Qinggong Monk of the Four Ki Mystic Senseis


Advice


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Ok so far as I can tell all Four Archetypes do in fact stack with one another.

Now the question is, what can we do with this?
Monk of Four Winds
Sensei
Ki Mystic
Qinggong

What can you make to accent these odd class choices.
How could you make a top notch monk with these classes (As they do not include many of the stock choices for worthwhile monk)


Not too much ... Four Winds buffs your unarmed combat damage and avoids Stunning Fist saves which are based on Wisdom, allowing & encouraging you to focus on Strength/Dex more. Sensei is all about focusing on Wisdom and buffing others. Ki Mystic wants as many Qinggong powers as possible to make use of the extra ki; it doesn't want [i]both [\i]the other archetypes, though it can work with Sensei.

There's too much antisynergy for this to work IMO.

Scarab Sages

The high level payoff is worth it though, when you can grant your entire party slow time.


Ok say I rolled this for my stats, what could we do then?
Ability Scores

Silver Crusade

I played this build to 12th level. Feats were TWF (sensei loses FoB), full Marid Style, and Extra Ki. My Qinggong powers were Barksksin, Scorching Ray, and Gaseous Form. I called him the "Sensei of Ice and Fire" (haha...get it?).

And yes party buffing Slow Time is awesome.


That sounds like a lot of fun. Not sure if I would go Marid style, I dont mind cold damage but it seems like we have a lot of options. Without FoB should perhaps I take the Pummeling Style chain?

Silver Crusade

Remember you're getting Elemental Fist and not Stunning Fist. Marid Style gives you some versatility...exta 5' reach, potential to freeze enemies, and extra damage =your WIS modifier.

The nice thing about the build is that its not dependent on feats. Extra Ki I suppose, but after that...I say flavor to taste.


Very true, but I mean Pummeling Style/Charge to full attack, then swift action to gain 3 extra standards seems like a fun little bit of abuse.

Dark Archive

Remember, without Flurry of Blows you need 6 BAB to get Pummeling Style (because you don't have Master of Many Styles to ignore the prereqs). So that'll be, what? Level 8 before you can Pummel?


Hmm very true I didn't think about that.
To bad Sensei and Four Winds make MoMS impossible


Slow Time comes at level 12, so picking up Pummeling Style at level 6, Pummeling Bully at 9th, and take Pummeling Charge at level 12 when Slow Time comes online. Allowing you to make a pummeling style attack and then push that foe 5 feet +5 Feet per +5 over their CMD meaning you are forcing a foe out of your threatened space (Does that trigger an AoO now?)

Now Extra Ki from level one would be nice, but you dont get it till level 4 and it has a prereq of Ki Pool


When buffing the party with Slow Time check that they want it. That's a very restricted list of standard actions, and archers, spellcasters, barbarians with haste and pounce, natural attackers & probably some others might say do not want.

Dark Archive

You don't need Pummeling Bully (and you really won't be wanting to do combat maneuvers with this character, anyway) so that's a free feat to grab something of value.

It's going to be really painful playing a 3/4 BAB without extra attacks, to-hit or damage increases, but it's possible to make it work.

Scarab Sages

Well, you'll need to pump Wisdom through the freakin' roof. You'll probably want to pick up at least one elemental-style feat or two so you can expend those Elemental Fist uses for something more useful. You should consider picking up a monk reach weapon or finding a way to increase reach so you can use Aid Other to help your allies when you can't use your other abilities, or when you need to conserve your uses and don't need a standard action that turn.

Snake Style also helps because with a sky-high Wisdom, your Sense Motive check will be really good.


A good late game option for once Slow Time is online is to pick up Vital Strike. At 12th level with a Monk's Robe, you're doing 4d6 three times... On a move. That's better than most Druid wildshape builds.

It's a real shame Slow Time comes so late, it's the real hallmark of the MotFW.

For those suggesting Pummeling Style, it doesn't work with Slow Time. Pummeling Style is a full round action.

Scarab Sages

If I were to join a game starting at level 4/5-ish, I'd probably like a character like this. He's basically a spellcaster... without the spells. It just takes SO long to get good...

Scarab Sages

Arachnofiend wrote:


For those suggesting Pummeling Style, it doesn't work with Slow Time. Pummeling Style is a full round action.

Or a charge action with pummeling charge. You can do a partial charge as a standard, so with slow time you could make three pummeling charges, assuming you had three targets.


But it only requires a swift action to activate slow time. It does not say that it is the only action you can take at that time. So a Full round Action or Attack leaves you with a Swift action left. Make a Pummeling Charge then with your swift gain the three standards.


Imbicatus wrote:
Arachnofiend wrote:


For those suggesting Pummeling Style, it doesn't work with Slow Time. Pummeling Style is a full round action.
Or a charge action with pummeling charge. You can do a partial charge as a standard, so with slow time you could make three pummeling charges, assuming you had three targets.

Slow time standard actions don't allow all types of standard actions, just those on a short list. Charges of any kind are not included.

Scarab Sages

Arg, my bad, I was thinking of a charge as an attack action, which it's not, even though it contains an attack.


Nerdtothe3rd wrote:
But it only requires a swift action to activate slow time. It does not say that it is the only action you can take at that time. So a Full round Action or Attack leaves you with a Swift action left. Make a Pummeling Charge then with your swift gain the three standards.

It says you get 'three standard actions during his turn instead of just one.' Which means you have to have one available.


Indeed my mistake on the read. You can Pummeling Charge and then use your swift to gain 2 more standards as a slowed time reaction. Of course if you can pass your Slow Time off to the party (Honestly not sure how) they get 3 total not in addition too.


Arachnofiend wrote:
A good late game option for once Slow Time is online is to pick up Vital Strike. At 12th level with a Monk's Robe, you're doing 4d6 three times... On a move. That's better than most Druid wildshape builds.

+1. Vital Strike works with your extra standard actions very well.

Silver Crusade

Of course if you can pass your Slow Time off to the party (Honestly not sure how) they get 3 total not in addition too...

Mystic Wisdom (Su): At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have that ability affect one ally within 30 feet rather than the sensei himself. At 12th level, a sensei may affect all allies within 30 feet rather than himself (spending points from his ki pool only once, not once for each target).

Scarab Sages

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Sensei/Monk of the Four Winds can activate Slow Time for the whole party using the 12th level Mystic Wisdom.

Slow Time is a class ability that is fueled by Ki, so Mystic Wisdom allows you to affect all allies in 30 feet.


So how would you lot use this build to help max out the optimization of both self and party. Just tell me what you replaced with Qinggong if you are using it for the build.

Also should I just drop Ki Mystic (Since it really does make it hard to Qinggong anything)

Silver Crusade

My build was Half Orc. To do it over, I'd pick: Half elf, Ancestral Arms for 9 Section whip, and Arcane Training to have Wizard as a spell list.

Feats were TWF, Dodge, Extra Ki, full Marid Style, and Deific Obedience as a worshiper of Irori.

Qinggong were Barkskin, Scorching Ray and Gaseous Form. GF wasn't really worth it. YMMV.

Ki Mystic does not interfere with Qinggong. High Jump and Slow Fall are the abilities to replace.

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