Carrion Crown Cleric: Multiclass? And When?


Advice


I'm currently playing a 1st level TN Dhampir Cleric (Luck and Souls Domains) in a TN party for Carrion Crown.

The party is currently made up of a Grave Warder Slayer, a Rogue, a Summoner, a Dhampir Blackblooded Oracle (Bones) and me, focusing on support.

Question 1: Should I skim Reach Cleric to keep enemies away from me without losing casting ability, or do we have enough melee characters to make it unnecessary?
Question 2: If I do veer towards Reach Cleric, I want to use either a glaive or a fauchard, mainly for RP purposes. (She's an ex-cleric of Shelyn) What would be the best way to get proficiency in a martial/exotic weapon, and if I need to multiclass to get it, when do I do it? (Keep in mind this is for Carrion Crown)

My current stats are
Str 10, Dex 14, Con 9, Int 12, Wis 16, Cha 16
Traits: Dangerously Curious, Convincing Liar, Chance Savior

Feats:
1: Versatile Channeler
3: ((Selective Channeling))
5: ((Turn Undead))
7: ((Combat Reflexes))

Just skimming over the SRD, I feel that maybe Magus(Kensai?) or Ranger seems promising, but I've never played a multiclass character before so I'd like some help.


1. I would stay with support. There seems to be enough melee power in the group.

I would drop combat reflexes unless you plan to go with a reach cleric, but if you do that you should up your strength. Also having a con below 14 is not advised. You get less hit point and your fort save suffers. Undead have quiet a few ways to force fort saves.

If your party plays carefully you can drop charisma since you wont need as many channels. The fact that there is an oracle means you will have help healing people.


I'm not intending on fully switching over to melee, just maybe taking a few AOOs after I run over with a buff or a spell.

Unfortunately, the game has already begun, so my stats are locked.

Edit: Forgot to add, the channeling is mainly for damaging and turning undead. I hear that Carrion Crown's pretty good on giving out healing items.


Oneris wrote:

I'm not intending on fully switching over to melee, just maybe taking a few AOOs after I run over with a buff or a spell.

Unfortunately, the game has already begun, so my stats are locked.

Edit: Forgot to add, the channeling is mainly for damaging and turning undead. I hear that Carrion Crown's pretty good on giving out healing items.

In that case I would still avoid combat reflexes, and pick up a light shield. You can still cast spells. Not getting hit will likely be better for you than swinging a melee weapon with 10 strength.


I'd recommend Quicken Channel as a feat... But with your low Con you'll probably die before you get to that point. Carrion Crown is pretty harsh in the first couple of books.


That is why I was worried about her low con. Having GM'd it I know you need to cover certain bases unless the GM just wants to be nice. In book 2 things can get really bad.


So, what do I do now? The DM has been notified of my misgivings, but the chance for a rebuild is probably slim.

At any rate, he'll probably have a reply in the morning. Until then, could you help me rebuild my character? 20 point buy, and I kinda want to keep the character as a dhampir, since it's been mentioned in passing in-game.

I guess I'm alright with Lady Caedis dying; it's not as if it's foreign to me. Either the game doesn't survive, or my character doesn't.


9 CON!!!! OMG! I have also GM'd it. Rough!

Here is my advice, stay far away from melee, and allies, and everyone in the whole world! Put all FCB's into HP's and take toughness at level 3, and maybe you can make it through alive. Your not really going to make it on a multiclass with your line up.

I would focus 90% on support, from a distance. Get a reach rod (or 4) so you can hang back. You do not want to draw agro, and most enemies won't target you if your just sitting back there casting unknown spells that don't seem to be hurting anyone. You probably don't even want to fire a crossbow or someone may think your an enemy.

If the parties not opposed to it and you make it to level 5 you may want to animate dead a small army (or preferably one or two big guys) to protect you.

Good luck!


Carrion Crown is a horror campaign. A few characters dying prematurely adds to the atmosphere.


It's not Call of Cthulhu or Eternal Darkness, and I'd rather not make throwaway characters. What's the point of putting time and effort into backstory and roleplaying when all it's good for is an overly-elaborate epitaph?
what's the point of putting time and effort into backstory and roleplaying if the crunch isn't up to code?


Oneris wrote:

It's not Call of Cthulhu or Eternal Darkness, and I'd rather not make throwaway characters. What's the point of putting time and effort into backstory and roleplaying when all it's good for is an overly-elaborate epitaph?

what's the point of putting time and effort into backstory and roleplaying if the crunch isn't up to code?

I understand, but we don't know your GM. So it is better when giving advice to assume he/she wont pull punches. That is why we are concerned about the survival of the character, and that is also why the other poster is advising that you do not draw attention to yourself in combat.


Oneris wrote:
What's the point of putting time and effort into backstory and roleplaying when all it's good for is an overly-elaborate epitaph?

You can role-play a deep character while still expecting to die; the cowardly sinner who finds redemption in a heroic death, for example. And you can also plan your second character in advance, and put them in your backstory, and mention them constantly. "If only my brother the dhampir paladin was here! He'd know what to do!"

I played through the whole of CC with a cleric focused on buffing, healing, condition removal and hiding. And I had a low CON (well, 12, anyway). So it can probably be done.


Matthew Downie wrote:
Oneris wrote:
What's the point of putting time and effort into backstory and roleplaying when all it's good for is an overly-elaborate epitaph?
You can role-play a deep character while still expecting to die; the cowardly sinner who finds redemption in a heroic death, for example. And you can also plan your second character in advance, and put them in your backstory, and mention them constantly. "If only my brother the dhampir paladin was here! He'd know what to do!"

I'm sorry, but that sounds like a terrible way to role-play. What kind of person would be so pathetic and expectant of dying that they would groom a sibling into becoming their backup in life? I'd imagine from a fluff standpoint low Con would correspond to anemia and illness, not cowardice and spinelessness.

But as it stands, my character is currently built of graham crackers and tissue paper. How can I improve her were I allowed a partial rebuild without losing out even more to the other dhampir due to MAD? He's already overshadowed me in the healing, casting, skills, and combat effectiveness domains. I'm not terribly sure what's left.


Oneris wrote:
Matthew Downie wrote:
Oneris wrote:
What's the point of putting time and effort into backstory and roleplaying when all it's good for is an overly-elaborate epitaph?
You can role-play a deep character while still expecting to die; the cowardly sinner who finds redemption in a heroic death, for example. And you can also plan your second character in advance, and put them in your backstory, and mention them constantly. "If only my brother the dhampir paladin was here! He'd know what to do!"

I'm sorry, but that sounds like a terrible way to role-play. What kind of person would be so pathetic and expectant of dying that they would groom a sibling into becoming their backup in life? I'd imagine from a fluff standpoint low Con would correspond to anemia and illness, not cowardice and spinelessness.

But as it stands, my character is currently built of graham crackers and tissue paper. How can I improve her were I allowed a partial rebuild without losing out even more to the other dhampir due to MAD? He's already overshadowed me in the healing, casting, skills, and combat effectiveness domains. I'm not terribly sure what's left.

If you are only level 1 the GM might allow you to reshuffle your stats. How much of a partial rebuild do you think you would be allowed?

PS: Oracles are good at specializing, but clerics are better at handling a wide variety of problems, so if he specs for combat you will be hard pressed to match him, but you can still be effective.

Let us know how much you might be allowed to change, and what you want the character to do in the game, and we can go from there.


True Neutral cleric with Luck and Souls? Who the the heck does your character worship post-Shelyn?

If the answer is "no one", perhaps your GM will let you convert to Pharasma. You'll have to either trade the Luck domain for one of hers--Knowledge, Healing, Psychopomp and even Water are all worth having in this AP--or take the Separatist archetype. But you'll be a card-carrying member of the state religion, wielding the only kind of magic the xenophobic, superstitious Ustalavics remotely trust. That's roleplaying gold there.

Also, Pharasma gives her clerics access to False Life as a 2nd level spell. With that spell, favored class bonuses to hit points, taking the Toughness feat at level 3, and putting your 4th level ability up into constitution, you'll be perfectly fine for hit points.

There are other advantages to being a Pharasman cleric in Carrion Crown, believe me. No spoilers. But don't multiclass, and don't blow feats specializing in a single weapon.

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