Wild Hunter + Infiltrator Ranger


Rules Questions


1 person marked this as FAQ candidate.

Okay, so Wild Hunter gives up favored enemy for this:

"Animal Focus (Su): At 1st level, as a swift action a wild hunter can take on the aspect of an animal, gaining a bonus or special ability based on the type of animal emulated. This functions as the hunter's animal focus class feature, though this only applies to the wild hunter and not an animal companion (see shared focus, below). The wild hunter can use this ability for 1 minute per day per ranger level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. He can only emulate one animal at a time.

This ability replaces all instances of the favored enemy class ability."

Infiltrator has this:

"Adaptation (Ex): At 3rd level, an infiltrator learns how to copy the unusual abilities of his prey. He chooses one type of creature he has selected as a favored enemy, such as “aberrations.” The Ranger selects one ability or feat from the adaptation list for that type (see below). A Ranger can use adaptations for 10 minutes per day per Ranger level he possesses. This duration does not need to be consecutive, but it must be used in 10-minute increments. If the adaptation requires the Ranger to make a more specific choice (such as what skill to use with Skill Focus), this choice is permanent and cannot be changed.

At 8th, 13th, and 15th-level, the Ranger chooses another one of his favored enemy types and selects one adaptation from that type’s list, as well as an additional adaptation from any one list of a creature type he’s selected (including the one just chosen, if so desired). The infiltrator can only use one adaptation at a time. The ranger can use the camouflage and hide in plain sight class features whenever he is using adaptations."

So, while these archetypes can combine, it seems that Infiltrator relies on the class ability that Wild Hunter replaced. My question is: If you do this, do you just have a class ability you can't use at all? Or should I get an "effective" favored enemy type that I can choose at 3rd, 8th, 13th, and 15th level that is only good for determining which Adaptation I can use?

Wild Hunter isn't the only archetype with this issue. Infiltrator could also combine with Freebooter, for example.


Seems you can combine them but then some class abilities do not work. In other words it is a bad but legal choice.


Did they ever come out with an official FAQ on this? I refuse to believe that in the instance of wild hunter that they just gimp you on several class features including your capstone (If you ever had an epic level game).

They should fix it to they work only when you are using animal focus or just out right write them off for different abilities.


What are you talking about? They are just two archetypes not meant to work together.

It's like going Snakebite Striker + Winding Path Renegade on a Brawler.


No, the issue is that the above archtype replace Fav. Enemy, but fail to address the issue that Several other class features require a Favorite Enemy. So you lose those features in essence, which should have been replaced with something or given an alternative method of working.

I dont see a watered down version of Animal Focus replacing FE,Quarry,Improved Quarry, and the Cap stone. Alls it was meant to replace is FE, which is a fair Trade.


1 person marked this as FAQ candidate.

Same thing happens to the Guide. People still roll Guide because they know of the limitations to the system.

If you are so sad about losing the capstone, take the Shapeshifter archetype.


1 person marked this as a favorite.

I fail to see the problem here. Infiltrator doesn't mix well with archetypes that remove Favored Enemy. So, uh, don't be an Infiltrator if you lose Favored Enemy. It seems pretty simple. Are you wishing they'd just say it's illegal to combine them (rather than making it legal, but a bad idea) to save people who refused to read ahead in their archetype choices or something?


I see the problem with stuff like, Guide, because the archetype by itself doesn't work with some features (capstone). Another example is the uhhh what was it called? Fearmonger Antipaladin archetype, which replaces Touch of Corruption... but doesn't replace Cruelties.

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