Jirelle the Pirate Queen - Gaining the Skill of Craft


Rules Questions and Gameplay Discussion

Grand Lodge

Greetings everyone!

I'm just posting this to see if this is possibly a typo or if it's meant to be this way.

On Jirelle's Pirate Queen Role Card, one options you have is below:

Role Card wrote:
{} You gain the skill Diplomacy ({} and Craft): Charisma +3

My question in on the bolded portion. Based on the wording, you gain craft and it's linked to your charisma dice, but following the trend of other cards, shouldn't it be tied to Intelligence? The other characters in Shackles have the craft skill linked to Intelligence is the reason why I'm asking.

Thanks in advance!


It's meant to be based on her charisma. If you need a thematic reasoning, the main use of the craft skill in S&S seems to be for checks to repair a wrecked ship. You can think of it as her using her charisma to motivate the crew to do a good job.


Alahazra can also gain Charisma based Perception and Survival (both are typically Wisdom based). Sometimes character gain unconventional Ability/Skill combinations. There is nothing in the rules against this and I'm pretty sure that the designers know what they did.


It's the same reason why Ezren has Arcane on Intelligence, and Seoni has Arcane on Charisma.

Skills are not always tied to a specific stat. It depends on the character and the skill in question.

In fact, we have one character who gains Arcane and Divine based on their Craft skill! (Damien)!


Pathfinder Roleplaying Game Superscriber
Du Nord wrote:


My question in on the bolded portion. Based on the wording, you gain craft and it's linked to your charisma dice, but following the trend of other cards, shouldn't it be tied to Intelligence? The other characters in Shackles have the craft skill linked to Intelligence is the reason why I'm asking.

To expound on that, there's precedent for skills deriving different types of dice. In RoTR, Arcane was Intelligence for Ezren, but Charisma for Lem and Selioni. In Skulls and Shackles, Melee can be Strength for Valeros, or Dexterity for Lem or Jirelle.


There's also Vika, from the Fighter class deck, who has Craft based on Strength. This makes thematic sense for a black smithing character. Don't know if the rpg is so flexible like this but PACG doesn't have sub skills per se and so there's lots of flexibility in the design space.

Grand Lodge

Thank you everyone for your quick responses. I mostly have a RPG side background, but I've been playing RoTR mainly and just getting into Shackles. I was just looking over Jirelle's role cards a little, planning for the future.

The Divine and Arcane skills make sense for them switching to a different stat, since that's how the RPG is basically set up and the same logic goes for Strength and Dexterity for Attacks. I didn't realize that Vika had a craft based on Strength, so I'll roll with it.

CSouth, I do like your viewpoint on it though.

Once again, thanks everyone!


When playing the Card Game, try to get your mind off of the 'standardly derived subskills' that the RPG uses. In PACG, there is no such thing as a subskill; there are only skills, skills that use another skill's die, and skills that use a d4.

This is especially true and a deviation of normal RPG thoughts if a skill isn't specifically listed on a character card as using another skill's die; the skill ALWAYS uses a d4 unless something says otherwise.

A character making a Melee Skill Check cannot use their Strength die unless they specifically have something that says they have the Melee skill and it uses the Strength die.

So trying to fit everything with an RPG viewpoint for certain things can make the game more complicated to you. Some of the things from the RPG made it in, but a few had to be streamlined to turn it into a card game.

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