Neal Litherland |
A month or so ago I put together a blog post about 5 common rules Pathfinder players keep forgetting. The response both on these boards and on others was overwhelming, and there were tons of people listing rules that didn't make it onto the list. I took notes, and now here are 6 MORE rules that players tend to forget. If you have some that you'd like to see included then by all means leave a comment on the blog or a response here, and I'll be taking more notes.
Neal Litherland |
One thing, you can Overrun as part of a charge as well, not just Bull Rush.
EDIT: And sorry, yes overall the blog was excellent. Thank you it.
Thanks for pointing that out, edit has been made!
Also, thanks for the kind words all. I've picked up a lot of negative commentary over the past few months, so it's nice to know there are players who are enjoying what I'm trying to do.
137ben |
One of the best things that Pathfinder introduced starting with the Advanced Player's Guide was the idea of class archetypes.
The APG did not introduce the idea. 3.5 had "alternate class features", which are identical to pathfinder 'archetypes' in all but name. All that happened in the APG was that they changed the name.
I agree that taking multiple archetypes is an option many players forget, and I like how you explained it, but spreading misinformation in an article that is supposed to debunk other misinformation probably isn't a good idea:)
Incidentally, the same rules applied to taking multiple ACFs in 3.5, and I still see players get confused about it and think they can't take more than one. It's been a rule that a lot of people forget and/or misunderstand for quite awhile.
Weslocke |
Quote:One of the best things that Pathfinder introduced starting with the Advanced Player's Guide was the idea of class archetypes.The APG did not introduce the idea. 3.5 had "alternate class features", which are identical to pathfinder 'archetypes' in all but name. All that happened in the APG was that they changed the name.
I agree that taking multiple archetypes is an option many players forget, and I like how you explained it, but spreading misinformation in an article that is supposed to debunk other misinformation probably isn't a good idea:)
Incidentally, the same rules applied to taking multiple ACFs in 3.5, and I still see players get confused about it and think they can't take more than one. It's been a rule that a lot of people forget and/or misunderstand for quite awhile.
And Second Edition had Kits for each class just like the 3.5 Alternate Class Features and current PF archetypes.
Neal Litherland |
137ben wrote:And Second Edition had Kits for each class just like the 3.5 Alternate Class Features and current PF archetypes.Quote:One of the best things that Pathfinder introduced starting with the Advanced Player's Guide was the idea of class archetypes.The APG did not introduce the idea. 3.5 had "alternate class features", which are identical to pathfinder 'archetypes' in all but name. All that happened in the APG was that they changed the name.
I agree that taking multiple archetypes is an option many players forget, and I like how you explained it, but spreading misinformation in an article that is supposed to debunk other misinformation probably isn't a good idea:)
Incidentally, the same rules applied to taking multiple ACFs in 3.5, and I still see players get confused about it and think they can't take more than one. It's been a rule that a lot of people forget and/or misunderstand for quite awhile.
For clarity that sentence doesn't mean "no one every did this before Pathfinder," what it means is "Starting with the APG archetypes were introduced to Pathfinder," since until that point there were no archetypes specifically for PF games.
Yes, other games did it before. But we had no core ones before the APG for this game.