Sacred Fist Build & Question


Advice


Alright so everyone basically says the Sacred Fist is an awesome class, especially with a 2 level dip of monk (I guess their AC bonus stack?)

But the Warpriest (Sacred Fist) does it lose the ability to wield the favored weapon of its deity?

I wanted to build a Sacred Fist who is great defensively as well as offensively. I know it can self buff but what spells are the best to choose for keeping on hand for Fervor abuse?

Silver Crusade

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Nerdtothe3rd wrote:

Alright so everyone basically says the Sacred Fist is an awesome class, especially with a 2 level dip of monk (I guess their AC bonus stack?)

But the Warpriest (Sacred Fist) does it lose the ability to wield the favored weapon of its deity?

I wanted to build a Sacred Fist who is great defensively as well as offensively. I know it can self buff but what spells are the best to choose for keeping on hand for Fervor abuse?

By RAW, the AC Bonus should stack. It will still vary between tables, especially at PFS tables, on whether or not they allow it - Until there is an Errata, FAQ, or Design Team response.

Essentially the (Sacred Fist)Warpriest gains the Unarmed Strike and Weapon Proficiencies; Same as the Monk. Although, you can Flurry in Armor as a Sacred Fist, but you'll still lose the AC Bonus.

Divine Favor or Divine Power are great to self-buff with, and make up for a lot of traditional Monk loss. Otherwise, there is Stunning Shield and Greater Stunning Shield, Blessed Fist, and pretty much any other spell you want to self-buff with Only. Fervor is a Godsend.

FEATS
LvL 1 Pummeling Style
LvL 3 Snake Style
LvL 5 Combat Reflexes
LvL 6 Human/Warpriest Favored - Bonus Feat -> Combat Style Master
LvL 7 Piranha Strike
LvL 9 Punishing Kick
LvL 11 Dazing Fist
LvL 12 Human/Warpriest Favored - Bonus Feat -> Not Sure...
LvL 13 Befuddling Strike
LvL 15 Paralyzing Strike

CLASS FEATURES
LvL 1 Aura, Blessings(minor), Orisons, IUS, AC Bonus, Flurry of Blows
LvL 2 Fervor 1d6
LvL 3 IUS, AC Bonus, Stunning Fist, Snake Fang
LvL 4 (IronMonk)Toughness, Natural Armor Bonus +1, Pummeling Charge
LvL 5 Blessed Fortitude
LvL 6 Channel Energy
LvL 7 Fervor 2d6
LvL 8 Bonus Feat(Style) -> Dragon Style
LvL 9 Ki Pool(Magic)
LvL 10 Fervor 3d6
LvL 11 Miraculous Fortitude
LvL 12 Blessings(major), Ki Pool(cold iron/silver)
LvL 13 Fervor 4d6
LvL 14 Bonus Feat(Style) -> Monkey or Jabbing Style
LvL 15 Ki Pool(Lawlful)

This is a Human, Qinggong-MoMS-MoSM-Monk/2(at levels 3 and 4), Sacred Fist Warpriest/13.

Edit:
Keep that AC high, and everything else falls into place. Quan Martial Artiest and Divine Favor greatly make up for the lack of Dex to Damage until you get the AoMF w/Agile. The higher your defense(especially with potions of mage armor), the more you retaliate with Snake Fang. Otherwise, you can just charge and pummel. Pummeling Style is a NECESSITY for fist fighters. It severely helps with bypassing DR.

Traits I recommend:
Fate's Favored - Increases luck bonuses +1
Quan Martial Artist - +1 damage with Unarmed Strikes


I asked because a build I saw involved well 4 feats to get Wis and Dex to damage.
Weapon Finesse
Weapon Focus (One handed Slashing)
Slashing Grace
Martial Versatility
This allows you to add the Slashing Grace effect to your unarmed damage which with a Agile AoMF gives Wis and Dex to damage along with Dex to Hit.

BTW by AC bonus do you mean the +1 class increases every 4 level or so? Or the Wis to AC?


I don't see anything above that gives wisdom to damage.

Silver Crusade

Nerdtothe3rd wrote:

I asked because a build I saw involved well 4 feats to get Wis and Dex to damage.

Weapon Finesse
Weapon Focus (One handed Slashing)
Slashing Grace
Martial Versatility
This allows you to add the Slashing Grace effect to your unarmed damage which with a Agile AoMF gives Wis and Dex to damage along with Dex to Hit.

BTW by AC bonus do you mean the +1 class increases every 4 level or so? Or the Wis to AC?

The Class Feature of Wis to AC -> AC Bonus.

The only problem with that, is it takes 3 extra feats, on an already feat starved build. It is possible, but you'd be waiting just as long to get all the feats necessary, and by the time(or sooner) you acquire them all, you'd have an AoMF w/Guided or Agile. It seems like a sub-par trade-off to me. That and you'd probably dip even further into other classes for bonus feats, which would take away from the Caster side of the Sacred Fist. You'd be losing 4-6 static damage in the long-run, but I think you should ask if it's worth it to pay 3 Feats to get(Weapon Focus, Slashing Grace, Martial Versatility). (EDIT: It'd also require you to go a partial Kata Master Monk, preventing you from combining something like Monk of the Sacred Mountain and a few other, out of slightly more than a few, Archetypes from the Monk with Master of Many Styles.)

Pummeling Style helps greatly with DR and getting Crits.
Snake Fang offers plenty of out-of-turn attacks/damage.
Pummeling Charge offers "Pounce" + Pummeling Style.
Fervor helps a great deal(along with Bane Baldric for 10k) in terms of Self-Buffing on the go, and many buffs a round during, before, or after a Charge/Full-Attack.

I'm not saying what You're saying is a bad idea, but I think you should evaluate it a little further. Constructive Criticism if you may. Also, DM's may or may not go for that sort of thing, as again, RAW it MAY(I say May because I haven't looked into it) combine, but at a table they could easily say No. I was recently denied at a PFS table for the AC Bonuses stacking :(


Jon Otaguro 428 wrote:
I don't see anything above that gives wisdom to damage.

Ok I may have mixed up Guided and Agile in my head when I wrote that.

Agile adds Dex to Damage in place of Str
Guided Adds Dex to Damage in place of Str (Obviously they dont stack)

Ok so basically 6000 GP and you have Dex to damage or Wis to Damage depending on what ever is higher.

As for Archetypes. Kata Master and MoMS are a good combo. I have neer tried MoSM so I dont know much about it. I do like Kata Master due to the Parry and Riposte with unarmed strikes because it is very flavorful

Silver Crusade

Nerdtothe3rd wrote:
Jon Otaguro 428 wrote:
I don't see anything above that gives wisdom to damage.

Ok I may have mixed up Guided and Agile in my head when I wrote that.

Agile adds Dex to Damage in place of Str
Guided Adds Dex to Damage in place of Str (Obviously they dont stack)

Ok so basically 6000 GP and you have Dex to damage or Wis to Damage depending on what ever is higher.

As for Archetypes. Kata Master and MoMS are a good combo. I have neer tried MoSM so I dont know much about it. I do like Kata Master due to the Parry and Riposte with unarmed strikes because it is very flavorful

Actually, I think for only 4000GP you have Agile or Guided! A AoMF+1(since you can get a +1 enchant without having to enhance the amulet) is only listed as 4k :D

They are a good combo. Let me know how it goes turns out if/when you take the character to a table.

Kata Master is nice, but that means you may have to skip out on dumping Charisma, if you want a decent Panache.


Kazumetsa_Raijin wrote:
Nerdtothe3rd wrote:
Jon Otaguro 428 wrote:
I don't see anything above that gives wisdom to damage.

Ok I may have mixed up Guided and Agile in my head when I wrote that.

Agile adds Dex to Damage in place of Str
Guided Adds Dex to Damage in place of Str (Obviously they dont stack)

Ok so basically 6000 GP and you have Dex to damage or Wis to Damage depending on what ever is higher.

As for Archetypes. Kata Master and MoMS are a good combo. I have neer tried MoSM so I dont know much about it. I do like Kata Master due to the Parry and Riposte with unarmed strikes because it is very flavorful

Actually, I think for only 4000GP you have Agile or Guided! A AoMF+1(since you can get a +1 enchant without having to enhance the amulet) is only listed as 4k :D

They are a good combo. Let me know how it goes turns out if/when you take the character to a table.

Kata Master is nice, but that means you may have to skip out on dumping Charisma, if you want a decent Panache.

You get a minimum of 1 and at level 4 you can treat your Ki as Panache for any deed granted by the Kata Archetype.


So several things...

Quote:
You get a minimum of 1 and at level 4 you can treat your Ki as Panache for any deed granted by the Kata Archetype.

Only at kata monk 4.

Which you don't get.

Quote:
Actually, I think for only 4000GP you have Agile or Guided! A AoMF+1(since you can get a +1 enchant without having to enhance the amulet) is only listed as 4k :D

Guided is not pfs legal. It's also something most Gm's wouldn't allow due to it's PF source. If for PFS I'd strongly recommend the very strong STR/WIS build since it's awesome at damage, defense, and offense.

Quote:
But the Warpriest (Sacred Fist) does it lose the ability to wield the favored weapon of its deity?

Yes... Unless it's unarmed strike like irori.

Quote:
I wanted to build a Sacred Fist who is great defensively as well as offensively. I know it can self buff but what spells are the best to choose for keeping on hand for Fervor abuse?

Check out my WP guide for a full list but fate's favored is required to make divine favor awesome.

Scarab Sages

Blessed Fist is good at low levels or for overcoming evil DR. Divine Favor is almost always more powerful, but luckily, as a prepared divine caster, you have all spells available so you can change out your spells easily if it becomes needed.

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