I have a few questions about a voice of the wild bard I want to make,


Advice


So I made a thread asking how best to make a jack of all trades in combat. A lil healing a lil blasting magic and a lil melee. Completely outside of the thread once I decided I got the best answers I would get I decided a voice of the wild bard would be the simplest. Its main hook is that when I acquire a new level of spells (like when I become high enough level for lvl 2 spells) I can choose a ranger or druid spell. The first I'm gonna pick is produce flame. But I'm basing this off of a character from a video game (Zelos Wilder from Tales of Symphonia) and he uses a dagger When shown in the beginning movie and in the anime. But I'm having a hard time making it worthwhile to use a dagger. I can't use slashing grace and the damage is rather small. I was thinking about a 3 level dip into the rouge archetype knife master to get 2d8 sneak attack.This would seriously hurt my magic though and I'm not sure if using a dagger is worth all the fuss. Although evasion is a plus as I feel naked without it, especially when I plan on being a dex character. Any thoughts

Also on a side note, My main perform skill is gonna be dance so I can still fight while performing (ntm Zelos kinda dances when he fights) and was wondering if I can use song of the wild to give an animal aspect to myself. Now I'm aware it says you apply the buff to an ally but not being able to buff myself seems kinda silly.

Thx in advance for the discussion guys! :)


Im not sure what you're trying to do or where you are trying to go with the character as O don't know the video game character.

What are you goals?

Jack of all trades is the same as master of none.

So in THIS rules system you can't get "I want to do a little of everything" AND "I want to be good at it"

A dex based combat character that does a lot of damage , especially with a dagger is going to be a rogue or a swashbuckler.

skills and some magic is almost always a bard.

do you really need ranger/druid spells?

sand man bard gives you sneak attack, and lets you steal enemies spells, so you could get any spell, temporarily of a level you can cast.
technically you can steal spells from allies as well, potentially helpful if they are unconscious and the party needs the spell.

you can get a ring of evasion, you know.

Also, slayer is potentially pretty dangerous with only a dagger, but no magic per se.

They can take evasion as a talent later on in levels.

Ranger gets evasion and can potentially be effective with daggers, but is more gimped spell wise than a bard missing a few levels to knife master.

If i were me.
Id either a) build a rogue with racial/traits that gave me spells as well as taking major and minor magic talents

OR build a sandman bard, and get a ring of evasion.

I think Sandman is way closer what you are saying you are looking for, check it out. All it's missing for you is evasion, which voice of the wild bard doesn't get either (so either build can get a ring of evasion later on)


Well What my goals were is to literally do exactly what u said, do a little bit of everything but be a master of none. Zelos could heal but wasn't as potent as the pure healer character, could do melee but wasn't as effective as the main character at it, and could cast offensive spells, but wasn't as good as the pure mage character. I might also add that I've decided to not try to optimize this character to much as I think that's why I haven't enjoyed my other characters as well. I was to busy trying to make them good that eventually I wasn't doing what I actually wanted to do. Now by no means do I want this character to suck, which is why I'm asking for some advice in the first place, I just for once want to do exactly what I want. Which is everything at once! :P

Now my beef with a few of your ideas which are valid statements and valid builds. But they simply aren't what I want and heres why along with what I agree with you on.

Ranger- pros: perfect bab, and a good amount of feats and evasion.
- Cons: no attack magic, super limited healing probably more so than the bard and nothing to buff the damage with a dagger

Slayer- pros: perfect bab sneak attack for extra damage with a dagger, a plethora of talents and evasion.
-Cons no magic whatsoever which completely goes against what I was going for. No real incentive to use a dagger over say a short sword.

knife master with minor and major magic- pros: use d8s for sneak attack with daggers, great incentive to use one, evasion, and a few magical tricks.
-Cons: Minor Magic is terrible no question about it, LIMITED use of a CANTRIP sucks IMO , Major Magic requires that I get a talent I don't care for, and only allows a limited use of one spell, plus no healing.

Now I don't actually know anything about sandman but I'll check if it's legal for society then I'll look into it. Although it still sounds like there is no reason to not use a short sword over a dagger. Also I don't know what book it is in so if you could tell me that would be greatly appreciated

Now for what I see in my current Idea so it can be critiqued.

Voice of the Wild/3 lvl Knife master- Pros Ability to cast healing spells and use healing wands, Small amount of elemental attack spells pulled from the druid spell list, 2d8 sneak attack with daggers to give me a little incentive to use one over another weapon, and evasion on the side.
-Cons: Multiclassing which sucks in pathfinder, and diminished spell casting due to multi classing.

Things I plan to do to help with the multi classing issue: Be a half elf for two favored classes (even though Zelos was a human I'm willing to give a little on the race so long as it supports a flirty flamboyant personality) and take magical lineage for better caster level.

Ok that about covers it. Thoughts?

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