poison, would the target need to make a save (and that is only if the arrow hits).

This is how PFTT works, yes, but not PFO. PFO defenses are simply Will, Reflex and Fortitude. Saves are not required. Status effects are either applied or not applied, regardless of damage and defenses.

Err, correction: Status effects are applied assuming the right conditions are met, and assuming the target does not have a buff up that would otherwise negate the status effect. No saves are made.

Goblinworks Executive Founder

Stacking buffs and debuffs all have better effects with more stacks.

And there is no AC. There is only reflex. Armor provides Resistance, not Defense.

Goblin Squad Member

...and arrows in PFO do not completely miss.


DeciusBrutus wrote:

Stacking buffs and debuffs all have better effects with more stacks.

And there is no AC. There is only reflex. Armor provides Resistance, not Defense.

Let me give a more specific example. "Interrupt" is a flat, non-stacking, non-timed effect. It happens or it doesn't.

"Mind Blank" is a stackable buff (e.g. Mindblank 30 with Bullwark). For the purposes of Mind Blank protecting against Interrupt, does it make a difference if I have 30 in the Mind Blank stack, or 1 in the Mind Blank stack?

Goblin Squad Member

sspitfire1 wrote:
Next noob question: Are the benefits from Freedom and Mindblank all or nothing, such that if you have 1 point at the start of the round you still get the full benefit?

From the SourceEffects tab of Nihimon's Lookup Data at Pathfinder Online (Public):

Quote:

Mind Blank (Misc. Buff) This stacking buff improves resistance to mental control effects. [Stack Size] added to defense total vs. affected Control effects

Freedom (Misc. Buff) This stacking buff improves resistance to mental control effects. [Stack Size] added to defense total vs. affected Control effects

There's also Mind Blank Recovery Bonus and Freedom Recovery Bonus which have the effect of slowing the rate at which stacks of Mind Blank and Freedom are removed.


Nihimon wrote:
sspitfire1 wrote:
Next noob question: Are the benefits from Freedom and Mindblank all or nothing, such that if you have 1 point at the start of the round you still get the full benefit?

From the SourceEffects tab of Nihimon's Lookup Data at Pathfinder Online (Public):

Quote:

Mind Blank (Misc. Buff) This stacking buff improves resistance to mental control effects. [Stack Size] added to defense total vs. affected Control effects

Freedom (Misc. Buff) This stacking buff improves resistance to mental control effects. [Stack Size] added to defense total vs. affected Control effects
There's also Mind Blank Recovery Bonus and Freedom Recovery Bonus which have the effect of slowing the rate at which stacks of Mind Blank and Freedom are removed.

Unfortunately this doesn't quite answer my question. How would having 30 in the Mind Blank stack differ from having 1 in the Mind Black stack when it is protecting against Interrupt? Would it affect the percentage rate at which Interrupt occurs from an attack that can induce it?

Goblinworks Executive Founder

sspitfire1 wrote:
DeciusBrutus wrote:

Stacking buffs and debuffs all have better effects with more stacks.

And there is no AC. There is only reflex. Armor provides Resistance, not Defense.

Let me give a more specific example. "Interrupt" is a flat, non-stacking, non-timed effect. It happens or it doesn't.

"Mind Blank" is a stackable buff (e.g. Mindblank 30 with Bullwark). For the purposes of Mind Blank protecting against Interrupt, does it make a difference if I have 30 in the Mind Blank stack, or 1 in the Mind Blank stack?

Mind Blank adds to your defense for purposes of resisting qualifying attacks. The amount added is equal to the number of stacks iirc.

Goblin Squad Member

sspitfire1 wrote:
How would having 30 in the Mind Blank stack differ from having 1 in the Mind Black stack when it is protecting against Interrupt? Would it affect the percentage rate at which Interrupt occurs from an attack that can induce it?

I asked a similar question on the Alpha Forums at Question about Beneficial Attacks/Utilities matching Keywords, and just added a follow-up post linking back to your question.

I don't know how Effect Power applies to all-or-nothing Effects like Interrupt. Hopefully, Stephen will help us understand that.

Sczarni

Sorry, my bad. I never saw that this was for online play.

Goblinworks Executive Founder

@Ulfen: no worries. It's not always clear even in this forum which rules are being discussed.

Regarding effects like interrupt, I think that there's a percent chance of resisting the effect equal to the percentage damage would be reduced if it was damage; for this purpose, the appropriate resistance and some buffs are added to your defense.

Goblinworks Game Designer

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Say you've been hit with a bunch of controls this fight, and you're up to Freedom 40. Someone hits you with yet another attack with a Stun. The attack roll succeeds by 5 (so it's a full hit with a chance of crit). However, the Stun effect of the attack is treated as if it missed by 35 (because your defense is effectively 40 higher vs. the Stun).

Missing by 35 translates to about 63% of the normal effect (100% - (square root of 35 x 6.3%)). So if it was a 2 second Stun, it would only wind up lasting 1.26 seconds or so. In addition, most major control effects include a step-down once it's reduced by a certain amount (so you're not, say, stunning someone for a tiny fraction of a second but still enough to interrupt them). Stun gets stepped down to Immobilize past a 30% reduction, so you're actually taking a 1.26 second Immobilize.

Practically, that should mean in an otherwise even fight, after the first couple of crowd controls they're very likely to be stepped down and not effective for a while.

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