Promo Ships Pre-Adventure 1, FAQ Question


Rules Questions and Gameplay Discussion


As a general rule, promo cards shouldn't be used until you start the first chapter of an Adventure Path. Ranzak has an exception due to him being a character. The rules also say this about ships:

"If you have a ship promo card, as soon as you have checked off any ships of the same class on your fleet card, you may treat the promo card as if it has been checked off as well."

This makes me believe that if you have the Goblin Weidling promo ship, it would only be available to you for your fleet when you check off a Class 0 ship feat. Promo ships still shouldn't be added to the pool to be possible encounters as random enemy ships based on this rule, or at least I wouldn't think so.

However, this FAQ was posted. Riptide Grindylow henchmen are only used if you encounter the Goblin Weidling as an enemy ship. When you "treat the promo card as if it has been checked off" does that mean that it should also be available as a possible enemy when you are not using at as your ship?


Aren't all ships available as possible enemies when not using them? If it's in the box, it's in the box.

Pathfinder Adventure Card Game Designer

Dave Riley wrote:
If it's in the box, it's in the box.

This has a decent chance to make it onto the design team's list of metarules.


Okay, that makes sense. So if a card is available for one thing, it is available for all things that it could be available for.


Dave Riley wrote:
Aren't all ships available as possible enemies when not using them? If it's in the box, it's in the box.

This is true, but, for example, if you are playing a deck 1 scenario you shouldn't have a deck 4 ship in the box yet.

Goblin Weidling is a promo card so it shouldn't be in the box until you add deck 1, according to the rules:

S&S Rulebook, Page 4 wrote:
We have also published a number of promotional cards; these are marked with the letter P in the upper-right corner. If you have a character promo card, you can use it right away, but you shouldn’t add other promo cards to the game until you begin the first chapter of the Adventure Path. If you have a ship promo card, as soon as you have checked off any ships of the same class on your fleet card, you may treat the promo card as if it has been checked off as well (see Place Your Party’s Ship on page 7).

So you shouldn't be able to encounter/use the card until you start deck 1. As soon as you start deck 1 you have the ship available in your fleet.


Right, but the same rules you quoted states an exception for ship promo cards, the same part that I quoted in my initial post. It says "as soon as you have checked off" and as the question in the FAQ states, you get a Class 0 ship feat during Plunder & Peril. So the rules state that you can treat Class 0 promo ships as part of your fleet at that time, right away, before you enter Adventure 1.

Unless you're reading that as, since that last sentence comes after saying "you shouldn't add other promo cards to the game until you begin the first chapter of the Adventure Path," that means that the ship sentence isn't stating an exception for Class 0 promo ships being available in "Adventure 0", it's just stating the mechanics for adding promo ships to your fleet and they are still under the restriction of the "first chapter of the Adventure Path" rule. That's an understandable conclusion to draw, but the FAQ does contradict that view.


If that's the way they want to go that's cool. But the rule clearly states that you can us character promos but that you do not add other promos. It doesn't make an exception for ships that could be in your fleet. I read the ship rule as only applying once you start the path. You can't have a ship in your fleet if the card isn't in your game yet, whether that is because you don't own the card or because the rules prevent you from adding the card to your game.

Grand Lodge

nondeskript wrote:
If that's the way they want to go that's cool. But the rule clearly states that you can us character promos but that you do not add other promos. It doesn't make an exception for ships that could be in your fleet. I read the ship rule as only applying once you start the path. You can't have a ship in your fleet if the card isn't in your game yet, whether that is because you don't own the card or because the rules prevent you from adding the card to your game.

It is sort of yes and sort of no. If you don't have the Class Ship 0 Feat checked off, then you can't add it prior to Adv 1. But if you do, you can. That's the way the rules are worded. It states that it is treated as part of the fleet if you have have the feat. It is part of the same paragraph in the S&S rulebook. The paragraph didn't end with not adding cards until ..., it ended with the sentence about the promo ship.


This is what it says to me:

You can eat apples on Monday, but don't eat any other fruits until Tuesday. If you have an orange you can eat it by removing the peel first.

It doesn't say that I can eat the orange on Monday. It just tells me how to deal with the oranges I may have.

If they want you to use a promo card other than a character card before deck 1, that should be listed as an exception along with the character card. Otherwise the language "you shouldn't add other promo cards" is unambiguous.

Grand Lodge

So what you're saying is that you don't like the phrasing:

If you have a ship ...

You'd prefer:

However, if you have a ship ...

Then you could deal with oranges?


Yes. The word "however" changes the meaning of the sentence.


As the rules are worded, I'm with nondeskript on this one. The rules clearly state when you add non-character promos to the game (i.e. into the box). It goes further to explain when you can consider promo ships checked off in your fleet to pull out of the box and use at the beginning of the scenario, but it's not in the box to begin with until you've started Adventure Deck 1.

Whether this is intended or not is beyond my ability to determine. But as written, that's how it should be played.


Mike Selinker wrote:
Dave Riley wrote:
If it's in the box, it's in the box.
This has a decent chance to make it onto the design team's list of metarules.

I helped!

Seems if the rule exists for you to put it in play before Adventure 1, it's in play in all capacities or none. There's a conflict, but it's probably not worth the hand-wringing for something that's, strangely, technically in and out of play for, like, two scenarios before you hit AP1. Which is what I had in mind with "if it's in the box..." Keep it simple.

But if you want to be a stickler, doesn't it not being in the box make the most sense? You may be allowed to use the ship before AP1, but it's not in the box for you to use until AP1. This is nondeskript's examine. If the rules left wiggle room that would suggest you're allowed to eat oranges on monday, but oranges literally do not exist until Tuesday, then it's a done deal.

Paizo Employee Chief Technical Officer

What we mean is this:

If you have a character promo card, you can use it right away. If you have a ship promo card, as soon as you have checked off any ships of the same class on your fleet card, you may treat the promo card as if it has been checked off as well (see Place Your Party’s Ship on page 7). You shouldn’t add other promo cards to the game until you begin the first chapter of the Adventure Path.

Added to FAQ.

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