The Transverse: Golarion and the Walking Dead


Recruitment

1 to 50 of 157 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Another shift of the multiverse has created what many would call Hell on the material plane. The dead have risen and many have fallen to their ranks. Will you survive? Will you join the ranks of the fallen and grow in power or will you be the hero that the world needs?

Themes:

Aside from the nitty gritty day-to-day survival, there will be plot arcs, but nothing spectacular but they will likely intrigue you. Your personal search for survival will likely take you down most of the time, either trying to find a defensible location, running from the undead, or finding resources.

This campaign will incorporate many areas that you might know from other modules. The game will be survival horror at its core very undead heavy but not exclusive. You never know when some ally will turn into an enemy, when something will spring out at you or even dig up from the ground. Danger is everywhere and you will be lucky if you get a good nights sleep. Resources will be limited and scavenging will be normal. Shelter will be even more rare than resources. If you find refuge or a supply cache it will be a great day to celebrate with the wine you just took from the undead merchant yesterday.

You may feel uncomfortable with how things are described and you will likely be pushed out of your comfort zone. Many of the NPCs that you find will be disturbed, psychotic, or possessed, those are the nice ones. This will likely be a highly explicit game. Your character may have to make choices where there is hard decisions that may have no good choice. Decisions will likely be hard. If that doesn't sound fun or challenging, then this isn't the campaign you're looking for.

If you like what you are reading and ready for a horrorific story, with a story bubbling up from your deep recesses of your mind then lets see what you have in mind.

To note you will be playing your own gender and age. Now your age might need to be modified to your race but we will get to that later.

Recent history:

The god of undeath has escaped his prison, an Elder god who soul focus was to destroy life then see it twisted and corrupted in his own image.

His cultists have always been the darkest of the dark and only through deception have they been able to infiltrate all of society. Until the day of the Merging they were always in fear of being found out.

Though after the Merging the humans from the modern world allowed a great imbalance in the control of the world. Bringing their technology and weapons as they came to this plane, let alone whole cities they soon were more powerful than the adventurers of Golarion. Thousands died in the coming days after the merging.

A mere month after the merging was the following Harvest Day when the cultists struck. The cultists came out of hiding emboldened by the new influx of humans and chaos of the world. The sacrifices and rites were so plentiful and so horrible the blood released weakened the Dark One's prison and the god of undeath emerged. With so much blood spilled in his name and the magical rites empowering him with each life force despoiled he released a magical plague so strong that it began killing the living, causing the dead to rise, and empowering the undead throughout the whole of Golarion.

Though the Dark One had many allies and had plotted with many of the vile gods. Though they were tricked as well. Pillars of power were in place which created the Merging but also with so much dark magic fueling them now another verse spell was enacted which cut off the plane from any god who was not already physically there. Nearly all clerics and other divine casters lost their connections and associated powers. The Dark One's forces quickly began to conquer and destroy the living.

In a few quick weeks whole of Golarion was impacted by the Dark One's reach. The swarms of the undead had flooded over all of Golarion. The plague crippled many of the living and quickly turned many of them into the dead. The cultists and clerics of the Dark One quickly took over cities and slaughtered those in their way. The humans from the modern plane did the best of holding out against the undead and had resistances against the plague. Though if you survived you found yourself changed, mutations is what the modern humans call it, in some of the most drastic of ways.

There are few safe places from the impact of the Dark One. Cities of the modern humans hold out for now as refuges and havens for those that can make it to their walls. Though in the rest of the world only a few survivors can be found along the new wasteland of Golarion. The living wonder what is holding back the Dark One for isn't he the only god here why does he let his minions destroy the world? There is no safe haven for those who are living and now you must survive.

Background:

You are a denizen of one of two worlds. Either of Golarion or of the modern world. Now you must choose will you serve the Dark One and become one of the undead and grow in power or will you survive long enough to become a hero? Many paths stand before those who choose to survive but the others that survive will look to you.

The differences in the world today:

Divine magic users, especially clerics, are understandably more valued in this new world than ever before, with the lack of connection to that divine power less survived the Dark One's coming. There will be a maximum of 2 divine casters in the hero group, one being a paladin or a cleric, and the other being a druid, witch, oracle, or inquisitor.

The magic of Golarion is having adverse reactions to the technology of the modern world. Most initial projectile weapons using modern technology will be fine with the ammunition from the modern world, but the gunpowder of Golarion is not the same as the modern world. Even as the worlds collided the magic and technology will slowly change, perhaps only one will survive.

Character creation:

2nd level, though there is a chance for advancement with lots of good fluff in your background story.

Roll 5d6 seven times, taking the highest 3 of 5 for each roll, then discarding the lowest roll. No adjusting, though you get to choose where the rolls get to be placed for the ability scores.

Max health at first two levels. Roll onwards.

All Paizo material is acceptable in the Rules Archives, no APG. I require links from the Archives or descriptions of abilities and feats in your crunch. Others by request.

1,500 gp starting equipment. Spend it all! Potions and minor magic items might come very handy. Any equipment not from the Rules Archive needs to be approved.

Any race is legal, but obviously the less common the race the better your background story is going to have to be. This will be a general rule of thumb, I will allow most anything so long as you're willing and skilled enough to make it flow well with the story.

Two traits and one campaign trait. One drawback can be taken to gain another trait. Here comes an interesting twist, campaign traits will come from the players. Look at Kingmaker, Wrath of the Righteous, and other campaigns for ideas. Please post the original trait as well. I will be adjusting them as needed.

Classes: no psionics, gunslingers (unless modern human), or playtest classes. Modern humans have a unique class setup, we will discuss it. Only one alchemist or summoner. Archetypes allowed but must be approved. It would pay not to focus on having a mount as such are few and rare in these times. Nom nom nom.

Skills: You might want to invest in some craft or profession skills. There are no handy shops to buy arrows, food or camping gear, let alone potions and the like.

What I need from you:
• A complete character sheet,
• Short description,
• Short personality,
• Quirks and flaws,
• Background story,
• What type of abilities you have gained and some examples of abilities to grow into.
• At least one 'plot hook' for me to use for a side quest involving your character
• One to two followers that are with you. These can be from your past such as family, creatures you have saved, slaves, or the fool that fell in love with you for some odd reason and you haven't gotten rid of him yet. Each follower should have a special skill or ability, think about those survival games.

Background ideas
Questions to ask to help the development of your character:
Where were you and what were you doing on the night of Red Harvest? The Merging?
Have you had to do anything you regret in order to make it this far?
Have you got family out there or just a strong desire to survive? What gets you through at the end of the day?
For those creating divine casters... what makes you special that you still have a connection to your powers?
How has the plague affected you? If you had a mutation what was it?

______________
Free story Feats, an extra Favored Class Bonus, an extra trait, a simple or complex magical item are possible depending on your creativity and helpfulness. There is a high chance to gain a normal feat once you accomplish something unique and of importance.

______________
In your profile your skills should show how you got your modifier, something along the lines:
Skills: CS=class skill (0 ACP)
Acrobatics +9 (2 Rank, +3 CS, +4 Dex)
Climb +11, (1 ranks, +3 CS, str +7 )
Craft (armor) +7, (2 rank, +3 CS, +0 Int, +2 MW items)
Handle Animal +4, (2 ranks, +3 CS, -1 Cha)
Heal +3, (0 ranks, +1 Wis, +2 Kit)
Intimidate +7, (+4 size, 1 ranks, +3 CS, -1 Cha)
Linguistics +1, (1 ranks, +0 Int)
Perception +5 (0 ranks, +1 Wis, +4 racial)
Ride +9 (2 ranks, +3 CS, +4 Dex)
Sense Motive +1, (0 ranks, +1 Wis)
Stealth +4, (0 ranks, +4 Dex)

I want your basic info readily available:
How I would like your vital info to be displayed:
(Make sure to put it in your race profile line, spoiling is optional)

spoiler=Vital] HP: 49/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30 spoiler]

How I would like your skills to be displayed:
(Make sure to put it in your class profile line, also include any skills that you are trained in or do not need to be trained in to use. Spoiling is optional.)

spoiler=Skills] Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +3, Heal +3, Intimidate +7, K (A, G, P, ...) +2, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11 spoiler]

This helps me find the key information as opposed to looking through everyone's different format.

Equipment:

Piecemeal is encouraged, you'll be scavenging for everything. It makes sense.

Modern era guns are allowed for purchase only for modern humans. Spas-12s can be bought for 750gp which function as normal Shotguns from UC but have an internal cartridge and a capacity of 6. Brass cartridges cost 1gp. Tech Items exist and can be bought at normal price.

Combat:

When combat starts, normally I roll initiative and depending on where the opponents go, will either roll their move, spell, attack (and damage) as necessary, or have the party go. I try and clump all the opponents at one point in the initiative order, or at worst two points if there is a “head guy” and minions. I expect that everyone will post actions for the entire round, even if it is “I move to the nearest alive opponent and bash it.” Do NOT wait for folks earlier in the initiative order to post before you do. With five to six people in the party, that could mean five days or more for one combat round. To stop this I will DMbot the PC if they have not acted in 18 hours. After your actions have been posted I will make a recap and some vital info that can move the game ahead faster, such as revealing AC of enemies so that you can be more descriptive with your actions. "Oh I hit and score a wound on the beasts fore leg!" Please be descriptive in your posts, think about how you move, attack, how you interact with the world.

As mentioned above, at least one post per day, Sunday thru Thursday.

To speed up play, I will usually roll perception, initiative, and all other rolls for the group as appropriate.

Misc.:

Daily posts are expected, Sunday thru Thursday, please post at least once during the weekend.

Because this is a PbP, encounters will be changed or removed and there will be more story and RP rewards.

The group will typically level as a whole, instead of handing out XP. Though we might have some more experienced players in the group.

Please provide your timezone in Pacific Time Zome. I am in Washington, USA.

Please label your posts for which round it is occurring within:

Round 4
Or some sort of variation:
**Round 4**
****Round 4****
{}Round 4{}
¥Round 4¥

Also in the future please note which color or numbered enemy you strike and what it is, such as blue mite. It would also nice to see some more flavorful words in describing what the attack does or what is special about the swing, attack, victim, spell, etc.

For example:
Oscar strikes at blue mite with his greatsword.

A better example: Oscar takes his greatsword in both hands and with an over head chop brings the mighty sword down upon the small blue creature.

Then there are other descriptive words you could use: It has been several rounds of swinging his heavy blade, he can feel the sweat build on his brow and on his body through the exertions he is forcing himself through. Bringing the blade around his body from the last strike he brings it up over his body and crashing down upon the little blue man. Staying alert he looks around him to see how his allies are faring against the fey and their allies.

AoO because of a Spear attack make sure that you write in spear attack as opposed to Xara's attack. Though, with your multiple summons and mount attacking as well perhaps the best choice is {Xara's spear attack}. You could also have reach in there or explain how she strikes the mite with her spear before it becomes adjacent to her.

______________________________________________________________
There can be several groups. It depends on which ones are developed and sought after.
Suggestions: Golarion adventurers, undead/cultists, Golarion mercenaries, modern human scouts, modern human raiders

Please submit your character for me to review (ideally within the avatar in the bestiary block style, though a link to an online character sheet would be acceptable), then once I accept go over to the discussion thread for more development of background. If you have any questions about builds or how I run things please ask. Recruitment end Saturday, September 28th or sooner once we have maximum party size (6) plus one (7). I can't wait to game with you all, and I hope you have fun!

The DM will be watching......


Here I am!
But... its 3 in the morning so let me rest first, then finish reading.
AKA DOT

Grand Lodge

interestingly you are placing the witch in the divine section :)

Hum what could i play i wounder....


I'm here, I think? Will read over things and follow up later :)


- STILL undecided on cleric or paladin, I would like you to PM your views on paladins, while in this campaign it might not come into effect and usually few people have problems with the way I play a paladin I still like to know (also, never liked casters... too much to keep up with :P)

otherwise, here is this guy-

stats are not updated yet :P


stats: 5d6 ⇒ (6, 2, 4, 2, 1) = 15 12
stats: 5d6 ⇒ (4, 5, 2, 5, 2) = 18 14
stats: 5d6 ⇒ (2, 5, 6, 2, 6) = 21 17
stats: 5d6 ⇒ (3, 5, 3, 5, 6) = 22 16
stats: 5d6 ⇒ (6, 4, 3, 3, 4) = 20 14
stats: 5d6 ⇒ (6, 4, 2, 5, 6) = 23 17


I know it was early in the morning but that is how it went! :)

Well the witch is connected to a higher patron, which the connection to the patron would be cut off for most, unless the creature was on the material plane. Basically limiting the number of such classes even though other patrons or matrons could be found.

Daniel please expand your AC by telling what makes up the AC 19 (Dex +1, full plate armor +9, etc.)
Either link or put the description of your traits, feats and drawback.
Change the longsword to scimitar.
2 CLW (what? potions or scrolls?)
Please expand your skills as I have displayed above.
(Please read over the first post again.)

Daniel:
You might want to add in holding parts of the artifact that you destroyed or at least what you did with it. What have you been up to for the past several weeks? Make a connection to another player or two.


cool, as said this guy was intended for a very similar game as this, but then got reworked to a WotR that died and now reworked back to its original state haha. its also an 18, thats a typo- 10+2 dex, +6 from breastplate. will work on the fluff


dotting for interest,

Grand Lodge

Choices choices, Slayer would have been fun(finally picked up my ACG)! Cleric or Bar mayhaps, ora blend of 'em...(runs off)


Rolls:

5d6 ⇒ (3, 6, 2, 6, 5) = 22 17
5d6 ⇒ (1, 4, 3, 6, 2) = 16 13
5d6 ⇒ (4, 6, 2, 5, 3) = 20 15
5d6 ⇒ (6, 5, 6, 5, 2) = 24 17
5d6 ⇒ (3, 6, 6, 5, 4) = 24 17
5d6 ⇒ (2, 6, 5, 1, 6) = 20 17
5d6 ⇒ (3, 4, 2, 2, 6) = 17 13

Stat Array, Final, Adjusted for my Real Age and my Elven'nes

Mon'raeleth Lescari, Elven Cleric of Desna (Evangelist Archtype)

Str 13 -1 for Age = 12
Dex 17 -1 for Age +2 for Race = 18
Con 15 -1 for Age = 14
Int 17 +1 for Age = 18
Wis 17 +1 for Age +2 for Race = 20
Cha 17 +1 for Age = 18

Will update w/ crunch shortly.


oops, my last roll-

5d6 ⇒ (2, 2, 2, 4, 2) = 12 lel

Liberty's Edge

I'm running a zombie apocalypse campaign...any shocker that I might find it fun to play in one? ;)

Stat: 5d6 ⇒ (6, 1, 6, 1, 5) = 1917
Stat: 5d6 ⇒ (3, 6, 1, 2, 1) = 1311
Stat: 5d6 ⇒ (6, 1, 2, 4, 5) = 1815
Stat: 5d6 ⇒ (2, 6, 3, 6, 1) = 1815
Stat: 5d6 ⇒ (5, 3, 6, 5, 2) = 2116
Stat: 5d6 ⇒ (2, 6, 1, 2, 3) = 1411
Stat: 5d6 ⇒ (3, 2, 1, 5, 5) = 1613

Dump an 11...

I'm thinking a ranger, a young man that has lived with hunters throughout his childhood and took to the woods once the merging occurred.

Do you like drawbacks?

Liberty's Edge

I'm looking at Corpse Hunter...thoughts?


What are your thoughts on playing a paladin whose god was shut out..? :) How could we make say... a Paladin of Shelyn thematically awesome, even amidst the mechanical flaws?

What I'm seeing is... you're basically a warrior with a good will save. Would be -really- fun to play... but might drag the party down.

As my character won't have forsaken the god, I'd like to continue being able to level as a paladin... or not, depending on the way the world goes, despite the 'ex-paladins can't level as a paladin' rule.

My partner in crime who -nearly- always applies with me would like to know why gender and age are important, as well. :)

Stats:

5d6 ⇒ (4, 3, 5, 5, 4) = 2114
5d6 ⇒ (5, 3, 6, 1, 2) = 1714
5d6 ⇒ (4, 5, 6, 2, 3) = 2015
5d6 ⇒ (3, 4, 5, 4, 2) = 1813
5d6 ⇒ (3, 1, 2, 4, 5) = 1512
5d6 ⇒ (4, 4, 4, 6, 3) = 2114
5d6 ⇒ (6, 5, 4, 4, 3) = 2215
15, 15, 14, 14, 14, 13


stats: 5d6 ⇒ (6, 5, 4, 6, 4) = 25 17
stats: 5d6 ⇒ (6, 5, 2, 3, 5) = 21 17
stats: 5d6 ⇒ (6, 2, 1, 6, 4) = 19 10
stats: 5d6 ⇒ (1, 4, 1, 4, 2) = 12 13
stats: 5d6 ⇒ (2, 4, 3, 3, 3) = 15 14
stats: 5d6 ⇒ (6, 1, 2, 6, 2) = 17 14
stats: 5d6 ⇒ (6, 3, 1, 2, 3) = 15 12

so 17, 17, 14, 14, 13, 12


@Ser Clay, I think you forgot the -2 to Con racial adjustment.

@EldonG, no shocker there! ;)
Drawbacks are good, I want everyone to have at least one but unless you have a really good reason should probably limit it to two. Give me a link to Corpse Hunter. It would make sense that someone specializing in killing the undead would survive. Make it work in your background story.

@Hotaru of the Society, Well you would still be a paladin just without the divine bonuses. It kinda nerfs the paladin but might be very interesting to see what develops. This will likely be an explicit game with an undertone of sexual and vile happenings. Many of the NPCs have done many different things to stay alive and likely will attach themselves to the strong one way or another. Age allows confirmation that you are of age, aka 18 or older, as gender ties into the same situation.


Just helping out. Corpse Hunter PFS friendly!

That being said... 'sexual' and 'vile' used in the same sentence crosses a line for me. It's a really good warning. Thanks! I love the idea of playing a paladin cut of from their goddess, who remains faithful all the same (think Sturm. Probably one of my favorite characters, -just- because of Raistlin's acknowledgement making me realize how amazing the guy was) would be incredibly fun. But... I'd rather leave it open for people -looking- for that sort of stuff. Good luck!


Highly interested in this. Dotting, will submit full information later tonight.
stat rolls: 5d6 ⇒ (1, 2, 6, 3, 2) = 14 11
stat rolls: 5d6 ⇒ (2, 1, 1, 5, 3) = 12 10
stat rolls: 5d6 ⇒ (4, 4, 6, 4, 2) = 20 14
stat rolls: 5d6 ⇒ (4, 4, 3, 6, 2) = 19 14
stat rolls: 5d6 ⇒ (5, 2, 6, 1, 5) = 19 16
stat rolls: 5d6 ⇒ (5, 5, 5, 2, 6) = 23 16
stat rolls: 5d6 ⇒ (4, 4, 3, 4, 5) = 20 13


Thank you Hotaru for the link and the interest. This will be a dark and horror filled campaign of survival.


Dotting for interest.

Stat rolling: 5d6 ⇒ (1, 4, 6, 5, 5) = 21 16
Stat rolling: 5d6 ⇒ (2, 5, 2, 4, 5) = 18 14
Stat rolling: 5d6 ⇒ (6, 4, 3, 2, 3) = 18 13
Stat rolling: 5d6 ⇒ (1, 4, 4, 2, 2) = 13 10
Stat rolling: 5d6 ⇒ (5, 2, 6, 6, 6) = 25 18
Stat rolling: 5d6 ⇒ (4, 2, 4, 2, 3) = 15 10 (dropped)
Stat rolling: 5d6 ⇒ (2, 2, 4, 1, 5) = 14 11

16, 14, 13, 10, 18, 11

I'm thinking about making an inquisitor with the Heretic archtype.


Yowzer! Lets see what we got so far:

Golarian adventurers:
Paladin or Cleric Role:

Ser Clay, Mon'raeleth Lescari, Elven Cleric of Desna (Evangelist Archtype)
Daniel Cedric, Paladin with powers

Other Divine Role:
Void Dragon, inquisitor with the Heretic archtype.

Martial Roles:
Andoran EldonG, Ranger, corpse Hunter

Dotted:
Hardish Swift

DoubleGold

Grosk Nosepicker, Fire Champion, Cleric or Bar, or a blend of 'em...

Lady Ladile

Algar Lysandris

Gobo Horde

Liberty's Edge

Ok, I have a campaign trait to throw your way:

Herbalist: Craft alchemy becomes a class skill for you, and you gain a +2 bonus in it in any familiar natural environment.

My traits will be Devotee of the Green, Magical Knack, and Herbalist (if approved) with the drawback Family Ties.

His family is an extended one, all nature worshippers...if there's a party druid, he's likely a follower of the druid. If not, I'd like one in the extended family at least.

He's become a hunter of undead almost as a vendetta - they've permeated the sacred forest with abominations. He has become one of the family's hands in tracking them down and exterminating them!

Liberty's Edge

Egads, do I really have to play an old character?

I'm 53! :p


22


30
;)

We could change it, just depends on how the players that get accepted want to play it.


still thinking about what I want to play fyi. Race and class. The fact that I have all positive modifiers means any class that I wouldn't play if I had just one 8, means I now would play it. So my options are pretty open. There are some races I would like to play, but I have to do something creative with them.


I'm 20.

My suggestion for a campaign trait is Undead Crusader since this is an undead heavy game.


My first suggestions for campaign traits will be (needed acceptance by at least three others in the recruitment):

Survivalist:

You have always had an innate way of surviving off the land and in most situations. You are rather high strung and alert to most threats before others. Thus you have a +1 on Initiative, gain a +1 on Knowledge Geography and Survival with one of them always being a class skill for you.

Doomsayer:
You always knew that the world would come to and end some time and you did your best to let others know. Also you prepared yourself knowing that a bunker would serve you well.

You have run out of food in your bunker or have been flushed out. You start off with a massive backpack which can hold all your essentials and plenty of food which includes an Antidote Kit, a Chirurgeon's Kit, a Cleric's Kit, a Cooking kit, a few extra rations and a Spelunking Kit all at the low cost of 650 gp since you have been spending years preparing for this event. Also the massive backpack that keeps it all organized is Mastercraft increasing your strength by 3 for carrying capacity with a quick release tab to drop the bag as a swift action.

Your many hours working with merchants to get the best deal on your items has given you a knack when speaking with others, +1 bonus when using the Diplomacy skill and it is always classified as a class skill for you. Though you take a -2 when dealing with those who have seen your doomsaying words from before the apocalypse.

You even start off knowing of a few caches that are possibly still unclaimed or where one of your Doomsayer friends could still be holding out.

Massive backpack kits:

Antidote Kit
Price 100 gp; Weight 3 lbs.

This small box contains a wide variety of remedies and treatments against not only specific poisons but also their most common methods of delivery, including such things as purgatives to eliminate ingested toxins. It grants a +3 circumstance bonus on Heal checks made to treat poison. An antidote kit is exhausted after 10 uses.

Kit, Chirurgeon's

Price 400 gp; Weight 4 lbs.

This sturdy leather case straps to the waist or thigh, or can be slung over a shoulder. It consists of a leather pouch, a healer's kit, a bottle of strong brandy, a potion of cure light wounds, a vial of smelling salts, and 2 doses each of alchemist's kindness, antiplague, antitoxin, bloodblock, and soothe syrup.

Kit, Cleric's

Price 16 gp; Weight 32 lbs.

This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.

Kit, Cooking

Price 3 gp; Weight 16 lbs.

This kit contains an iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron tripod for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings. You can attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot for easy storage and transport.

Kit, Spelunking

Price 174 gp; Weight 32 lbs.

This kit holds equipment for exploring underground, consisting of a lantern with 4 flasks of oil, a hammer and 8 pitons, 100 feet of silk rope, a grappling hook, and a climber's kit.

A few extra rations of 30.

Included above:
Kit, Mess

Price 2 sp; Weight 1 lb.

This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.

Kit, Healer's

Price 50 gp; Weight 1 lb.

This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. A healer's kit is exhausted after 10 uses.

Kit, Climber's

Price 80 gp; Weight 5 lbs.

These crampons, pitons, ropes, and other tools give you a +2 circumstance bonus on Climb checks.

______________

Please explain why Herbalist would be a good campaign trait, give me some fluff and background to it.

Herbalist: Craft alchemy becomes a class skill for you, and you gain a +2 bonus in it in any familiar natural environment.
______________

I could see how this would as a campaign trait, one who focuses on killing undead would have better chance at survival. Anyone oppose it?

Undead Crusader
You have dedicated your life to eradicating the scourge of the undead from the world. You have spent countless hours studying the different types of undead and have trained endlessly to learn the best ways to defeat them. If any undead creatures come out of tombs, you'll be ready for them!

Benefit(s): You gain a +1 trait bonus on damage rolls against undead creatures. In addition, you gain a +1 trait bonus on Knowledge (religion) checks, and that skill is always a class skill for you.

____________


I was actually gonna ask about that same traits :P lol


Finished Hardish's backstory and numbers crunch now.

Short description
-Hardish is an escapee from the cult of the Dark One, he was intended to be a sacrifice to the Dark One, but he was able to escape through some mysterious means. He begged for freedom and claimed that he would give anything. Unbeknownst to him, a demon was listening and struck that deal with the near crazed Hardish. With the demon possessing his body, Hardish was able to escape sacrifice. The demon cast a spell that created a massive explosion in the antechamber where the sacrificial altar lay.
Short personality
-Hardish is traumatized from his experienced with the cultists, so he is slow to trust. He has a freedom complex and refuses to be contained or held down, even preferring to sleep outside despite the risk it entails. He has some bizarre behaviours and ticks, but he seems blissfully unaware of them somehow.
Quirks and flaws
-Sleepwalking, Sleeptalking, occasionally speaks with a gravelly voice in an unknown language, objects around him sometimes move of their own accord (signs of a suppressed demon possession)
Background story
-Please see character sheet
What type of abilities you have gained and some examples of abilities to grow into.
-Demon themed abilities, and a freedom complex. At present, Hardish has only the ability to intentionally move objects with his mind with great concentration (mage hand). He recalls once being able to run incredibly fast and to summon an explosion of negative energy by cutting his hand. Perhaps more abilities will surface as the demonic possession inside him takes deeper root.
At least one 'plot hook' for me to use for a side quest involving your character
-Hardish is likely being hunted by anyone who survived the negative energy explosion on the day of the Red Harvest. He was chosen to be a sacrifice to the Dark One and the ritual was left incomplete. Hardish is also an obsessive freedom fighter, he cannot stand to see anyone captured for any reason and will take efforts to free them.
One to two followers
-One dusky skinned girl, a virgin saved from sacrifice on the day of the Red Harvest. Hardish does not know why she seems so scared of him at times, but she has said that when he goes to sleep, its like he becomes someone else. The young girl has shown the ability to protect herself from the hoards of undead by putting up a force-field around herself that repels the creatures.


Still lurking, but wanted to mention that there was some initial miscommunication in that I'm actually already playing in a Walking Dead-style game on the forums! Since that's the case, I'm not submitting a character at this time but I might throw my hat into the ring if GM Wolf doesn't end up with as many applicants as he's looking for.

Liberty's Edge

I may not take Herbalist even if it is accepted...I do get all craft skills already...and I think I'll be taking Heart of the Fields. Here he is (incomplete) as a standard ranger:

Savaric:

SAVARIC FEVERSHAM
CR 1
XP 400
Male middle-aged human ranger 2
None Medium humanoid (human)
Init +4; Senses Perception +8
DEFENSE
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 22 (2d10+2)
Fort +4, Ref +7, Will +3

OFFENSE
Speed 30 ft.
Ranged masterwork longbow (composite/strength rating+2) +7 (1d8+2/x3), within 30 ft. +8 (1d8+3)
Melee masterwork bardiche (two handed) +5 ((two handed) 1d10+3/19-20)
Melee longsword +4 (1d8+2/19-20)
Melee handaxe +4 (1d6+2/x3)
Melee dagger +4 (1d4+2/19-20)
Ranged dagger (thrown) +6 (1d4+3/19-20), within 30 ft. +7 (1d4+3)
Special Attacks Favored Enemy (Undead) +2, STATISTICS
Str 14, Dex 18, Con 12, Int 16, Wis 17, Cha 12
Base Atk +2; CMB +4; CMD 18
Feats Deadly Aim, Point-Blank Shot, Rapid Shot
Skills Acrobatics +4, Appraise +3, Bluff +1, Climb +5, Craft (Alchemy) +9, Craft (Untrained) +3, Craft (Weapons) +8, Diplomacy +1, Disguise +1, Escape Artist +3, Fly +3, Handle Animal +5, Heal +8, Intimidate +1, Knowledge (Nature) +8, Knowledge (Religion) +4, Perception +8, Perform (Untrained) +1, Ride +7, Sense Motive +3, Spellcraft +7, Stealth +8, Survival +8, Survival (Follow or identify tracks) +9, Swim +5
Languages Common, Elven
SQ bonus feat, heart of the fields (craft (alchemy)), track +1, weapon and armor proficiency, wild empathy +3,
Gear masterwork chain shirt; masterwork bardiche; longsword; handaxe; dagger (x2); Masterwork Longbow (Composite/Strength Rating+2) ;
SPECIAL ABILITIES
Bonus Feat Humans select one extra feat at 1st level.
Devotee of the Green (Knowledge (Nature)) Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (Geography) and Knowledge (Nature) checks, and Knowledge (Nature) is always a class skill for you.
Favored Enemy (Undead) (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against undead. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.
Heart of the Fields (Craft (Alchemy)) Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces the skilled racial trait.
Magical Knack (Ranger) You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Your caster level in Ranger gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.
Track (Ex) You gain +1 to Survival checks made to follow tracks.
Weapon and Armor Proficiency A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Wild Empathy (Ex) You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+3 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.

With good skills in Craft alchemy and Craft weapons, can I get a discount?

PS: this is 1 level of aging. I'm fine with that. Undead Crusader would work beautifully. I may want to leave him a standard ranger with that trait - the only thing I'd really miss is the skills.

I really want to learn the elven archery alchemy. ;)


Looking good Harrish. ;)

Sounds good Lady Ladile.

EldonG, Salvaric looks to be coming along nicely.


looking to be an armored hulk barbarian if it is allowed. Writing him up now.

Liberty's Edge

I may drop Devotee of the Green - it was meant to give Kn. nature back, but I'll have that. I meant spells, up above. Corpse Hunter gets a few spells for undead hunting, but isn't much, otherwise.


Campaign Trait: Desperate Survivor: once per 24 hours add +3 to any skill check, saving throw, or attack & damage. Afterward the desperation costs you, take a -1 to all skill checks, saving throws, attack and damage rolls for 24 hours. Once it wears off, it is usable again. This increase to +4 and -2 at level 10. And then to +5 and -3 at level 20.


DoubleGold give me some more background to the trait. How long does the bonus last, how long does the penalty last?

I have no issues with you being a barbarian. Is there an archetype for it to be armored?


yeah. the archtype is armored hulk, I can wear heavy armor instead of medium at the cost of fast movement and other stuff. I lose the disable device ability.

The trait is obvious. The bonus lasts one round, while the penalty lasts for 24 hours. You are so desperate, you use up your energy and resources in order to accomplish the task.


Golarian adventurers:

Paladin or Cleric Role:

Ser Clay, Mon'raeleth Lescari, Elven Cleric of Desna (Evangelist Archtype)
Daniel Cedric, Paladin with powers


Other Divine Role:

Void Dragon, inquisitor with the Heretic archtype.

Martial/Other Roles:

Andoran EldonG, Ranger, corpse Hunter
DoubleGold, Armored Barbarian

Dotted:

Hardish Swift

Grosk Nosepicker, Fire Champion, Cleric or Bar, or a blend of 'em...

Lady Ladile

Algar Lysandris

Gobo Horde


______________________
2 Days to go and still not that many applicants.

Lady Ladile go ahead and make a character, right now we only have 4 or 5 characters in development right now.

Everybody please check in let's see if we can start connecting characters at least to one degree or another. Heard of that character, follower is family to the follower of another character, held out in the fight for Oak Fort and was one of the few survivors that led them out of there safely. Etc.


Campaign Trait: Desperate Survivor:
You are so desperate, you use up your energy and resources in order to accomplish the task at a determent to your continued ability to go on.

Once per 24 hours, or until rested for at least 8 hours, add +5 to any skill check, saving throw, or +3 to attack & damage for one round. Afterward the desperation costs you, take a -1 to all skill checks, saving throws, attack and damage rolls for 24 hours. Once the penalty wears off, it is usable again. This increase to +10/+5 and -2 at level 10. And then to +15/+10 and -3 at level 20.

How does that sound DoubleGold? I thought it should power up a bit more and even if you rested once in the day your trait would only be able to be used twice a day at most.


This is Void Dragon's character checking in. I'm still working on the follower of Lucas, but everything else should be up.


Dear GM Wolf:
anything else that I need to do to move past the dotted stage into full consideration?


Right, sorry Hardish, I simply overlooked your submission, weird it must have been a late night when I looked it over for I remember it, anyways it looks good!

Golarian adventurers:

Paladin or Cleric Role:

Ser Clay, Mon'raeleth Lescari, Elven Cleric of Desna (Evangelist Archtype)
Daniel Cedric, Paladin with powers

Other Divine Role:

Void Dragon, Lucas Frigidum, inquisitor with the Heretic archtype.


Other Roles:

Andoran EldonG, SAVARIC FEVERSHAM, Ranger, corpse Hunter
DoubleGold, Armored Barbarian
Hardish Swift, Rogue

Dotted:

Grosk Nosepicker, Fire Champion, Cleric or Bar, or a blend of 'em...

Lady Ladile

Algar Lysandris

Gobo Horde

EldonG, yes you may change the feat.


I like it, now time to finish my character.


I know this may seem silly, but is chosen child trait allowed? it increases gp by 900.

Liberty's Edge

Got it partially figured out...taking Adopted (elf) and an elven trait...still not sure whitch - maybe Seeker of the Light...

That'll give me an excuse to have Alchemical Archery. ;)

Where does the campaign start?


Not unless you can really sell it to me in your background story. You should be happy with the 1,500 gp starting amount. I see most campaigns starting with 50 gp. Though it would make more sense to be prepared.

Oh I would like to start an NPC with one of you as your follower so the sooner you get me some ideas the sooner I can create the NPC. Also I can create the followers stats and crunch if you don't want to, let me know ASAP, otherwise it is all on you! ;)

I was going to start the campaign to the opposite direction of Magnimar from Sandpoint.

Liberty's Edge

Savaric's Story:
Savaric was a young child when he lost his parents.

It was storming out, and the young family sought refuge from the storm. There was an ancient ruin in the forest, not too far from the ruin, so they headed there. They were on their way to start a new life.

Ironic, that. The ruins were haunted by corporeal undead, and Savaric still sometimes has nightmares of watching his parents get butchered. He'd crawled into a spot so tight they couldn't get to him.

It was two days later that he was rescued by elves and a dryad, and they became his new family. Elves age slowly, and dryads, not at all from a human viewpoint, so Savaric is still younger than the other children, though he's hardly young for a human. When the undead started filtering in in ever-increasing numbers, he reacted much faster than his new family did - most of them were harvesters, more than anything else, after all, but Savaric learned from the warriors, and set off to find out what would bring an end to this terrible infestation.

His 'follower' is his adoptive sister - still very young for an elf, and adventurous, and likely to get him in trouble. Family ties, you know!

There - edited, added his follower...what stats for the follower? NPC classes, or PC?


do you care if we multi-class down the road? I plan on going barbarian-fighter.

1 to 50 of 157 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / The Transverse: Golarion and the Walking Dead All Messageboards

Want to post a reply? Sign in.