What are threads / what is threading?


Pathfinder Online

Liberty's Edge Goblin Squad Member

EE backer here eagerly awaiting my Alpha invite. I've seen mentioned the concept of threading several times on the forums and I'm not quite sure what it is. I'm gathering it has something to do with item durability?


At this point, it is a non-functional system.

But imagine for a moment, that your character dies, and its body is transported by Pharasma to her nearest shrine. What of your stuff, too? Threading is what makes sure certain of your items go with you when you die and are re-spawned. When it is fully implemented, players will have a limited number of threads, so only so many things in their inventory or equipped on them will be transportable. The rest will either be destroyed or left behind as a "Husk" node (see the blog post from last Wednesday'ish).

Goblin Squad Member

I left a pin behind after being slain by a pack of wolves. Is that the thread? I seemed to have all my gear (-1 durability), but could not find anything at the pinned site, once I had exacted my revenge.

Goblin Squad Member

Husks are not implemented in game, yet.

I am guessing that you may have added the pin manually, maybe even unintentionally.

Goblin Squad Member

sspitfire1 wrote:

At this point, it is a non-functional system.

Wondering if it's working now?

ps. it was just after I saw you last night in the starter town Sspitfire

Goblin Squad Member

Dazyk wrote:

Husks are not implemented in game, yet.

I am guessing that you may have added the pin manually, maybe even unintentionally.

Could be. I was mashing pretty hard to stay alive.

Goblin Squad Member

Doshi wrote:
Dazyk wrote:

Husks are not implemented in game, yet.

I am guessing that you may have added the pin manually, maybe even unintentionally.

Could be. I was mashing pretty hard to stay alive.

Lol I can relate :)

Scarab Sages Goblin Squad Member

We don't know when threads and husks will enter the game. We know for certain that it won't be today, because Ryan posted a thread saying that the next version of the game isn't ready yet.

CEO, Goblinworks

Threading is not happening in the short term but the effects of Threading are. The effects of Threading are that you'll keep your weapon and armor with you when you die and everything else you're carrying will be on your husk.

We'll be adding husks and looting husks within 30 days of starting Early Enrollment.

We'll add more nuanced "Thread Management" sometime after that point.

Goblin Squad Member

Sounds like a good start. Only primary weapon saved? (Personally, I'd only allow keeping primary weapon- "meaningful choice" of which weapon to slot there) Weapon and armor will take durability I'm sure. Implements in husk or saved? If implements in husk, will they take durability damage? Too early to know yet? :)

Scarab Sages Goblin Squad Member

I'd be fine with all equipped weapons (primary main hand, primary off hand, secondary main hand, and secondary off hand) and both primary and secondary implements being saved until we get threading. That will encourage people to take advantage of two weapon fighting, multi-role training, and options for short and long range combat.

Having everything in the secondary slots left behind on the husk would be a meaningful choice, but I can see it encouraging people to over-specialize. "I only train wand and spell book", or "I'm just a bowyer; once they get in close they're not my responsibility any more."

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