Wreath of Blades + Vicious quality on Spell Focus


Rules Questions


Wreath of Blades Spell

Spoiler:
School abjuration; Level magus 4, sorcerer/wizard 5, summoner 5, witch 5

CASTING
Casting Time 1 standard action
Components V, S, F (four mithral daggers, each worth at least 502 gp each)

EFFECT
Range personal
Target you
Area 5-foot-radius emanation centered on you
Duration 1 round/level
Saving Throw Reflex half (special, see below); Spell Resistance no (special, see below)

DESCRIPTION
The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin around you, creating a 5-foot-radius emanation of spinning mithral blades that moves with you. Any creature that starts its turn within the area of the spinning blades takes 1d4 points of damage for every two caster levels (maximum 10d4 at 20th level) and the damage bypasses DR/silver. Furthermore, the daggers ward off some attacks, in a way similar to the warding weapon spell. While subject to this spell, you do not provoke attacks of opportunity for casting spells, even from creatures with the Disruptive feat. Creatures with the Spellbreaker feat can easily bypass this defensive property, though they still take damage from the spell. Your casting (even failing to cast defensively) still provokes attacks of opportunity from creatures with that feat. Lastly, the blades that serve as the focus for this spell can be enchanted for greater effect. When all of the blades share the same enhancement bonus and special weapon qualities, a creature that is damaged by this spell is also treated as if hit by one of these weapons. For example, if a 12th-level magus casts this spell using four +1 frost mithral daggers as focus, the damage dealt by the blades would be 6d4+1 plus 1d6 cold damage, as long as the daggers were commanded to be sheathed in ice. No matter the modifications made to the focus weapons, they must always be mithral daggers. No other type of weapons can serve as a focus for this spell.

Vicious

Spoiler:
Vicious

Price +1 bonus
Aura moderate necromancy; CL 9th; Weight —

DESCRIPTION

This special ability can only be placed on melee weapons.

When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder.

Essentially this spell uses 4 Mithral Daggers as the focus and they fly around attacking anyone close by. If they are enchnated with the same enchantment they use that effect.
So if they have the Vicious quality (+1 equivalent) they targets would take an additional 2d6 damage but the wielder takes 1d6 damage. But in this case their is no wielder. So an easy +2d6 bonus damage?


Hum.. I guess techically true.
Though some GM's might make the dagger itself the wielder. Though that probably wouldn't break them...

Wounding would also be a fun effect.


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Ouch, you are right. If the caster can stay alive long enough.
Every 1d4 damage would be 1 pt of bleed.
So lets take CL14 = 7d4 damage.

You start your turn adjacent next to caster you take 7d4 +1 damage and gain 7 bleed.
Start of next turn you take 7d4 +1 +7 blleding and gain another 7 Bleed damage.
3rd turn you take 7d4 +1 +14 bleed damage and gain aniother 7 Bleed damage (total 21).
Slow but funny.

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