Wild Spirit |
3 people marked this as a favorite. |
I can't wait for the mermaid and centaur playable race options. Could we also get a way to change your biological ancestry to one of those (be it through an elixir or a ritual)?
Ariel got a magic potion to give her legs, perhaps we could have an elixir that does the opposite? (In a way that is lasting, unlike in the movie!)
Wild Spirit |
2 people marked this as a favorite. |
I'd be down for it, but it's really up to Paizo's stance on polymorphing. They've done some interesting things with it in the conceptual arena, but it feels like they're very... careful, when it comes to implementing them mechanically.
No Polymorphs! Bad Polymorphs, shoo! Shoo!
Polymorphs are anything BUT lasting. I am sorry, but transforming for 1 min/level feels closer to a costume, than a character transformation.
I want to stay human/mermaid forever and ever and ever!
1of1 |
1 person marked this as a favorite. |
As I said, mechanically careful. It isn't very exciting, is it?
Unfortunately, filling a similar space tends to lead to splash damage.
I had a player ask me if her witch could use spell research to make a spell that "aimed" the Reincarnate spell. I thought it was cool, and it wasn't that far off from the spell Reincarnate Spy, so I gave her the go ahead.
A bit morbid, but those poor, unfortunate souls might be up to helping advance our understanding of magic. I'm sure it's perfectly safe.
Wild Spirit |
1 person marked this as a favorite. |
As I said, mechanically careful. It isn't very exciting, is it?
Unfortunately, filling a similar space tends to lead to splash damage.I had a player ask me if her witch could use spell research to make a spell that "aimed" the Reincarnate spell. I thought it was cool, and it wasn't that far off from the spell Reincarnate Spy, so I gave her the go ahead.
A bit morbid, but those poor, unfortunate souls might be up to helping advance our understanding of magic. I'm sure it's perfectly safe.
I used Reincarnate Spy a lot in PF1. It didn't feel right to kill people just to revive them story-wise. My character went through a 'burn out' phase because of that. I am hoping things get better for her in PF2.
Talek & Luna |
1of1 wrote:I'd be down for it, but it's really up to Paizo's stance on polymorphing. They've done some interesting things with it in the conceptual arena, but it feels like they're very... careful, when it comes to implementing them mechanically.No Polymorphs! Bad Polymorphs, shoo! Shoo!
Polymorphs are anything BUT lasting. I am sorry, but transforming for 1 min/level feels closer to a costume, than a character transformation.
I want to stay human/mermaid forever and ever and ever!
I could see the polymorph lasting until a condition like dispel magic or a being hit with a bucket of salt water were met. LOL
The Mad Comrade |
Wild Spirit wrote:I could see the polymorph lasting until a condition like dispel magic or a being hit with a bucket of salt water were met. LOL1of1 wrote:I'd be down for it, but it's really up to Paizo's stance on polymorphing. They've done some interesting things with it in the conceptual arena, but it feels like they're very... careful, when it comes to implementing them mechanically.No Polymorphs! Bad Polymorphs, shoo! Shoo!
Polymorphs are anything BUT lasting. I am sorry, but transforming for 1 min/level feels closer to a costume, than a character transformation.
I want to stay human/mermaid forever and ever and ever!
Similar to a 'fairy tale' curse. Traditional curses have a built-in removal clause that requires no magic. ;)
Ambrosia Slaad |
3 people marked this as a favorite. |
The first thing I intend to do after reading the official playtest in August is start building PF2E Races/Ancestries of my PF1E favorites. One of those is the gillfolk (gillmen). I hadn't really thought about merfolk, but mechanically they wouldn't be too different from gillfolk. PF2E Centaurs shouldn't be too difficult to do either.
Kalindlara Contributor |
6 people marked this as a favorite. |
I'd be surprised and disappointed if merfolk weren't in the Bestiary... and since it's rumored to be twice the normal size, they should be able to spare us a few pages for ancestry feats and such. ^_^
As for centaur, I'd be extremely in favor of making them (along with gnoll) a valid monster ancestry. They're a classic ancestral fantasy archetype, and it'd be nice to get to play one properly. (Though I did find a late-era PF1 option that worked well enough.)
ElSilverWind |
1 person marked this as a favorite. |
New Playable Race in Pathfinder 3rd Edition!
Now Introducing . . . Half-MerFolk, along with the new Half-Merfolk Oracle Iconic, Bubbles!”
“Ugh can’t we just kill the sacred cow and let us play Full-Merfolk?”
“Worst Decision Ever! Not even Half-Merfolks will be allowed at my table!”
“What next? Half-Merfolk Paladins?!”
“Oracle Bias!”
Meophist |
Something I thought about was how humans, oddly enough, are the second biggest ancestry in core, and that feels kinda weird as they're typically supposed to be more average? (Okay, by height, they're fourth after half-orc, elves, and half-elves, although if somebody wants to play a larger race, the latter two likely won't really be what's desired).
In any case, having centaurs can help with more diversity.
Karasuma Tazou |
*walks up to Orville, hands him some paperwork from a well-crafted briefcase, and nods politely.*
"I am Karasuma Tazou. On behalf of hard-working and victimized tengu everywhere, here is a notice of suit for slander and libel. We'll see you in court in a few years. Have a nice day."
Rysky |
I'd be surprised and disappointed if merfolk weren't in the Bestiary... and since it's rumored to be twice the normal size, they should be able to spare us a few pages for ancestry feats and such. ^_^
As for centaur, I'd be extremely in favor of making them (along with gnoll) a valid monster ancestry. They're a classic ancestral fantasy archetype, and it'd be nice to get to play one properly. (Though I did find a late-era PF1 option that worked well enough.)
Yay! Merfolk!
Yay! Fluffies!
Megistone |
New Playable Race in Pathfinder 3rd Edition!
Now Introducing . . . Half-MerFolk, along with the new Half-Merfolk Oracle Iconic, Bubbles!”
“Ugh can’t we just kill the sacred cow and let us play Full-Merfolk?”
“Worst Decision Ever! Not even Half-Merfolks will be allowed at my table!”
“What next? Half-Merfolk Paladins?!”
“Oracle Bias!”
Give this man a medal!
Orville Redenbacher |
*walks up to Orville, hands him some paperwork from a well-crafted briefcase, and nods politely.*
"I am Karasuma Tazou. On behalf of hard-working and victimized tengu everywhere, here is a notice of suit for slander and libel. We'll see you in court in a few years. Have a nice day."
** spoiler omitted **
allright...fine, you furbyies play hardball. Welcome to PF2 Bestiary 7
The Mad Comrade |
1 person marked this as a favorite. |
Weather Report wrote:Maybe for a Disney expansion/campaign setting book.I will only accept this book if they remember to include Square Enix in the decision-making process.
To paraphrase a line:
"By the time the community finds out what happened, we'll all look like last week's leftovers."
The Sideromancer |
3 people marked this as a favorite. |
A weird thing about PF merfolk: the picture in the ARG and the deep merfolk in B5 have eel-like tails. This actually implies a completely different evolution than the standard depiction. Most times you will see a picture of a merfolk, the fins on the tail are horizontal (likely owing to the original sightings being confused sailors encountering aquatic mammals like manatees). There is no evolutionary reason why all the tail muscles would rotate 90 degrees, and the intermediary stages would not be the best thing either (and if the aboleths or whoever performed magical fusion, why go through the effort for something pointless?). If merfolk are of fish descent, we would expect vertical tailfins like actual fish. Even if they would be lying on the seabed frequently, we would expect vertical but asymmetric tailfins like these guys have. The only reason to have horizontal flukes is if they evolved from legs (which would be built to move vertically because it's required for walking).
Maybe if we get merfolk as a core ancestry, we'll get more details on the distinction between the eel-tailed ones that have always lived in the water, and the ones whose ancestors got far enough inland to produce feet before returning.
Dale McCoy Jr Jon Brazer Enterprises |
I can't wait for the mermaid and centaur playable race options. Could we also get a way to change your biological ancestry to one of those (be it through an elixir or a ritual)?
Considering that we created the Book of Heroic Races: Advanced Compendium with merfolk as a playable race, it would not be a bad idea to watch JonBrazer.com for the month or so after the playtest goes live. Just saying.
Wild Spirit |
2 people marked this as a favorite. |
Amphibious special quality/racial feature ... maybe they choose gender when the need or moods suits them after certain amphibians IRL. :P
I would rather keep such abilities in the realms of Elixirs, Rituals and Potions which are available to everyone and not just members of the "lucky race".
*shakes fist at 5e elves*
The Mad Comrade |
1 person marked this as a favorite. |
The Mad Comrade wrote:Amphibious special quality/racial feature ... maybe they choose gender when the need or moods suits them after certain amphibians IRL. :PI would rather keep such abilities in the realms of Elixirs, Rituals and Potions which are available to everyone and not just members of the "lucky race".
*shakes fist at 5e elves*
So long as the effect is instantaneous, should be good to go.
Wermut |
I was wondering about mixed ancestries as well, maybe not for the CRB but doesn't the term "ancestry" implicate some possible mixing? (Which seems pretty usual looking at all the optimized sorcerer builds, with two race unrelated bloodlines and some eldritch heritage for good measurement.)
You could choose one ancestry and gain another as an "Archetype" to add additional ancestry feats. That wouldn't work for Tengu, Kitsune and so on or all the other full blown races.
But again some races make this idea intriuging like Drow (as an option for Elves and Half-Elves), Aasimar (Gnome, with some Elysian Ancestry would be very nice and flavorful), Dhampir, Tiefling and so on.
Wild Spirit |
I was wondering about mixed ancestries as well, maybe not for the CRB but doesn't the term "ancestry" implicate some possible mixing? (Which seems pretty usual looking at all the optimized sorcerer builds, with two race unrelated bloodlines and some eldritch heritage for good measurement.)
You could choose one ancestry and gain another as an "Archetype" to add additional ancestry feats. That wouldn't work for Tengu, Kitsune and so on or all the other full blown races.
But again some races make this idea intriuging like Drow (as an option for Elves and Half-Elves), Aasimar (Gnome, with some Elysian Ancestry would be very nice and flavorful), Dhampir, Tiefling and so on.
According to the twitch.tv interview, we learned and inherited ancestry feats will be separate (you can play a dwarf raise by elven parents for example).
That's why I feel like giving us an "Elixir of Ancestry Change" is something Paizo could do to make me very happy
(or at the very least an "Elixir of Fins/Hooves/Legs" ^_^ ).
Talek & Luna |
Talek & Luna wrote:Similar to a 'fairy tale' curse. Traditional curses have a built-in removal clause that requires no magic. ;)Wild Spirit wrote:I could see the polymorph lasting until a condition like dispel magic or a being hit with a bucket of salt water were met. LOL1of1 wrote:I'd be down for it, but it's really up to Paizo's stance on polymorphing. They've done some interesting things with it in the conceptual arena, but it feels like they're very... careful, when it comes to implementing them mechanically.No Polymorphs! Bad Polymorphs, shoo! Shoo!
Polymorphs are anything BUT lasting. I am sorry, but transforming for 1 min/level feels closer to a costume, than a character transformation.
I want to stay human/mermaid forever and ever and ever!
I was referring to the movie Splash were Daryl Hannah's mermaid could walk around as a human but once she was splashed or sprayed with salt water she instantly reverted to a mermaid. Eugene Levy's scientist did this to prove the existence of mermaids
Weather Report |
I was referring to the movie Splash were Daryl Hannah's mermaid could walk around as a human but once she was splashed or sprayed with salt water she instantly reverted to a mermaid. Eugene Levy's scientist did this to prove the existence of mermaids
Nice, of course Eugene Levy and John Candy (drinking beer and smoking while playing racquetball, remarkable) are the only excuse for watching that movie.
The Mad Comrade |
Talek & Luna wrote:I was referring to the movie Splash were Daryl Hannah's mermaid could walk around as a human but once she was splashed or sprayed with salt water she instantly reverted to a mermaid. Eugene Levy's scientist did this to prove the existence of mermaidsNice, of course Eugene Levy and John Candy (drinking beer and smoking while playing racquetball, remarkable) are the only excuse for watching that movie.
That movie is singularly responsible for a slew of women being named Madison.