Viable "Alpha Wolf" Build


Advice


Hey all,

I need to create a character for a new session I'm having. I want it to use the Skinwalker race, specifically the Werewolf-kin kind.

I'd prefer if he used only claw attacks and a bite attack, and for him to have a pack of wolves. I'm thinking teamwork feats would be good here. As wolves also use trip maneuvers, maybe he should have a few trip feats as well.

Anything pathfinder, no 3rd party stuff, using random roll stats.

Thanks in advance.


Oh also, if the pack of wolves are just plain horrible then I don't mind him being a lone wolf.

Starting at first level, no max level yet.

Scarab Sages

Well, the first thing that pops to mind is the Pack Lord archetype for the Druid. As you advance the companions get progressively weaker (peaking around 7th), so I'm not sure how useful it'll be to you.


Have you seen the Feral Hunter archetype?


Choon wrote:
Well, the first thing that pops to mind is the Pack Lord archetype for the Druid. As you advance the companions get progressively weaker (peaking around 7th), so I'm not sure how useful it'll be to you.

I haven't really paid much attention to that archetype as it's considered very weak.


RumpinRufus wrote:
Have you seen the Feral Hunter archetype?

Interesting, thanks for linking me to it.

It seems to only use spells to get a "pack" of animals, which I don't quite like, but I like the idea of animal focus to get more of a beast than a man feel.


AceNegatov wrote:
Choon wrote:
Well, the first thing that pops to mind is the Pack Lord archetype for the Druid. As you advance the companions get progressively weaker (peaking around 7th), so I'm not sure how useful it'll be to you.
I haven't really paid much attention to that archetype as it's considered very weak.

And where are you getting that from?


Mrpops wrote:
AceNegatov wrote:
Choon wrote:
Well, the first thing that pops to mind is the Pack Lord archetype for the Druid. As you advance the companions get progressively weaker (peaking around 7th), so I'm not sure how useful it'll be to you.
I haven't really paid much attention to that archetype as it's considered very weak.
And where are you getting that from?

I've read it several times on the message boards, not really any one specific thing. But the reason why I think people think it's very weak is that a bunch of weak creatures are easily taken out by AOE and higher level monsters. Of course, with only 2 animal companions or so, that may be different.

I may be wrong about this archetype. If you know a viable build, please do tell me.


Yeaaah, animal companions are going to die to high level monsters no matter what you do. Having 3 level 7 companions versus a level 9 isn't going to make that much of a difference.

I've been thinking about using a build of 3 sacred huntsman/x pack lord (Or hunter equivilent) to make a teamwork focused variant, since all your animal companions get your teamwork feats.


Speaking of animal companions, does anyone know of a good Beastmater ranger build? Natural Weapon fighting style helps as well.


Mrpops wrote:

Yeaaah, animal companions are going to die to high level monsters no matter what you do. Having 3 level 7 companions versus a level 9 isn't going to make that much of a difference.

I've been thinking about using a build of 3 sacred huntsman/x pack lord (Or hunter equivilent) to make a teamwork focused variant, since all your animal companions get your teamwork feats.

Would it be better to go Sacred Huntsman 3/Beastmaster X instead of Pack Lord?


Some feats to keep in mind:

Back to Back
Imp. Back to Back
Outflank
Pack Attack
Tandem Trip
Wolf Style feats (What do you guys think of these?)
Extra feature

Most other combat feats can be taken with Ranger's combat style.

Dark Archive

I don't know if these would work exactly, but if you started out with 5 levels of a different class(I think 2 Barbarian(natural attack focus) or 2 Brawler(Trip focus)+2 MOMS/Maneuver Master Monk(for wolf style feats/Trip Feats)+1 Oracle with wolfscarred face curse(for bite attack) and a cool revelation then grabbing animal ally as your 5th level feat + going into packmaster 15 and boon companioning both of your AC's you should be able to have: two wolves who are full animal companions(you divide your effective druid level for animal companions up, animal ally+boon companion gives that wolf Character level+1 as druid level and you can redistribute so you take 1 druid level from that and assign it to the other wolf from packmaster and it gets 15 from packmaster levels, 4 from boon companion and one redistributed from your other animal companion for a total of 20 druid levels on both animal companions), A bite attack that scales with level, Wolf Style Trip abilities and 2 wolves to follow you around.


Helcack wrote:
I don't know if these would work exactly, but if you started out with 5 levels of a different class(I think 2 Barbarian(natural attack focus) or 2 Brawler(Trip focus)+2 MOMS/Maneuver Master Monk(for wolf style feats/Trip Feats)+1 Oracle with wolfscarred face curse(for bite attack) and a cool revelation then grabbing animal ally as your 5th level feat + going into packmaster 15 and boon companioning both of your AC's you should be able to have: two wolves who are full animal companions(you divide your effective druid level for animal companions up, animal ally+boon companion gives that wolf Character level+1 as druid level and you can redistribute so you take 1 druid level from that and assign it to the other wolf from packmaster and it gets 15 from packmaster levels, 4 from boon companion and one redistributed from your other animal companion for a total of 20 druid levels on both animal companions), A bite attack that scales with level, Wolf Style Trip abilities and 2 wolves to follow you around.

The bite attack only scales with oracle levels doesn't it? Anyways, I get it for free with the race.

It's an interesting build. I'll take a look at it now.


AceNegatov wrote:
Helcack wrote:
I don't know if these would work exactly, but if you started out with 5 levels of a different class(I think 2 Barbarian(natural attack focus) or 2 Brawler(Trip focus)+2 MOMS/Maneuver Master Monk(for wolf style feats/Trip Feats)+1 Oracle with wolfscarred face curse(for bite attack) and a cool revelation then grabbing animal ally as your 5th level feat + going into packmaster 15 and boon companioning both of your AC's you should be able to have: two wolves who are full animal companions(you divide your effective druid level for animal companions up, animal ally+boon companion gives that wolf Character level+1 as druid level and you can redistribute so you take 1 druid level from that and assign it to the other wolf from packmaster and it gets 15 from packmaster levels, 4 from boon companion and one redistributed from your other animal companion for a total of 20 druid levels on both animal companions), A bite attack that scales with level, Wolf Style Trip abilities and 2 wolves to follow you around.

The bite attack only scales with oracle levels doesn't it? Anyways, I get it for free with the race.

It's an interesting build. I'll take a look at it now.

I really have no idea how you did the math of two full level animal companions. Do you mind explaining a bit more?


Bump. (Sorry if it's annoying).


This is the backup plan if natural attacks or wolfpacks aren't working:
Brawler 1 - Combat Expertise
Brawler 1 (Bonus) - Imp. Unarmed Strike
Brawler 2 (Bonus) - Improved Trip
Brawler 2 (Effectively Bonus) TWF
Brawler 3 - Wolf Style
Brawler 4- ----
Brawler 5 - Combat Reflexes
Brawler 5 (Bonus) Vicious Stomp
Brawler 6- ----
Brawler 7- Greater Trip
Brawler 8 (Bonus) Wolf Trip
Brawler 9- Wolf Savage

Using Marital Flexibility to get Weapon Focus (Unarmed),
Weapon Specialization (Unarmed) and the greater versions.

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