Secret Wizard |
Now, of course all skills can give you an edge in combat as is, but what this thread is about is which skills can be used through class features or feats to grant expanded benefits.
For example:
Lore Warden (archetype) allows Acrobatics to be used to negate critical hits.
Slayer Feint (feat) allows Acrobatics to be used to feint.
Weapon Snatcher (rogue talent) allows Sleight of Hand to be used instead of BAB to calculate Disarm maneuver CMB.
Any other cool ones you can think of?
KestrelZ |
In a strange ay, I always try to use Profession: soldier to try identifying a leader in an opposing group (spot the officer).
It might not be the same as you are thinking of, yet sometimes nets surprising results.
RumpinRufus |
Thug (rogue archetype) lets you inflict the Frightened condition with an Intimidate check.
Antagonize (feat) lets you force someone to attack you, also with an Intimidate check.
Snake Style (feat) lets you use a Sense Motive check as your AC.
Kirin Style (feat) gives you bonuses for successful Knowledge checks.
Secret Wizard |
A few others, off the top of my head:
Taunt (feat) allows you to use Bluff to demoralize.
Mounted Combat/Indomitable Mount (feats) allows you to replace your mount's AC or saves for a Ride skill check (once per round).
In a strange ay, I always try to use Profession: soldier to try identifying a leader in an opposing group (spot the officer).
It might not be the same as you are thinking of, yet sometimes nets surprising results.
Not what I asked but still cool!