Omians |
Been working on a new Character to bring in after a mishap with a confusion spell and a pally and a witch (( mine)) lead too both attacking each other and getting crit confirms against each other and using crit cards, staff vs greatsword lol. Its in a ROTRL game at the Seven Sawmill
Anyway, im working on the new Arcanist and have him a worshipper of Nethys
Was thinking of having him lawful evil and ether have a Ring or a slotless undetectable alingment item and give him a
" I want to rule the world and change it for the better, everything and eveyone is expendable to that goal" personality.
The rest of the group consists of a Neutral good cleric of sarenrae, a Lawfull netral Monk (( acts dickish)), and a Paladin of Gorium. (( shouldn't exist really))
________
Question: Anyone have any suggestions on how i can keep my Arcanist's alignment hidden? LE can play by the rules and law and work them to his favor and i i wouldnt be killing senslessly.
Ive got a bit of a background working up if anyone is interested to read it
Edit: forgive errors please, kinda annoying to type this up from a phone heh
Issac Daneil |
The Gorum Paladin can't exist indeed. As for hiding from him; my advice is don't hide too long. Work you way into the other characters appreciating you, then allow the discover of you evil nature to come up, but not the WHY of your evil. The cleric's faith demands to try and redeam you, and your alignment is similar to the monk.
If the paladin gets upity, call into question the validity of his 'claim' to being a gorumite, and yet also a paladin. He would be urged to fight you, and yet can't without it being dishonorable.
Kysune |
1 level dip in Infilitrator Inquisitor. Each day when you prepare your spells, choose an alignment and detect as that as if you had used misdirection, replaces stern gaze.
Inquisitor has that lawful side for flavor if you choose and the infiltrator archetype fits well with what you're wanting to do. It's a 1 level dip, but no one but the GM has to know and everyone will just think you're a lawful good alchemist with whatever backstory you choose to reveal, or max out bluff and just feed them false backstory junk if they ever ask about your past. :)
Secane |
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Not sure what level you are at now, but do remember that low level characters can't be detected by detect evil, unless your a cleric or similar class that have an evil aura class feature.
By the time you hit Lv 5+, you should be able to throw up a misdirection spell most of time to help avoid being discovered by detect evil.
(!) Note, Nethys is true neutral... so... LE might not fit your character? I would suggest being a LE worshiper of Abadar, with a emphasis on civilization + power.
For the LE part, be honest about your reasons, you can sound power hungry, whine about the goodness of the paladin, etc and make yourself sound more neutral then evil. (While still doing evil things to justify the LE alignment.)
Tacticslion |
2 people marked this as a favorite. |
Secane and the others have the right of it.
Here's my advice, however: don't do it.
Make him lawful neutral: hard and exceedingly pragmatic, but not so callous as to truly be evil. He doesn't care about others, really, but, being not evil means the paladin has no grounds to go against him, and it eliminates potential problems.
Now, if your group prefers that kind of thing, okay, but really: a paladin of Gorum? No: that's just (literally) looking for a fight. This will end in tears or character death (and possibly a fallen paladin) unless you guys consciously attempt to megagame reasons for the paladin not to fight your character, and then look for ways in-character to avoid fighting.
I'd rather not see a game disrupted just because.
Otherwise, sounds like a cool concept.
Omians |
well i doubt i could get the Monk to appreciate the guy, the player runs all his Characters as himself and which is Dickish with an ego, he does Rollplay instead of Roleplay mostly
and maybe i could just have them discover it
his background i was going to have him be an associate of a couple orders,
hes on a quest to gain power to achieve his goal, hes from Numeria but didnt want to stay and be part of the Technic League and deal with Giant Robot scorpions and radioactive mutants
(( iron god series))
another choice was to try Riddleport but his associate from the Order of Cyphers had told him of issues with Drow
(( second Darkness)
so instead he ended up going to Magnimar and see if he could learn from the thought to be Dead Runelords as that route could of lead to less distractions to researching ways to great power
Not sure what level you are at now, but do remember that low level characters can't be detected by detect evil, unless your a cleric or similar class that have an evil aura class feature.
By the time you hit Lv 5+, you should be able to throw up a misdirection spell most of time to help avoid being discovered by detect evil.
(!) Note, Nethys is true neutral... so... LE might not fit your character? I would suggest being a LE worshiper of Abadar, with a emphasis on civilization + power.
For the LE part, be honest about your reasons, you can sound power hungry, whine about the goodness of the paladin, etc and make yourself sound more neutral then evil. (While still doing evil things to justify the LE alignment.)
we are level 5 and i think an item for undetectable would be easier to have since its cheaper and lasts all day
and yes i know he is True N but his followers can be on both sides of the spectrum, my guy wants what he thinks is best for the world and will do what it takes to make it happen
" He is a god of magic torn between destroying the world with one hand and saving it with the other." im sure there are magic users that would be evil and focus on the destroying part
1 level dip in Infilitrator Inquisitor. Each day when you prepare your spells, choose an alignment and detect as that as if you had used misdirection, replaces stern gaze.
Inquisitor has that lawful side for flavor if you choose and the infiltrator archetype fits well with what you're wanting to do. It's a 1 level dip, but no one but the GM has to know and everyone will just think you're a lawful good alchemist with whatever backstory you choose to reveal, or max out bluff and just feed them false backstory junk if they ever ask about your past. :)
i was thinking of prestige classing into evangelist actually
since it does say " Within one step of chosen deity."
Magda Luckbender |
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Dip one level as a Cleric of Nethys. This gives the Aura class feature such that your alignment always matches your deity. Technically a cleric of Nethys must be within 1 alignment notch, but given Nethys' particular faith I suspect most GMs would allow a LE Arcanist to also be a Priest of nethys. Casting spells seems much more important to Nethys than silly ethical issues.
Usually this gets awkward when a neutral PC worships an evil deity, and therefore radiates evil to a paladin. I've seen this come up quite a few times.
It's a clever disguise for an evil PC to worship a Neutral god to forever stop radiating evil, despite their personal actions or alignment. Nethys seems the go-to deity for an arcanist.
Omians |
Secane and the others have the right of it.
Here's my advice, however: don't do it.
Make him lawful neutral: hard and exceedingly pragmatic, but not so callous as to truly be evil. He doesn't care about others, really, but, being not evil means the paladin has no grounds to go against him, and it eliminates potential problems.
Now, if your group prefers that kind of thing, okay, but really: a paladin of Gorum? No: that's just (literally) looking for a fight. This will end in tears or character death (and possibly a fallen paladin) unless you guys consciously attempt to megagame reasons for the paladin not to fight your character, and then look for ways in-character to avoid fighting.
I'd rather not see a game disrupted just because.
Otherwise, sounds like a cool concept.
he doesn't seem to follow the teaching to much i don't think
he said that if you have disfavor with Gorum your armor will start to rust and that sorta all ive really heard him talk about
Omians |
Hummm... I never quite see LE as a destroy the world sort, that's more a NE thing (which does fit a worshiper of Nethys.)
LE always sounds more like a control or rule the world type.
im not saying my guy would destroy the world, just saying that side of Nethys could attract the evil kinds of pleople
Sort of sounds like you may be doing this to jerk around a player that you consider a jerk.
Make sure your reasons are sound before doing this. Adding more bad behavior at the gaming table seldom works out well.
no the pally isnt the jerk
im just trying to play a hide among the crowd kinda thing
Omians |
Huh. Okay. Well, to each group, their own! Here's hoping it works out and you have a good time. :)
ya hes more of a " classic pally.. but in gorums name!"
the Cleric does the role of a Redeemer very well though for sarenrae
some stuff about finding a Goblin baby in Thistletop and tryed to find it a good home during the 3 month in game break
Arachnofiend |
Lawful Evil is an easy alignment to fit into an otherwise good party. If Desna can cooperate with Asmodeus to seal Rovagug then your Paladin should be able to cooperate with you for the greater good (assuming you remain pragmatic and make yourself beneficial to the party).
As for your Paladin, if he's sticking with the Lawful Good alignment then I'd find his loyalties to Gorum to be... questionable. Gorum is pretty counter to the Paladin oath in a lot of ways. He might want to look towards Ragathiel if he wants to trump up the warrior aspect.
Degoon Squad |
there no laws against being evil.You want to be evil thats fine, its evil acts that get you in trouble.Here always been my ruling. And lawful evil obey the law, they just twist it to their advantage.
To me the classic Lawful evil is Scrooge at the Start of a Christmas carol. He obeys the law but would have no problem tossing a widow with 6 kids into the streets the day before Christmas if they could not pay the rent.
Omians |
there no laws against being evil.You want to be evil thats fine, its evil acts that get you in trouble.Here always been my ruling. And lawful evil obey the law, they just twist it to their advantage.
To me the classic Lawful evil is Scrooge at the Start of a Christmas carol. He obeys the law but would have no problem tossing a widow with 6 kids into the streets the day before Christmas if they could not pay the rent.
somthing like that works rather nicely, obeys the laws but twists them to his favor
but being 5th level ill gain a bit of an aura and they are gunna play that into it a bit
Fruian Thistlefoot |
So is this paladin Dickish?
There is an order of the stick on this. The halfling carries a sheet of lead and when the paladin begins to detect evil in his direction he pulls it out to block the detect spell.
First the person detecting evil has to look in your direction. It is a cone effect. Make sure to be behind him or next to a greater evil. ( might think your in the creatures aura)
Dickish paladin players are the types who refuse anyone else's role play and want to smite all evil without trying to redeem anyone. If he had some connection with your character he should be more about redeeming you then smiting you especially if your lawful evil.
Typically people avoid playing an evil character in a group of goody goods. It just helps the flow of the game and also keeps over smite happy paladin from covering thier bad role play with smiting first and not even caring to ask questions.
Fruian Thistlefoot |
Perhaps the paladin should stop being a murder hobo.
You must have proof of an evil action before you can play judge, jury, and executioner.
Murder is still murder even if they glow as evil. This isnt like demons and devils who are typically un-redeemable and not a humanoid with laws protecting them. The paladin must behave more lawfully.
Aelryinth RPG Superstar 2012 Top 16 |
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Counter argument: is the OP dickish?
because knowing there's a paladin in the group and he can't work with Evil characters, he's going ahead and making an evil character.
He knows there's going to be problems, he's even trying to find a way to circumvent it, but his 'character concept' is everything, so when it finally happens, whose fault is it going to be?
Make your character N and forget about the LE. IF he's LE, he's probably following Asmodeus on the sly, since he's out to 'save the universe' too.
==Aelryinth
Fruian Thistlefoot |
Good counter argument.
Some people really love evil characters tho. But evil is easy....being good is much harder. The hardest alignment for me to play is LG. I typically sway CG when I play good. my typical alignment tho is CN as i typically play "I do what i want damn your laws and ethics" kind of characters.
revaar |
If you detect as Evil, the Paladin shouldn't smite on sight. The issue is that he is also bound by his oath to not associate with evil beings if he can help it. You won't be killed, but you just won't be let into the party, especially if the NG Cleric agrees.
My advice:
The character idea doesn't sound like a follower of Nethys. Nethys doesn't care about who runs the world, as long as they are doing it with magic. It sounds like a follower of Abadar or Asmodeus, who want to bring order and obedience to the world. It doesn't particularly sound Evil to me either. You want to rule the world, because it would be better with you in charge. You want to make the world a better place, which is a good thing, and you are willing to be as ruthless and harsh as you have to in order to achieve your goal, which is an evil thing. That balances out to neutral.
You don't have to change a thing about your character concept to fit into this group. I would suggest changing your Deity and half of your alignment however.
Degoon Squad |
Might state one of my favorite Paladin archtype is the Half Orc Redeemer. He not trying to kill evil monsters but redeem them and bring them to the light. Which when you think about it its what all Paladins snould be doing when they run into evil .A Paladin should try to show a lawfu evil tthe errors of his ways , by deed and example. To attack him with out cause is evil initself
Aelryinth RPG Superstar 2012 Top 16 |
2 people marked this as a favorite. |
By his code the paladin cannot adventure/associate with the LE character. There's redemption, sure, but that's an NPC mechanic. Using that as an excuse to adventure alongside someone is simply chaotic thinking and out-of-game metajustifying.
You shouldn't have a paladin in a party with an evil PC unless its a one off. You're literally asking for character conflict which is going to spill over into reality.
It's a bad idea for your game. Play the LE crazy thinks-he's-worshipping Nethys guy in the NEXT game. Then the paladin can play a Cleric of Adabar who thinks civilizing the world under one ruler is a smashing idea.
==Aelryinth
Kimera757 |
Been working on a new Character to bring in after a mishap with a confusion spell and a pally and a witch (( mine)) lead too both attacking each other and getting crit confirms against each other and using crit cards, staff vs greatsword lol. Its in a ROTRL game at the Seven Sawmill
Anyway, im working on the new Arcanist and have him a worshipper of Nethys
Was thinking of having him lawful evil and ether have a Ring or a slotless undetectable alingment item and give him a
" I want to rule the world and change it for the better, everything and eveyone is expendable to that goal" personality.The rest of the group consists of a Neutral good cleric of sarenrae, a Lawfull netral Monk (( acts dickish)), and a Paladin of Gorium. (( shouldn't exist really))
________Question: Anyone have any suggestions on how i can keep my Arcanist's alignment hidden? LE can play by the rules and law and work them to his favor and i i wouldnt be killing senslessly.
Ive got a bit of a background working up if anyone is interested to read it
Edit: forgive errors please, kinda annoying to type this up from a phone heh
Mislead is your best bet. It lasts 1 hour/level, so as long as you aren't dispelled and then subject to several rounds of Detect Evil, you'll be fine.
Counter argument: is the OP dickish?
because knowing there's a paladin in the group and he can't work with Evil characters, he's going ahead and making an evil character.
I agree. What is the DM's opinion of this? If I were the DM I'd say no. (My current campaign is actually an evil one. In this case, every PC must be evil. Usually I run good/neutral campaigns, and evil PCs are not allowed instead. I don't like promoting intra-group conflict.)
Orfamay Quest |
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I agree. What is the DM's opinion of this? If I were the DM I'd say no. (My current campaign is actually an evil one. In this case, every PC must be evil. Usually I run good/neutral campaigns, and evil PCs are not allowed instead. I don't like promoting intra-group conflict.)
Agreed. Without having seen the paladin in play,.... the fact that the OP is creating a character specifically to screw with the paladin and effectively to cause interparty conflict is a huge warning sign.
To the OP -- why don't you like the campaign? And if you don't like the campaign, why not simply drop RotRL and play something else?
claudekennilol |
Counter argument: is the OP dickish?
because knowing there's a paladin in the group and he can't work with Evil characters, he's going ahead and making an evil character.
He knows there's going to be problems, he's even trying to find a way to circumvent it, but his 'character concept' is everything, so when it finally happens, whose fault is it going to be?
Make your character N and forget about the LE. IF he's LE, he's probably following Asmodeus on the sly, since he's out to 'save the universe' too.
==Aelryinth
Neither, it's the GM's fault for allowing it to happen. But it's more the paladin's fault than the OP's as just because the OP has an evil aura doesn't mean the paladin can kill him. That's unlawful and would require an alignment penalty. Should they both be in the same group? Probably not, but that's up for the GM, not up for the PC's to kill each other over.
Claxon |
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Aelryinth wrote:Neither, it's the GM's fault for allowing it to happen. But it's more the paladin's fault than the OP's as just because the OP has an evil aura doesn't mean the paladin can kill him. That's unlawful and would require an alignment penalty. Should they both be in the same group? Probably not, but that's up for the GM, not up for the PC's to kill each other over.Counter argument: is the OP dickish?
because knowing there's a paladin in the group and he can't work with Evil characters, he's going ahead and making an evil character.
He knows there's going to be problems, he's even trying to find a way to circumvent it, but his 'character concept' is everything, so when it finally happens, whose fault is it going to be?
Make your character N and forget about the LE. IF he's LE, he's probably following Asmodeus on the sly, since he's out to 'save the universe' too.
==Aelryinth
The problem isn't specifically with the paladin either. You are right that the paladin shouldn't just haul off and kill the evil character, but he should refuse to associate with him. Which means either the evil character can't be a part of the group or the paladin can't be a part of the group. In this sense, as the paladin already exists and is part of the group, it should not be expected that the evil character would be permitted to join the adventuring group, in character.
voska66 |
Good counter argument.
Some people really love evil characters tho. But evil is easy....being good is much harder. The hardest alignment for me to play is LG. I typically sway CG when I play good. my typical alignment tho is CN as i typically play "I do what i want damn your laws and ethics" kind of characters.
I actually found playing lawful evil quite challenging. After playing for a few games I found myself not really being LE but LN. I struggled with how my alignment of LE was really evil when I obey the laws and the law kind make you not evil unless the GM throws you situation where you choice is to use the law for good or evil but that rarely ever comes up in an adventure.
Dave Justus |
I don't think it really matters whether you detect as evil or not.
When it comes down to it, either you will be doing bad things, or you won't. If you aren't going to be doing bad things, play a character whose alignments matches what you are going to be doing. LN for example.
If you are going to do bad things, your character and the Paladin will have a problem, that will probably at minimum result in one character or the other having to leave the party, which has every chance of ruining the game. In any event what you do will matter regardless of what you detect as.
Redneckdevil |
2 people marked this as a favorite. |
claudekennilol wrote:The problem isn't specifically with the paladin either. You are right that the paladin shouldn't just haul off and kill the evil character, but he should refuse to associate with him. Which means either the evil character can't be a part of the group or the paladin can't be a part of the group. In this sense, as the paladin already exists and is part of the group, it should not be expected that the evil character would be permitted to join the adventuring group, in character.Aelryinth wrote:Neither, it's the GM's fault for allowing it to happen. But it's more the paladin's fault than the OP's as just because the OP has an evil aura doesn't mean the paladin can kill him. That's unlawful and would require an alignment penalty. Should they both be in the same group? Probably not, but that's up for the GM, not up for the PC's to kill each other over.Counter argument: is the OP dickish?
because knowing there's a paladin in the group and he can't work with Evil characters, he's going ahead and making an evil character.
He knows there's going to be problems, he's even trying to find a way to circumvent it, but his 'character concept' is everything, so when it finally happens, whose fault is it going to be?
Make your character N and forget about the LE. IF he's LE, he's probably following Asmodeus on the sly, since he's out to 'save the universe' too.
==Aelryinth
Very true, just like if there are already evil characters in the group someone shouldnt expect their paladin to be able to join either. Working both ways.
Fruian Thistlefoot |
@ voshka Have you ever seen the show once upon a time? Rumplestilkin is a great example of lawful evil. Makes deals that turn rather soar for the one in need of help.
A person can use the law to h arrass others to his benifit. But you still have rules or a code in which you follow.
I have become quiet fond of old rumple.
Aelryinth RPG Superstar 2012 Top 16 |
3 people marked this as a favorite. |
There is nothing in a paladin's code preventing him from associating with Chaotic characters. CG is fine. The paladin will probably wince at every breaking of laws and try to prevent them, and the CG guy will probably grumble and then keep his lawbreaking out of the paladin's sight, but in the end they both want to take the BBEG down and have common ground.
His code specifically says no associating with evil.
There's a line in the sand, and adventuring alongside a LE PC is across that line.
THE OP is basically asking how he can wreck the campaign, only how can he be clever about pulling a fast one over the paladin as long as possible.
Just, no.
And, yeah, if that paladin found out this evil guy was adventuring alongside him and taking advantage of him to further his nefarious goals, I can totally see his first reaction to be a proper smiting to give the betrayal its due.
==Aelryinth
Kimera757 |
I actually found playing lawful evil quite challenging. After playing for a few games I found myself not really being LE but LN. I struggled with how my alignment of LE was really evil when I obey the laws and the law kind make you not evil unless the GM throws you situation where you choice is to use the law for good or evil but that rarely ever comes up in an adventure.
Lawful evil characters don't have to follow the law. The name is confusing. Lawful characters have to follow a code. A lawful evil character might follow a code of chivalry, or the Mafia code of manliness, or the code of the "arrogant Kung-Fu guy", or numerous other codes. A character could commit murder, obviously breaking the law, and yet not breaking their code.
Lawful characters don't have to twist the law to suit them. A chaotic character can do so as well. I blame the writing of the alignment rules.
Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties.
Law implies honor, trustworthiness, obedience to authority, and reliability.
Other than the "can't lie" part I don't have a problem with that.
A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order, but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.
This one actually mentions the law a bit ("plays by the rules", "loath to break laws") but even so, that could mean you won't commit a crime just for the heck of it. Committing a crime carefully to their benefit is something any lawful evil character should be doing. They won't kill someone for cutting them off in traffic, maybe they'll do that if someone disrespects them, and they'll definitely do it if it will secure a promotion, or protect them, or get them money.
Omians |
I go to sleep for a few hours then a bunch posts popup.
no the Paladin isn't a dick I was referring to the monk
I'd wasn't thinking the Lawful Evil to mess with the Paladin, I was just wanting to know the best way of not having the Paladin know, but if I can essentially have evil nature without the acts of evil and not have to really conceal then I don't really have to worry about it
I didn't come up with the character for the pc side of the table but for the role play side
Omians |
and yeah alright it was more or less a concept of the rule the world part but I can have it following Nethys, it was more to give a rough idea, he would be on the pursuit of power but still to change the world for what he feels is the better
"He gained enough power to witness all things, and this both fueled his divinity and shattered his mind. He is a god of magic torn between destroying the world with one hand and saving it with the other"
he wants to be powerful enough to save the world and change it in his image to what he think is better.
a good character can have the same kind of goal but he would have to be careful of not going over or stepping on people when he does it
I would like my guy to have the kind of goal but not care who he has to step on or removeto achieve his goal, he would still obey the laws of the land he is in at the time but he would work them into his favor
he might have a kind of taboo of likenot harming children as they would keep his vision of the world alive after he changes it
Edit: ill see what i can do with a Lawful Neutral, the GM keeps trying to push players with it into Judge Dredd types
Claxon |
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A paladin shouldn't have anymore of issues working with Lawful Evil member of the party than Chaotic Good member.
Unfortunately, as Aelryinth points out, the paladin code prevents the paladin from associating with evil characters, short of exteme circumstances.
Associates: While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A paladin may accept only henchmen, followers, or cohorts who are lawful good.
Omians |
voska66 wrote:A paladin shouldn't have anymore of issues working with Lawful Evil member of the party than Chaotic Good member.
Unfortunately, as Aelryinth points out, the paladin code prevents the paladin from associating with evil characters, short of exteme circumstances.
Quote:Associates: While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A paladin may accept only henchmen, followers, or cohorts who are lawful good.
well thats one of the things i was kind of asking, what if the paladin doesn't know? a continuous effect from an item with undetectable alignment or misdirection and you wouldn't show anything, and if you don't do evil acts infront of the paladin, he wouldn't know and its not against his code if it doesn't know
if the cleric does detect magic and unless he can actually look and study the ring for the 3 rounds he would only see a abjuration school aura, could think its a continuous Shield spell or somthing
but im thinking up a concept for the lawful Neutral people kept suggesting
Evilgm |
It's important to remember that you won't generate an Evil Aura until you have 5 HD, so by then you will probably be able to better protect yourself. On top of that, the usual way a Paladin will use Detect Evil is as the Move action, which only focuses on a single target. So as long as you do nothing obvious to cause him to 'scan' you after level 5 you'll both be fine.
Orfamay Quest |
Claxon wrote:well thats one of the things i was kind of asking, what if the paladin doesn't know?voska66 wrote:A paladin shouldn't have anymore of issues working with Lawful Evil member of the party than Chaotic Good member.
Unfortunately, as Aelryinth points out, the paladin code prevents the paladin from associating with evil characters, short of exteme circumstances.
Quote:Associates: While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A paladin may accept only henchmen, followers, or cohorts who are lawful good.
She'll know. As soon as you commit an evil act, she'll object (you're "offending her moral code"),... and the consequences are likely to reveal your secret.
Wolfsnap |
Your GM might consider using the alternate detection rules in this book.
Instead of returning a True/False reading on evil (or good, or law, etc) the spell provides bonuses to perception, sense motive, and knowledge checks against evil (or good, lawful, etc) creatures, places, and items.
Then your character just needs to have a very good bluff skill in order to avoid the wrath of the paladin.
Gallo |
It's important to remember that you won't generate an Evil Aura until you have 5 HD, so by then you will probably be able to better protect yourself. On top of that, the usual way a Paladin will use Detect Evil is as the Move action, which only focuses on a single target. So as long as you do nothing obvious to cause him to 'scan' you after level 5 you'll both be fine.
Regardless of what measures the character takes to prevent the paladin from identifying him as evil, eventually the paladin will get suspicious. There is no way the character will be able to keep up misdirection or some other way of hiding their alignment 24/7. As the character goes up in level and may have better ways of hiding their alignment, so too will the paladin likely have greater access to ways of seeing thorough any such protection.
I just can't see things ending up as anything but bad in game and out.
BretI |
The paladin will know something is up because he needs an atonement.
Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good.
Just traveling as an associate of the Paladin is costing the other player.
It doesn't matter what steps a mortal takes, I don't think it will fool the Paladin's god.
Eltacolibre |
First thing, first, Paladin don't actually need to worship a deity which is pretty funny but well, for most people flavor in their campaign, Paladin usually follows a LG deity.
Now that we have that out of the way, when it comes to a LE hiding with group of LG Paladin...frankly I wouldn't recommend it. Sadly the Paladin code is very strict about it, even worst if your DM is the kind that follows the rules 100%, as the paladin will literally fall as soon as he find out. That's all there is to it. Associating with you is not an exceptional circumstance as you are basically just a classic evil character. Plus the player would actually be pretty pissed off to lose all his powers as soon as he finds out about you.