Advice for party RotRl


Advice

Grand Lodge

Hi there folks,

I been looking for some advice for a 3 man party for Rise of the Runelords party

The other members are a Two Handed Fighter and a Wizard, and we are currently level 7, almost 8, and we are starting the third book The Hook Mountain Massacre.

What do you guys think will be a better party member for this composition, an Inquisitor, Oracle or a Paladin? Also wich combat style will be better

Im unsure wich is the best class to choose from for this party


Out of the three listed, I'd probably pick an Oracle. An Evangelist Cleric might be the best pick, though.

Sovereign Court

Inquisitor archer combat style would bring a bunch of skills and divine casting to the table.

If you play a Paladin, the fighter is going to feel useless, due to the huge amount of evil opponents...you are going to outshine the fighter at every fights without much effort.

Oracle can be played melee or caster, easy to make an oracle face too. One big advantage Oracles have in modules and adventurer paths, your dm actually have a clear idea of what's going to happen in the future, so usual divination stuffs which would be not so practical in homebrew campaign would actually come in handy in telling you what's going to happen.


Out of the three listed I would say a melee oracle. Probably using the battle mystery.


Pathfinder Lost Omens Subscriber

ranged Paladin or melee inquisitor would be my choice. but i just don't like oracles.

Grand Lodge

Arachnofiend wrote:
Out of the three listed, I'd probably pick an Oracle. An Evangelist Cleric might be the best pick, though.

To be honest our cleric was an evangelist and he left the group so I'll rather try to be offensive and complement the divine casting with another class, that's why I'm leaving the cleric out of the choices

Grand Lodge

Eltacolibre wrote:

Inquisitor archer combat style would bring a bunch of skills and divine casting to the table.

If you play a Paladin, the fighter is going to feel useless, due to the huge amount of evil opponents...you are going to outshine the fighter at every fights without much effort.

Oracle can be played melee or caster, easy to make an oracle face too. One big advantage Oracles have in modules and adventurer paths, your dm actually have a clear idea of what's going to happen in the future, so usual divination stuffs which would be not so practical in homebrew campaign would actually come in handy in telling you what's going to happen.

That's all my concerns, with the inquisitor I believe I can cover to be the face of the group and lots of skills, but lack the deep oft eh divine casting and maybe better stats than the oracle.

With the paladin is a one trick pony with lay on hands and have awesome defenses and auras, and with max umd there will be covered the divine part with some wands and scrolls

The oracle can be a better overall healer and with battle domain a much awesome combat support and second man on front

So, that's all my thoughts and I'm trying to make a character without animal companions

Sovereign Court

Battle Oracle will allow you to heal good in melee range as well with the revelation where you can cast healing spells without provoking AoO. Of course, nowhere as good as a life oracle, quite easily the best healer in the game but well life oracle is more a caster oracle of course.


There really is no substitute for cleric. No one else can hold open slots to prepare *all* the condition removers except a healing patron witch.

If you won't do cleric you can do oracle with a big fat pile of scrolls. A lot of scrolls.

Grand Lodge

What do you guys think will be a best healer for this party, a Paladin (Maybe Hospitaler) or a Battle Oracle ?


Opinions will vary GREATLY on this one, and justifiably so. In this campaign there are three schools of thought and each have their perks.

1) be as immune to spells as possible. Paladins, barbs, and monks fit this well. There are some NASTY spells that may come your way so this has merit.

2) disrupt their casting: spellbreaker inquisitors, arcane duelists, and anyone with the right feats meets this criteria. Strike first and don't let em ever cast.

3) full caster: accept that your going to get hit with a nasty spell and hane it when it happens.

You sir actually picked one for each of these three with your preferences. If I had to choose one I would go inquisitor based solely on the skills but only if you go spellbreaker archetype.

If your human grab racial heritage so you can take mothers gift feat :) laugh at your poor opponents who try to cast spells upon you.

Grand Lodge

OverLordXIII wrote:
Out of the three listed I would say a melee oracle. Probably using the battle mystery.

And besides those 3, do you recomend another class for this party composition?


Prometeus wrote:
OverLordXIII wrote:
Out of the three listed I would say a melee oracle. Probably using the battle mystery.
And besides those 3, do you recomend another class for this party composition?

Well that would depend on how easy you want it to be, ur desire of min maxing, roleplay awesomeness and such. I mean I could say use an ecclisitheurge of Ra or Moloch and just mow down whole encounters single handedly but I don't think that's what you had in mind. I can say that a proper built cleric is ALWAYS a class that is good to pick.

All that said I will stick with your initial desire and say inquisitor for reasons I have in earlier post, and a few I did t say.


Spell or summon focused Druid with an animal companion.

You can cast divine spells including healing spells, you have good buffs and debuffs, you can shapechange for fighting or scouting and you have an AC as an additional party member.

Silver Crusade

Prometeus wrote:

Hi there folks,

I been looking for some advice for a 3 man party for Rise of the Runelords party

The other members are a Two Handed Fighter and a Wizard, and we are currently level 7, almost 8, and we are starting the third book The Hook Mountain Massacre.

What do you guys think will be a better party member for this composition, an Inquisitor, Oracle or a Paladin? Also wich combat style will be better

Im unsure wich is the best class to choose from for this party

Sacred Fist Warpriest. DO IT!

Grand Lodge

Kazumetsa_Raijin wrote:
Prometeus wrote:

Hi there folks,

I been looking for some advice for a 3 man party for Rise of the Runelords party

The other members are a Two Handed Fighter and a Wizard, and we are currently level 7, almost 8, and we are starting the third book The Hook Mountain Massacre.

What do you guys think will be a better party member for this composition, an Inquisitor, Oracle or a Paladin? Also wich combat style will be better

Im unsure wich is the best class to choose from for this party

Sacred Fist Warpriest. DO IT!

I've been reading all the posts that recommend the dip with MoMS monk but I really think that the delay of the spell casting hurts a lot wih our narrow divine cast support with the group, maybe I'm not seeing something to make this work without the dip in monk

Silver Crusade

Prometeus wrote:
Kazumetsa_Raijin wrote:
Prometeus wrote:

Hi there folks,

I been looking for some advice for a 3 man party for Rise of the Runelords party

The other members are a Two Handed Fighter and a Wizard, and we are currently level 7, almost 8, and we are starting the third book The Hook Mountain Massacre.

What do you guys think will be a better party member for this composition, an Inquisitor, Oracle or a Paladin? Also wich combat style will be better

Im unsure wich is the best class to choose from for this party

Sacred Fist Warpriest. DO IT!
I've been reading all the posts that recommend the dip with MoMS monk but I really think that the delay of the spell casting hurts a lot wih our narrow divine cast support with the group, maybe I'm not seeing something to make this work without the dip in monk

Sacred Fist with MoMS dip of 1 or 2 levels turns it into a beastly self-buffing Martial. However, if you're looking for a pure caster, Cleric is the way to go. They get access to higher spells sooner, and more of them. They have decent melee to match, but it won't compare to a Sacred Fist. I'm pretty certain RotRL is built to a Cleric's likings too.

Grand Lodge

Sorry for my ignorance but why the love for the clerics, there's really a lot of difference from the oracle??

I was inclined for the oracle for a more combat oriented healer and because with a 3 man party the channel doesn't really shine that much

I mean, I understand the part of the spontaneous vs memorized spells, but what other things are the main difference that make the cleric shine with this AP in a 3 man party


Prometeus wrote:
I mean, I understand the part of the spontaneous vs memorized spells, but what other things are the main difference that make the cleric shine with this AP in a 3 man party

My favorite cleric -- note the buffing, crafting for the party, and variant channel to restore ability score damage without spell use. And it's a giant rat riding a dinosaur!


Prometeus wrote:

Sorry for my ignorance but why the love for the clerics, there's really a lot of difference from the oracle??

I was inclined for the oracle for a more combat oriented healer and because with a 3 man party the channel doesn't really shine that much

I mean, I understand the part of the spontaneous vs memorized spells, but what other things are the main difference that make the cleric shine with this AP in a 3 man party

Because a properly made cleric can literally do anything that any class can do as well as they can. Yes an arcane caster has spells that a cleric can't get but that isn't enough to overshadow the cleric. If you want to blast, the cleric is BEST at that. Want to channel, cleric is best at that, save only life oracle. Want to mass summon? Cleric can almost match master summoner but more tricks to help his summons. Want to boost your party with buffs? The evangelist cleric will put ANY bard to shame. Want cleric/oracle list, got that too. I can go on and on. The cleric is so good at everything that many players joke on every "pick your perfect four man party thread" to take four clerics. And sadly no one can defeat this logic as a cleric is that good.

You have to look at niche builds to beat the cleric. The ONE area that clerics are consistently bad in is skills but some GMs don't even use that part of the game.


Prometeus wrote:

Sorry for my ignorance but why the love for the clerics, there's really a lot of difference from the oracle??

I was inclined for the oracle for a more combat oriented healer and because with a 3 man party the channel doesn't really shine that much

I mean, I understand the part of the spontaneous vs memorized spells, but what other things are the main difference that make the cleric shine with this AP in a 3 man party

Prepared is just that much better for divine casters.

There's also no oracle equivalent to the evangelist. Evangelists are the strongest summoning archetype in the game. Even over the Master Summoner. Sure you can only standard action summon matching aligned outsiders, but you can buff them a lot and for cheap. That's a good deal in a small party.

There's also the fortitude save issue. Most save or dies are fortitude based and most condition inflicting touch attacks are also fortitude based.

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