Other Class Decks


Pathfinder Adventure Card Game General Discussion

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The Exchange

So my wife loved playing the Paladin and my buddy loved playing the Monk in RotR and we were wondering when those class decks were going to become available? We have been waiting for the Seasonal Play to be accessible and i was just wondering if those decks were gonna drop before the season started?

Sovereign Court

Those are definitely not going to be released before Organized Play starts in two weeks, they haven't been announced. Paizo doesn't even know if they're going to make them yet, it depends on how these current ones sell. I'm sure if they do get released (I expect they will), it will be before Season 1 (The upcoming one is Season 0). The only ones currently slated for release are

Bard
Cleric
Fighter
Ranger
Rogue
Sorcerer
Wizard

Grand Lodge

From discussions with the developers at GenCon, it would be reasonable to expect that further classes will become available when the next base set comes out, sales permitting.
And those decks would mesh thematically with the Wrath of the Righteous story.

Grand Lodge

Haha I don't think paizo is going to have any trouble selling the class decks. I think the idea of getting new players to join @ a $20 price point was brilliant. I look forward to dragging my box set to conventions and suggesting players grab a $20 deck allowing them to build and take home their 'progress'. I am curious what kind of selection a monk deck would bring in regards to deck composition.

The Exchange

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I would imagine a paladin might fit in nicely thematically into WotR, as would the Warpriest and Inquisitors...


yeah i was wondering if they were gonna do paladin, monk, barbarian etc. hope those come out too. would be cool to see how they make a titan mauler work


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*Chants feverishly*

Druid, druid, druid, druid, druid, druid, druid, druid, druid, druid, druid...


Orbis Orboros wrote:
Druid, druid, druid, druid, druid, druid, druid, druid, druid, druid, druid...

Why not create a sample deck list, containing some of your favourite card?

There certainly are a lot of animals to choose from now.

Sovereign Court

It wouldn't be a Druid class deck without a snow leopard.

Pathfinder ACG Designer

Andrew K wrote:
It wouldn't be a Druid class deck without a snow leopard.

Subtle. :)


mlvanbie wrote:
Orbis Orboros wrote:
Druid, druid, druid, druid, druid, druid, druid, druid, druid, druid, druid...

Why not create a sample deck list, containing some of your favourite card?

There certainly are a lot of animals to choose from now.

That's too much work. :/

I can give a generalization.

Weapons:
Good balance of Strength and Dex-based weapons. Not many that require profiency, but a couple. None that require strength AND dex (longbows). Not a lot of weapons, either, as Lini's (the only druids we've seen so far) don't take many; therefore no daggers or Dancing Scimitars. Specifics are easy to guess - weapons don't tend to get fancy, just better.

Spells:
Pretty much the Divine pool, lol. It should have the ability to go support (cure, aid, augury, stuff like Resto if not Resto itself) as well as combat; RotR Lini, at least, was an excellent Divine spellslinger.

Armors:
Don't really care. Give a few for poor sods like S&S Lini, but the only armor I've seen that I really like is Buckler Gun.

Items:
It's not thematic, but I'd love to see tools here. I always love tools. Ring of Protection would be nice, and the Wisdom Statstone should definitely be here. the Haversack/Backpack/Whatever card is pretty cool. And I'd like to see some auto-bury cards like Luckstones, Medusa Mask, and Emerald Codex (I realize the last two are loot) because I often find myself taking these with Druids to essentially remove items from their deck to facillitate deck cycling with cures. Staff of Minor Healing would be cool for the support route.

Allies: (I've not seen the S&S Character expansion)
Mostly animals, of course. Crows are a must on the basic route. Saber Tooth Tigers are fantastic, and Bears even better since they get recharged. Velociraptor is also cool. Badger and Toad are must-haves, I feel, It wouldn't feel right playing either of the current Druids without them (although I know that's how it is in S&S). They open up a lot of options. Parrot is bonkers with S&S Lini. Eagle and Cat are both cool. Don't give us the snake, please. Actually, i think the only animals I've seen that I DID'NT really care about were the Dolphin, Dog, and Snake. All the rest that come to mind are legit. But Badger, Toad, and Parrot are the most important to me. From what I've seen.

Blessings:
Uh, pretty much all of them like everyone else? Abadar is my favorite.


mlvanbie wrote:
Orbis Orboros wrote:
Druid, druid, druid, druid, druid, druid, druid, druid, druid, druid, druid...

Why not create a sample deck list, containing some of your favourite card?

There certainly are a lot of animals to choose from now.

Orbis listed the cards that are currently cool for a druid character (like Lini) but part of what makes the Class Decks cool are the unique boons. Maybe another kind of druid might be less animal focused and have plant allies? Dunno how to make those in to a card but maybe a mechanic where you get to recruit something at a location and it helps with your checks there or maybe an item that lets you search for a plant ally something like summon character? Or maybe some kind of elemental magic somehow? Anyways I'll keep pestering my FLGS to order some Class Decks to do my part :)


Pathfinder Adventure Path Subscriber
jones314 wrote:
Maybe another kind of druid might be less animal focused and have plant allies?
Ent wrote:

Reveal to add 1d8 to your perception check.

Recharge to add 1d6 to your Wisdom check.

Banish to add 1d10 and the Fire trait to a Combat Check.


Melemkor wrote:
Ent wrote:

Reveal to add 1d8 to your perception check.

Recharge to add 1d6 to your Wisdom check.

Banish to add 1d10 and the Fire trait to a Combat Check.

A burning Ent? Man, you play fierce.


Pathfinder Adventure Path Subscriber
jones314 wrote:
A burning Ent? Man, you play fierce.

I must admit to pondering what should happen if you had multiple Ents ;)

Lantern Lodge

Melemkor wrote:
jones314 wrote:
A burning Ent? Man, you play fierce.
I must admit to pondering what should happen if you had multiple Ents ;)

"If your hand has five or more Ents; you may Banish them all to close your location. Then, make a Wisdom or Survival 20 check. If you fail, you are slain."


I hope that they take advantage of the design space offered by class decks to make druids feel distinct, particularly from other divine classes. Yes, animals are fun, but I want to see a host of non-metal armors, nature themed items and the inclusion of elemental spells that divine casters don't normally see. I think what they did with rogues and poisons should be what they should aim to emulate and expand upon in future class decks.


Yeah, I was just going off of what was already out. There are tons of types of cards I really want to see made, going down that road is a dangerous route.

But since we started...

I'd really like to see something that would make me inclined to take S&S Lini. One of the ideas I had in another thread would be if they made animal allies that could be used for combat:

Saddled Pony wrote:

Ally

Basic
Animal
Saddled

For your combat check, bury this card to use your Survival skill +1d6.

Discard this card to explore your location.

Later AP versions would add more to the check.

It's an interesting ally that, for most characters, offers an emergency combat option (assuming they have Survival) or standard explores. It's better for the animal druids, and especially good for S&S Lini since she can recycle it for combat. It would allow her to have powerful combat without spending all of her spell space on combat spells.

And like this ally, the Belaying Pin, and the Buckler Shield, I'd like to see more cards with roles that cross over. More weapons that don't just do combat, more armors that don't just shield damage, and so on.

---

I think this would be a cool card too:

Entanglement wrote:

Spell

Divine
Flammable

Display this card when a character at your location encounters a monster, and place it next to the location. Before a combat check at this location, characters must succeed at an Acrobatics or Survival 8 check. On a success, decrease the difficulty of the combat by 2; on a fail, increase the difficulty of the combat by 2.

Add d6 to combat checks with the Fire trait at this location.

At the end of the turn or when after resolving any check at this location that includes the Fire trait, discard this card if you have the Divine trait or banish it if you do not. You can suceed at a Divine 10 check to recharge this card instead of discarding it.

Grand Lodge

Tanis O'Connor wrote:
Andrew K wrote:
It wouldn't be a Druid class deck without a snow leopard.
Subtle. :)

A lot of us on the board are known for our subtlety.

*rolls stealth check* d4?!?


jones314 wrote:
mlvanbie wrote:
Orbis Orboros wrote:
Druid, druid, druid, druid, druid, druid, druid, druid, druid, druid, druid...

Why not create a sample deck list, containing some of your favourite card?

There certainly are a lot of animals to choose from now.

Orbis listed the cards that are currently cool for a druid character (like Lini) but part of what makes the Class Decks cool are the unique boons. Maybe another kind of druid might be less animal focused and have plant allies? Dunno how to make those in to a card but maybe a mechanic where you get to recruit something at a location and it helps with your checks there or maybe an item that lets you search for a plant ally something like summon character? Or maybe some kind of elemental magic somehow? Anyways I'll keep pestering my FLGS to order some Class Decks to do my part :)

Is this the part where I pitch a rat ally again?

Grand Lodge

Considering that they haven't printed a druid class deck yet ... YES ... now is a good time. But you might want to add what a Rat ally will do (powers) so that Tanis would consider it.

Scarab Sages

Joshua Birk 898 wrote:
I hope that they take advantage of the design space offered by class decks to make druids feel distinct, particularly from other divine classes. Yes, animals are fun, but I want to see a host of non-metal armors, nature themed items and the inclusion of elemental spells that divine casters don't normally see. I think what they did with rogues and poisons should be what they should aim to emulate and expand upon in future class decks.

Wholeheartedly agree on this point. Animals are but a piece of the pie...I've wanted to see an arboreal druid for some time; a weather domination druid would also be a plus. Hoping to see a lot more unique boons rather than repeated cards that can make this class deck in particular a nice addition to the game.


A rat could be something that scurries away with the goods.

Rat wrote:

Ally

Basic
Animal

Reveal this card when a boon would be banished due to a player at your location failing to acquire it to shuffle it into the location instead.

Discard this card to explore your location.

Or

Rat wrote:

Ally

Animal

Bury this card when you would banish a boon due to failing to acquire it to shuffle it into your deck instead.

Discard this card to explore your location.

Grand Lodge

Orbis Orboros wrote:

A rat could be something that scurries away with the goods.

Rat wrote:

Ally

Basic
Animal

...

Discard this card to explore your location.

If another character at your location fails a check to acquire a boon, you may discard this card to attempt a check to acquire it. You may instead bury this card to succeed at the check to acquire it. The boon gets shuffled into your deck.

Liberty's Edge

Orbis Orboros wrote:

A rat could be something that scurries away with the goods.

Rat wrote:

Ally

Basic
Animal

Reveal this card when a boon would be banished due to a player at your location failing to acquire it to shuffle it into the location instead.

Discard this card to explore your location.

This doesn't seem to really fit with your description of the desired effect - as the rat doesn't actually "get" the boon.

Orbis Orboros wrote:


Or

Rat wrote:

Ally

Animal

Bury this card when you would banish a boon due to failing to acquire it to shuffle it into your deck instead.

Discard this card to explore your location.

This feels closer, but seems a bit too powerful (i.e. can you really picture a rat dragging around a set of plate mail to bring it back to you? or pulling an ally and guiding him back to you?).

Especially since this last one doesn't list that it is only effective at your location, it seems way too strong.

Perhaps limit this to just items (since they tend to be smaller/lighter objects) rather than to any boon?


Theryon Stormrune wrote:
Orbis Orboros wrote:

A rat could be something that scurries away with the goods.

Rat wrote:

Ally

Basic
Animal

...

Discard this card to explore your location.

If another character at your location fails a check to acquire a boon, you may discard this card to attempt a check to acquire it. You may instead bury this card to succeed at the check to acquire it. The boon gets shuffled into your deck.

I like yours better.

Mistarrel wrote:
Orbis Orboros wrote:

A rat could be something that scurries away with the goods.

Rat wrote:

Ally

Basic
Animal

Reveal this card when a boon would be banished due to a player at your location failing to acquire it to shuffle it into the location instead.

Discard this card to explore your location.

This doesn't seem to really fit with your description of the desired effect - as the rat doesn't actually "get" the boon.

Orbis Orboros wrote:


Or

Rat wrote:

Ally

Animal

Bury this card when you would banish a boon due to failing to acquire it to shuffle it into your deck instead.

Discard this card to explore your location.

This feels closer, but seems a bit too powerful (i.e. can you really picture a rat dragging around a set of plate mail to bring it back to you? or pulling an ally and guiding him back to you?).

Especially since this last one doesn't list that it is only effective at your location, it seems way too strong.

Perhaps limit this to just items (since they tend to be smaller/lighter objects) rather than to any boon?

The second one is limited to just you. It's more restrictive than at your location.


Mistarrel wrote:
Orbis Orboros wrote:


Or

Rat wrote:

Ally

Animal

Bury this card when you would banish a boon due to failing to acquire it to shuffle it into your deck instead.

Discard this card to explore your location.

This feels closer, but seems a bit too powerful (i.e. can you really picture a rat dragging around a set of plate mail to bring it back to you? or pulling an ally and guiding him back to you?).

Especially since this last one doesn't list that it is only effective at your location, it seems way too strong.

Perhaps limit this to just items (since they tend to be smaller/lighter objects) rather than to any boon?

True on plate mail, but you could say the same about a crow, and they still give you a d6 to get that armor. Perhaps bury the rat to bury the boon to balance it more? (the Rat stashes the boon, and you can only get it back from them afterwards.)

Another potential use for a rat card would be to defeat barriers, as they have a reputation for chewing on sensitive parts, and escaping from just about anything. Stealth checks might also work as a buff.

I think this would be the first draft for a rat I'd make:

Ally Animal Arcane (Rats make good familiars) Adventure 4 (Can't see an auto-acquire effect like this any earlier)

Reveal this card to add d6 to your stealth check.

Bury this card to succeed at a check to acquire a boon you would otherwise fail. If you do, bury that card.

Discard this card to explore your location.

Grand Lodge

Orbis Orboros wrote:
Theryon Stormrune wrote:
Orbis Orboros wrote:

A rat could be something that scurries away with the goods.

Rat wrote:

Ally

Basic
Animal

If another character at your location fails a check to acquire a boon, you may discard this card to attempt a check to acquire it. You may instead bury this card to succeed at the check to acquire it. The boon gets shuffled into your deck.

Discard this card to explore your location.

I like yours better.

Is the intent to pick up a boon that was missed by someone else or also if you missed it?

Also, if the previous seems to powerful:
If another character at your location fails a check to acquire a boon, you may discard this card to attempt a check to acquire it. If acquired, shuffle the card into your deck.

You may instead bury this card to succeed at the check to acquire it and bury the boon as well.


It all depends on the AP it's in.


Orbis Orboros wrote:
It all depends on the AP it's in.

True! In S&S they could give a Con bonus to help with drowning checks (rats are very good swimmers, they even have a swim speed in the RPG)

Liberty's Edge

Orbis Orboros wrote:


Mistarrel wrote:


Orbis Orboros wrote:


Or

Rat wrote:

Ally

Animal

Bury this card when you would banish a boon due to failing to acquire it to shuffle it into your deck instead.

Discard this card to explore your location.

This feels closer, but seems a bit too powerful (i.e. can you really picture a rat dragging around a set of plate mail to bring it back to you? or pulling an ally and guiding him back to you?).

Especially since this last one doesn't list that it is only effective at your location, it seems way too strong.

Perhaps limit this to just items (since they tend to be smaller/lighter objects) rather than to any boon?

The second one is limited to just you. It's more restrictive than at your location.

I missed that entirely! I was still thinking about the idea of doing this against any check by another player.

I think I still have an issue with the idea of a rat grabbing a heavy suit of armor, or an ally though. I still think a restricted boon type of Item, but usable on any check would make more sense.


isaic16 wrote:
Orbis Orboros wrote:
It all depends on the AP it's in.
True! In S&S they could give a Con bonus to help with drowning checks (rats are very good swimmers, they even have a swim speed in the RPG)

I now have this image of an armored paladin desperately clinging to a tiny rat in an attempt to use it as a life raft XD

Liberty's Edge

isaic16 wrote:
Mistarrel wrote:
Orbis Orboros wrote:


Or

Rat wrote:

Ally

Animal

Bury this card when you would banish a boon due to failing to acquire it to shuffle it into your deck instead.

Discard this card to explore your location.

This feels closer, but seems a bit too powerful (i.e. can you really picture a rat dragging around a set of plate mail to bring it back to you? or pulling an ally and guiding him back to you?).

Especially since this last one doesn't list that it is only effective at your location, it seems way too strong.

Perhaps limit this to just items (since they tend to be smaller/lighter objects) rather than to any boon?

True on plate mail, but you could say the same about a crow, and they still give you a d6 to get that armor. Perhaps bury the rat to bury the boon to balance it more? (the Rat stashes the boon, and you can only get it back from them afterwards.)

Another potential use for a rat card would be to defeat barriers, as they have a reputation for chewing on sensitive parts, and escaping from just about anything. Stealth checks might also work as a buff.

But the crow doesn't get the item on its own - it adds to the character making a check (i.e. the crow sees the item and points it out to the character) - not like it picks it up and carries it back from another location.

I do like the idea of the barrier check help though -- i.e. trapped chest, no problem it gnaws through; some kind of blade/explosive trap and it chews through a trigger or other important part, etc.


Maybe the crow only gives a d6 because it's so small. With plate mail it can only help carry, like, a glove.


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Orbis Orboros wrote:
isaic16 wrote:
Orbis Orboros wrote:
It all depends on the AP it's in.
True! In S&S they could give a Con bonus to help with drowning checks (rats are very good swimmers, they even have a swim speed in the RPG)
I now have this image of an armored paladin desperately clinging to a tiny rat in an attempt to use it as a life raft XD

That is a great mental image.

Also, after asking GF, here are some of the other ideas that came up:
Scouting the top card of a location (scavenging)
Bonus for having multiple characters at your location (swarming)
bonus to acquire items or allies (stashing/being cute)
defeating barriers (chew chew chew)
Item exchange (pulling items out of stash)
Bonus to ship related checks (Rats are always on ships)

Hmm... I think the bury to stash is still my favorite, but I kinda like the bonus on ships, too.


I think that if you're on a ship, rats should be exempt from the one ally per check rule.


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Unless that ship is sinking, then you have to discard all of your rats.


I like the swarm concept, Isaic. How's this for creative? Although not very good for the Lini's without support from the party.

Rat wrote:

Ally

AP 1 (2x)
Elite
Animal
Swarming

You can discard this card to activate one of the following powers, depending on how many other allies with the Swarming trait there are in the discard piles of characters at your location:

0+ Explore your location.

1+ Add d4 to a check to defeat a barrier.

2+ Decrease the difficulty of a check by 1 plus the number of allies with the swarm trait in the discard piles of characters at your location.

Pidgeon wrote:

Ally

AP 1 (2x)
Elite
Animal
Swarming

You can discard this card to activate one of the following powers, depending on how many other allies with the Swarming trait there are in the discard piles of characters at your location:

0+ Explore your location.

1+ Add d4 to a check that is not to defeat or acquire.

2+ Look at the top three cards of a location deck and return them in any order.

Piranha wrote:

Ally

AP 3 (1x)
Animal
Aquatic
Swarming

You can discard this card to activate one of the following powers, depending on how many other allies with the Swarming trait there are in the discard piles of characters at your location:

0+ Explore your location.

4+ Add 4d4 to a combat check of a willing character at your location. Only one other card may be played on this check (including those played before this card).

Sovereign Court RPG Superstar 2011 Top 32

Seems to me like a ferret should be the animal that steals random stuff for you. I'd believe a ferret dragging around plate mail - three ferrets can steal your car. I've actually seen a RL ferret drag a greatsword and hide it under a couch.

I kinda figure the next wave of class decks will include the add-ons from Runelords, to finish out the "core 11" classes. If they keep doing 7 per wave, I think they'd dip into the new classes from S&S:

Gunslinger
Alchemist
Warpriest
Swashbuckler
Witch
Oracle
Magus

As a vague guess I'd think maybe Alch, Oracle, Witch as the other three? Mostly because APG came out before ACG?


Oh please let Alchemist and Oracle come out in the next wave of class decks! Those are two of my favorite Pathfinder classes of all time. I'd love to see what the do with other characters of those classes and althernate versions of Damiel and Alahazra.


pluvia33 wrote:
Oh please let Alchemist and Oracle come out in the next wave of class decks! Those are two of my favorite Pathfinder classes of all time. I'd love to see what the do with other characters of those classes and althernate versions of Damiel and Alahazra.

I must admit that Damiel and Alahazra look the most exciting of the S&S classes to me. Damiel in no small part because of Tot Flask.

Sovereign Court

Orbis Orboros wrote:
pluvia33 wrote:
Oh please let Alchemist and Oracle come out in the next wave of class decks! Those are two of my favorite Pathfinder classes of all time. I'd love to see what the do with other characters of those classes and althernate versions of Damiel and Alahazra.
I must admit that Damiel and Alahazra look the most exciting of the S&S classes to me. Damiel in no small part because of Tot Flask.

What does Tot Flask read again? I can't recall, but I seem to remember looking at it the other night and thinking it wasn't good for him. Didn't it let him not banish alchemicals, just like he can already do?


It also lets you discard it (recharge with a Craft check) to pull any liquid boon out of your deck. It's pretty great! Damiel's the first character I tried in S&S and double Tot Flasking even just the humble potion of healing basically eliminates discard piles, letting you discard for explores and extra dice even more than you might already.

Given the general rule of "you can't play things in an encounter that don't directly specify use in an encounter" we haven't been using it to grab a Potion of Glibness when he hits a Diplomacy check. I'm pretty much certain this is how it should be, the only reason I'm questioning it is because: how OP would it be if he -could- do that? :D


That's why you have Alahazra look at all the cards first.... :P


Dahazra...

The dream team~


Dave Riley wrote:

Dahazra...

The dream team~

Can it beat Valemros?

Sovereign Court

Ok, that discard is amazing. I want it.


Valemros is about the strongest team name I've come across.

...but it's never to be, for me. I think Valeros, the character, is kind of mega lame. :/ Even in his S&S iteration.


Dave Riley wrote:

Valemros is about the strongest team name I've come across.

...but it's never to be, for me. I think Valeros, the character, is kind of mega lame. :/ Even in his S&S iteration.

There are other fighters [that offer d4's for combat] to replace him now. :D


Vika seemed all right! And maybe Flenta. I like Vika having Disable (even if it's only a d6+2), but I think maybe Fighters just aren't the class for me. It's always gonna be Rogues, in my heart.

(and Damiels a close second. :D)

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