Odentin |
So, I've had a craving to play the Kingmaker AP recently. I posted a thread up a few days ago requesting Kingmaker or S&S, which led to a S&S game which I have no desire to be a part of. Regardless, I won't risk opening up a competing game. So, Kingmaker it is! Had a bigger following, anyways.
I am running a Kingmaker game, myself, on another forum site, though it seems to have died. As such, I have read part 1. I understand this can make some GM's uncomfortable, but I can assure you that no metagaming will take place. At least not from me...
So, here it is: A formal request for a GM to come forth and run a Kingmaker campaign. Anyone out there feel up to the challenge?
Helio RPG Superstar 2015 Top 32 |
I might be able to pick up a Kingmaker game. I've run the first two books for two different groups, but both ended up dying due to various uncontrollable real-life-stuff.
If you're interested I'll see if I can make the time to run it. I already offered my services to another GM-needed game, and I'm not sure I'd be able to swing running both on top of work and life and all that jazz.
Helio RPG Superstar 2015 Top 32 |
Well, I mean, if you really want to do a 10 point buy...
I jest, please don't run away ;.;
Some info about my GMing:
I typically run 20 point buy games. Standard races preferred, but I'm willing to take almost anything. I don't allow summoners, and prefer not to have gunslingers. Party sizes 4-6.
I've run a couple of PbP games both here and elsewhere. I prefer to keep combat more cinematic than ultra-tactical, but will post maps if they're needed or relevant. Posting 1/day typically, more/less on weekends depending on how life works out.
Also, pretty rules-lax. Rule of cool often trumps RAW (within reason).
So I think I can probably swing running the game... who's in?
Lady Ansha Saeralyan |
There--details filled in and background added. Helio, I sent you a PM with a couple of questions.
Portrait: Ansha Saeralyan - my art (Colored)
She is achingly beautiful and her features, much like her frame, are delicate, with a small, perfectly formed nose and lips that are quick to curve into a disarming smile full of unspoken promises. Her skin is smooth porcelain, and is barren of tattoos or other markings. She walks with the grace and poise of a noble debutante, and has a confident air about her, as if she is used to getting what she wants.
She most commonly dresses in a green bodice and underbust corset, with a matching side-slit skirt. Black fingerless gloves that end just beneath her elbows cover her arms and she wears similarly-dyed leather boots that end just beneath the knee. Her pointed ears are pierced with a pair of platinum studs through each arch, each holding a small jade carving of a camellia flower; and pendant earrings of gold dangle from each ear, clasping a small emerald in their raindrop-shaped frames. She wears an intricate choker at her throat, silver chains holding in place a gold frame inset with a larger emerald; additional silver chains drape across her bare neck; dangling among the chains is a small gold disc etched with the elven rune for the first two letters of her given name. A larger gold disc inset with three small teal tourmalines hangs from a chain connected to the smaller disc, and another chain falls from that disc into her cleavage. She wears three gold bracelets on her right arm, two of them loose hoops and the other worn tighter against her wrist; and several gold and platinum rings adorn the fingers of her right hand.
Ansha is a flirt who uses physical and magical charms to get what she wants out of life. She is flighty, impulsive, inquisitive and loves being the center of attention. A true hedonist, she is extremely open to new experiences and is willing to try almost anything at least once.
In the wake of her adoptive parents' deaths, she has slowly had her memories return, and she realizes that in addition to the fact that she can never go home again, she has been living a lie for years. Although her primary motivations are pleasure and power (and the pleasure that comes from having power over others--particularly their minds), she is also aware of the numerous enemies she has, and has found it in her best interest to surround herself with people willing and able to aid her should any of those enemies catch up to her.
When Ansha was born, she shared this same otherworldly power as her mother, but it was decided that she would not be told about the family's pact with Nocticula until she was older, for fear that she might accidentally let something slip, as only a child might. So she was raised as a master manipulator in her own right, and she grew up to be a young elven debutante who knew how to get what she wanted from most anyone. Despite this, she never quite shared the moral degeneration of her mother--probably in large part due to the friendships she formed with other more goodly aristocratic elven children, like her friend Inari Gloamingdusk.
The end of her childhood came early for the young Lady Ansha when her parents decided that she was old enough to reveal the family's dark secret and to include her in the pact with Nocticula. But Ansha stumbled upon them in the midst of a profane ritual several days before her parents were ready to reveal the family's secret to her, and she fled home. Pursued by a summoned succubus, the young Lady Saeralyan was captured and subjected to defilements that shattered her mind and left her with a form of trauma-induced amnesia called dissociative fugue.
But before she could be returned to her family, she was rescued by the married elven adventurers Baelyth and Sahtara. The married pair, for their part, took the elf in and cared for her much as if she were their own daughter. Eventually, they settled with their ward in the wilderness of the River Kingdoms, living in a secluded cottage far from the eyes of any pursuers Ansha may have had.
Life on the frontiers of the River Kingdoms was hard, but it was the only life that Ansha knew now--though occasionally the feeling that a fog shrouded part of her memory gnawed at her.
In the end, it was simple bandits that destroyed Ansha's newfound home life. While away from home, a group of bandits stumbled upon the cottage and attempted to intimidate Baelyth into giving them the family's valuables. A fight started, and though her guardians fought well, Ansha arrived home just in time to find Baelyth dead and the sole surviving brigand fighting with Sahtara.
Ansha cried out, and Sahtara looked up at the sound. The brigand capitalized on the distraction then to run Sahtara through, her unarmored body collapsing onto the forest floor. A dam broke in Ansha's mind, and amid a torrent of memories remembered as through fog, she finished off the already-injured brigand.
Overwhelmed with grief and newfound memories, the elf paid her respects to the guardians whom she had taken for mother and father. She knew she couldn't survive in the wilderness alone, and with her very identity in crisis, she set out for civilization--for Restov.
Reimmersing herself in the pleasures of civilization, Ansha increasingly felt drawn to understand who she had been. Mindful of the dangers returning to Kyonin would pose, she turned to the ancient past instead, and remembered tales of long-lost holds in the south. So it was that when she heard of an expedition into those lands, she found herself volunteering.
Helio RPG Superstar 2015 Top 32 |
Helio RPG Superstar 2015 Top 32 |
Oh, I hadn't even realized that someone else opened a KM recruitment right as you posted this thread. Would you guys rather join that one instead?
Alternatively, I can wait until his recruitment thread ends and then post one of my own. I just really hate sorting through the waves of applicants and then having to turn people away. Turning people away always makes me feel like a jerk.
Helio RPG Superstar 2015 Top 32 |
Guess that settles that then!
So, assuming the double-dip characters don't end up in the other game, the group has:
Mokshai the Maybe Theurge
Dregan the Ranger
Aku's control Oracle
Odentin's control Sorcerer
Ansha's Lady Ansha, the charming manipulator wizard
Vors the archetypical fighter
...which leaves us very arcane/magic heavy. Particularly when it comes to control spells. I don't mind running a lopsided kind of group, but I've found that the game works better when players' niches don't overlap too much. I don't want to force anyone to change characters, but it's something to consider.
I think the best course of action at this point might be to wait for the other KM recruitment to close, and see who's still hankering for a game. I can put up a recruitment thread then, and fill in the group with anyone else who's interested. Obviously, anyone who's already expressed interest would get a leg up in any selection process, if it came down to that.
Sound good?
Helio RPG Superstar 2015 Top 32 |
Helio RPG Superstar 2015 Top 32 |
Other stuff:
Drawbacks allowed if you want to use them.
Max HP at first, Average+1 on other levels.
Non-evil alignments really, really preferred but if you can play evil without also being a jerk, then that's cool too.
And a little blurb of backstory is always appreciated!
I think that covers everything? I'll make it all a little clearer when I put up the proper recruitment thread.