Community Skalds or Rage Without Drawbacks?


Rules Questions

Shadow Lodge

Hi all, I have a bit of a question on how the following combine.

Community Minded wrote:
Any morale bonuses you confer upon your allies through your own abilities or spells last 2 additional rounds.
Inspired Rage wrote:

At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.)

If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Would the AC penalty and skill restrictions apply 2 rounds after you finished your song as well as the +2Str/Con and +1Will, or would only the bonus continue? And on a related note, if an ally chose not to accept the song's benefits, would the Str/Con buffs still apply two rounds afterwards even if the song is still going?


According to the language of Community-Minded, only the morale bonuses would last an additional 2 rounds. Meaning they receive the morale bonus to Strength, Constitution, and Will saving throws, but not the AC penalty, rage restrictions, or rage powers (unless those rage powers affect morale bonuses, like the Superstition power, which would also linger 2 rounds without its usual drawbacks).

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