DM issues, need advice


Advice


Hey, my character was recently turned into a wraith, and as he has a hatred for undead, i feel like he would of left the party to go and cure himself by his own means, so essentially retire him. My DM wont let me and is making me play the character i dont want to play. He has been my dm for about a year and a half and he is a quite good friend of mine. What should i do in this situation?


yazo wrote:
i feel like he would of left the party to go and cure himself by his own means

You made a character in a cooperative role playing system that doesnt like to rely on party members to help him out?

Tough call. I expect he's trying to make your buddies be your buddies. Your unwraithing is the journey the whole party is on... Dont play what you dont want to play though. Let your gm know you're not interested in running the wraith anymore and it can be an npc now if he likes. GM isnt God. Can't force you to play what you don't want to.


The bigger issue was the character was brought on as sort of a mercenary type to protect the wizard who happens to be the son of a wealthy an influential noble. He stated on several occasions that he wasn't a hero, and if it came down to it he won't make the hard decisions. Now what happened was he sacrificed himself for the Wizard. Now my character would go and cure himself and not burden the party with his problems, as much as he loathes to admit it he really is a good person. So i would picture him leaving and returning after a sort of apiphone and changed back. My DM wont let me though.

Shadow Lodge

yazo wrote:
The bigger issue was the character was brought on as sort of a mercenary type to protect the wizard who happens to be the son of a wealthy an influential noble. He stated on several occasions that he wasn't a hero, and if it came down to it he won't make the hard decisions. Now what happened was he sacrificed himself for the Wizard. Now my character would go and cure himself and not burden the party with his problems, as much as he loathes to admit it he really is a good person. So i would picture him leaving and returning after a sort of apiphone and changed back. My DM wont let me though.

You might just want to ask your GM if your return to corporealness is something he is devising for the games coming up. Following that I would also think about whether or not exploring what it is like being an undead, both in general and as that character is something you are interested in doing for that amount of time. That being said from the sounds of it the latter is really not something you are interested in so make sure to at least try and suss out some idea of what your GM's plans are.

Now with all that out of the way and hopefully not spoiling anything the next thing you might need to be made aware of is how difficult it is to actually "lift" wraithdom from someone. Now realize everything I say from here on could be spoilers and assumes that your GM is following the vanilla mechanics of pathfinder but here it goes. To actually remove wraithdom from someone with vanilla rules you 1st have to die again. There is no spell called "Remove wraithdom" or other spell that can just take the condition away. Second they have to then cast resurrection on the corpse. That last part is a 7th level spell that needs at minimum a 13th level cleric and 10,000 gp of diamond dust. So all in all on your character's own he might be f*&+ed so what this sounds like to me is that your gm is engineering some kind of quest for you soon to either remove this affliction or engender you to someone who can foot that bill.


We are level 4 now but are tens of thousands of gold ahead of our WBL, for example the Ranger has a +3 Bow that deals an extra 2D6 cold damage as well as magic armour, so money isn't an issue. It's also i like being cooperative and my character was greatly Overshadowing the rest of the party in combat and most skill challenges, as well as being the party face. For example the monk has an average DPR of 10 but my guy has 21, and im unoptimised.


There really are few options here.

1- Convince the party to leave whatever mission they are on (if any) to help you find a cure.

2- Retire the character and start a new one.

3- Follow the railroad tracks and hope the GM is willing to reverse this at some point.

It looks like it's time to talk to your friends. Ask the GM if he has a cure set up for you. And if not then ask the other players if they would support a derail to go look for the cure. If everyone says no then you probably have no choice but to retire and make a new PC.


Aranna my issue is that the DM wont let me retire, he thinks making me a wraith is good because it makes me more powerful.


I fail to see how he can stop you from retiring. You control your PC. I suppose he can tell you no to including any new PC, but I suspect he will relent when you just show up to "watch" and not play.

Shadow Lodge

yazo wrote:
Aranna my issue is that the DM wont let me retire, he thinks making me a wraith is good because it makes me more powerful.

Then it sounds like you need to sit down and have a serious talk with your GM and air your grievances. If that still doesn't fix it and you don't have fun you might have to tell him you want out and roll. Remember the game is about cooperative storytelling and everyone having fun so if you're not really having fun then the game is not working.

Dark Archive

If your DM doesn't agree to the talking thing, then just roleplay your character committing suicide because he can't live while being a wraith anymore(then if your DM resurrects you and follows the rules you'll stop being a wraith)


How does a wraith commit suicide?


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Kid, I'd like to tell you a story about the player character that could. He didn't behave like a selfish prick when things went wrong, he didn't try to make the campaign about him, and he certainly used him being incorporeal to punch ghosts. With time and training he gained access to the plane shift spell and re-entered the material plane.


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I dont want to start that most primal of thread derails, but the dm here is the one who's choosing to do things his way over what the player wants... The one thing the dm doesnt control is the player character. The gm's control is limited to the paltry collection of every other thing in the game... The weather, the color of the barmaid's toenails... the position of ursa minor in the night sky... the existance of ursa minor in the night sky...

The one thing thats outside his baliwick is how you play your guy.

Its not a question of if he 'lets you' retire the character...

If you choose to make a new character you should just be ok with the idea that it's never coming back. The gm is overstepping his office to presume you'd be willing to play a wraith and way overstepping his office to attempt to force you to. If the sticking point is for the character to come back someday then I agree it feels 'better' in my head that you'd keep playing it though. Once you give up a character to the 'npc pile' there's no reason to expect to get it back.

The only reason I can think of that a gm would resist the idea of you bringing in a new character is if he hears what you're planning to replace your guy with and likes your new idea even less than the one that just died.


yazo wrote:
Aranna my issue is that the DM wont let me retire, he thinks making me a wraith is good because it makes me more powerful.

Sounds like a serious Monty Haul GM.


Emmanuel Nouvellon-Pugh wrote:
He didn't behave like a selfish prick when things went wrong, he didn't try to make the campaign about h

Cool story, bro.

Shame it's completely irrelevant to the situation, because that isn't remotely what's happening.


Matthew Downie wrote:
How does a wraith commit suicide?

Get a tan?


Matthew Downie wrote:
How does a wraith commit suicide?

Make a bath full of Cure potions, then take a swim in it would be my suggestion. Costly, but it should work.

Also, like several others have suggested, I would sit down and talk with the GM to see why he wont let you start a new character. If he doesn't give you a good enough reason you could always "accidentally" drop your character sheet into a paper shredder. If there's no character sheet there's no character.


Why can't he still protect the wizard as a wraith?

Otherwise, what Aranna said above are your options.


I've had this issue before, with GMs who have foisted race changes, templates, or even class levels on me. My reaction is always the same:

"If I wanted to play a (thing you just made me), I would have started as one."

There are certain lines I don't think should be crossed, and a big one is messing fundamentally with the PC without his permission, unless it's obviously temporary.

And I'd be finding ways to divest myself of that ludicrously overpowered equipment, while I was at it, but that's just me.


Pathfinder Lost Omens Subscriber

honestly i think templates shoudl be allowable if something happens that could cause a template, but the ability to cure it, or drop the character should always be options.


So you tried asking nicely and he just wouldn't let you switch characters? And you don't want to find another group because he's your friend, huh...

*shrug*

Next game, every single time the GM asks what you do, say "I sit down and do jack $#!+."

Eventually the GM will get really pissed off.

"I told you I didn't want to play this guy. If he weren't already dead, incorporeal, and the like I would've had him kill himself, either literally, or via stupid tactics in-game. This will continue indefinitely. Should I get another gaming group, or are you going to just let me play something else? Because otherwise you can just assume my wraith literally plants his shadowy butt on the turf FOREVER."

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