Looking for a Module or AP


Advice


My group and I are looking for a new campaign as our last one has sort of fallen apart with the departure or two of our members bringing our numbers down to 3 possibly 4 if we can get our work schedules aligned.

One of my party has been very vocal about wanting to make a long campaign potentially from 1-20 if at all possible.

Does anyone have any suggestions on a good AP or Module line that would be worth looking into and investing time and energy into.

Liberty's Edge

Pathfinder PF Special Edition Subscriber

Do you have any other preferences?

Pirates? Dinosaurs? Hell? War? Get the mcguffin?


Wrath of the Righteous is a pretty solid campaign that has enough supporting NPCs and the power boost from Mythic to work with a potentially smaller group. I'm currently running a campaign with just two players and they're still plowing through it. It also runs all the way to level 20 and has lots of cool stuff.


We were running the three modules of Crypt of the Everflame, Mask of the Living God, and City of Golden Death then into homebrew till level 8ish. So we did a bit of crypt delving and infiltration so we have dabbled here and there but nothing solid. We just like a good story that we can invest in.

We do have at least 1 player who loves Pirates though.


Many of the AP's are good. Most stop at levels 15 to 17 however. You would have to do the rest.

Rappak Athan and Slumbering Tsar go to 20 but they are filled with a lot of potential TPK moments.

If dont mind converting things to 3.5 you can try shackled city. It goes to level 20.

War of the burning sky also goes to level 20, but it is 3.5 also.

There is also Wrath of the Righteous which uses the mythic rules, but you can probably play it without the mythic rules and be ok. It goes to level 20, IIRC.

There is also a drow underdark adventure which goes to level 20. You have to fight the drow. You don't get to be the drow.


3.5 is where we are all from, we have been playing PF for a year or so now but 3.P usually finds a place at our tables so converting doesn't mean much. Also since it runs from 1-20 I dont think converting is the proper term. I will have to look into those.

Shackled City, War of the Burning Sky, and the Drow adventurer do you have briefs I could read? Like just something of a non-spoiler summary?


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Nerdtothe3rd wrote:

3.5 is where we are all from, we have been playing PF for a year or so now but 3.P usually finds a place at our tables so converting doesn't mean much. Also since it runs from 1-20 I dont think converting is the proper term. I will have to look into those.

Shackled City, War of the Burning Sky, and the Drow adventurer do you have briefs I could read? Like just something of a non-spoiler summary?

Shackled City is pretty difficult from what I remember.

Spoiler:
Basically the bad guys are trying open a planar rift between the material plane and another dimension. This is not revealed at the beginning to the PC's

War of the Burning sky
Click this and then download the campaign guide
Once good thing is that the players have more options about how the campaign unfolds. It does use some psionics, so you might want to replace those NPC's if you dont like psionics.

Rise of the Drow
Click here

The following are also 3.5 and go to level 20.

Age of Worms:

In this adventure some cultist are trying to return a lesser deity to the material plane, but the PC's don't find out about him until late in the game. This adventure is difficult. It is a good adventure. You will have to get the pdf versions of dragon magazine or hunt down the physical magazines, which is why I did not mention it up front.

PS: There is a fair amount of undead especially in the later chapters

Savage Tide:

This one has you taking on demon lords at the end, and trying to save the world. It is a sea faring adventure for some parts of it. It is also dangerous from what I have heard.
Just like Age of worms you have to hunt the magazines down or get the pdf versions.

Between Savage Tide, Age of Worms and Shackled City which have references to each other Age of Worms is the most difficult.


There is also way of the wicked but it's a campaign for evil characters.


Skull and Shackles is pretty nice if you are into pirates, although a if you like Indiana Jones (and let's face it there are very few who don't) you might enjoy Serpent's Skull. A pirate could easily fit into a Serpent's Skull campaign.


wraithstrike wrote:
Nerdtothe3rd wrote:

3.5 is where we are all from, we have been playing PF for a year or so now but 3.P usually finds a place at our tables so converting doesn't mean much. Also since it runs from 1-20 I dont think converting is the proper term. I will have to look into those.

Shackled City, War of the Burning Sky, and the Drow adventurer do you have briefs I could read? Like just something of a non-spoiler summary?

Shackled City is pretty difficult from what I remember.

** spoiler omitted **

War of the Burning sky
Click this and then download the campaign guide
Once good thing is that the players have more options about how the campaign unfolds. It does use some psionics, so you might want to replace those NPC's if you dont like psionics.

Rise of the Drow
Click here

The following are also 3.5 and go to level 20.

** spoiler omitted **

** spoiler omitted **

Between Savage Tide, Age of Worms and Shackled City which have references to each other Age of Worms is the most...

I love Psionics myself my party tends to think they are overpowered, mostly due to myself I know how to play one and I use one effectively and I think I made them seem stronger then normal. My party normally plays martial characters (fighters or rogues) and sometimes partial casters (summoner once, and bards the rest)

These all seem so very nice. Not just yours, but the others mentioned here as well I want to thank all of you for the effort.

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