Goblin Gunslinger Build.


Advice


So in an upcoming campaign, how upcoming is yet to be determined I've decided to play a goblin gunslinger. The campaign begins at level 4

History Gunn was never quite like other goblins he was born with a horribly deformity a fully developed sense of taste this might have led to his eventual starvation if he hadn't taught himself how to cook. However he was eventually studying a cook book and expelled from his tribe into the neighboring cavern where the tribe's Hobgoblin overlords lived. After a series of many beatings they taught him how to read so that he might actually use those cook books he simply stared at and guessed how things went based on the illustrations.

After a few years of beatings and cooking meals for his Hobgoblin overlords the entire tribe was wiped out by a group of adventurers. Gunn attempted to hide in a cupboard but the chain around his neck leading to a post gave away his hiding spot. However the half-orc of the group a gunslinger named Borfang took pity on him and made Gunn his personal Valet. From Borfang, he learned the discipline of the gunslinger.... well the skills of a gunslinger anyway and eventually set off on his own to be an adventurer, which concludes the first thirteen years of his life.

Personality: Having suffered years of abuse at the hands of his fellow and usually larger goblin cousins Gunn has lost his taste for inflicting it... but only after it was pointed out the Bugbear and Hobgoblin game of "goblin conkers" was quite similar to the game "rabbit conkers"

Gunn maintains his goblin love fire and explosions in addition to a ravenous hunger though his tastes now demand both quality and quantity. So he adventures to find new and exotic foods and good excuses to blow things up that will earn him praise rather then scorn.

His weapon whom he calls Herbert (though it actual name is Bob). Was originally a Flintlock though after an unexpected explosion it was melted down and the metal used in the construction of a revolver. According to Gunn, Herbert misses the feel of naked powder exploding inside him and that his new rotating cylinders tickle.
*Yes the DM is allowing advanced firearms, yes he's insane,

Strength 9
Dexterity 20
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

Goblins have -2 Strength, +4 Dexterity and -2 Charisma.
The Campaign is 20 Point Buy however additional points can not be gained by dumping stats ie I can't drop my charisma or strength any lower to use those points in something else.
the 4th level ability point went into dexterity.

Acrobatics 4 Ranks
Climb 1 Rank
Craft:Alchemy 1 Rank
Heal 4 Ranks[
Perception 4 Ranks
Profession(cook)1 rank
Stealth 4 Ranks
Survival 4 Ranks
Swim 1 Rank

Traits: Highlander[for stealth] and maybe Courageous to boost will saves.

Feats; Point Plant Shot, Precise Shot and Deadly-Aim
Now you may ask why not rapid-reload? I said it above but I'll say it again the DM is allowing advanced firearms so my goblin has a revolver. For my 5th level feat I'm thinking rapid-shot. Not sure if I should invest in the snap-shot feat line or not, I'll probably want clustered shot at one point.

And at some point I'll need rapid-reload(my group just assume the feat reduces advanced firearm reloading by one step and so lets skip any debate, if you don't know what the debate is ask somewhere else).

I've decided to forgo archtypes the only one that really even work for a goblin with access to advanced firearms is pistolero but I might want to use other kinds of firearms later, like a double barreled shotgun, or even a rifle.

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