Paper master class [Comments / Suggestions]


Homebrew and House Rules


BAB: 3/4
Fort Save: Bad
Reflex Save: Good
Will Save: Good

Proficiencies: Paper masters are proficient with all light one handed weapons, darts, and light armor.
Class Skills: Acrobatics, Craft (any), Heal, Knowledge (any), Linguistics, Perception, Profession, and Swim.

Hit dice: d8

Skill points: 2 + int mod

Focus (Su): A Paper Master has a number of focus points equal to half her Paper Master level + Int mod (minimum 1). The paper master regains her focus up to her maximum by reading for 2 hours once per day though the paper master would be inclined to read more.

Paper Spells (Su): All of a Paper Master’s abilities have a material component of paper. All objects created with the paper master’s abilities have vulnerability to fire and cold and lose their enhancements when they leave the paper master’s control.

Bibliophile (Ex): A paper master has an unhealthy obsession with books that increases with the paper master’s power. A paper master must make a will save (DC = 10 + the paper master’s level) to pass on the opportunity to read a rare book or to not be shaken when a book is destroyed. This also grants the paper master a bonus to knowledge checks equal to half its level.

Paper-cuts (Su): All damage dealt by the paper master’s creations deal an additional stacking 1 bleed damage that happens at the beginning of the target’s turn until healed with a heal check DC10 (+1 per point of bleed damage).

Minor Paper-craft (Su): The paper master gains some minor abilities at first level.

Paper Weapon: A paper master may create any masterwork light one-handed weapon(s) as a swift action that lasts 1 round per paper master level. This weapon has hardness 0 and hit points equal to 3 + the paper master’s level. The weapon loses 1 hitpoint with each attack. You may create ranged weapons with this ability, when you do it creates (3+ the paper master’s level) ammunition for it as well.

Paper Shield: A paper master may as an immediate action once per round, summon a shield of paper to gain a +2 shield bonus against a single attack.

Paper Throw: A paper master may, as a free action, enhance a piece of paper to make it a thrown weapon with a range increment of 20 ft. that deals 1d4 slashing or piercing damage chosen when the weapon is enhanced. These count as darts for weapon proficiency.

Greater Paper-craft (Su): At 2nd level and every even level afterwards the paper master selects a Greater Paper-craft ability. Abilities may only be selected once unless otherwise noted.

True Paper-craft (Su): At 20th level the paper master’s creations lose their fire and cold vulnerabilities. The paper master also gains the following abilities.
The paper master may spend 2 points of focus as an immediate action to give herself and her creations 30 fire and cold resistance for 1 round.

The paper master may make a single creature summoned with paper summons permanent by reducing her maximum focus pool by twice the summon monster spell level required to summon it (18 points for gate). The paper master may dismiss the creature, as a standard action, to return her maximum focus pool to normal but does not immediately recover those points.


Greater Paper-craft abilities:

Paper Summoning (Su): This functions as the Summoner’s Summon Monster spell-like ability with caster level equal to the paper master’s level but only works up to summon monster 3. Selecting this ability again allows it to function up to summon monster 5, then summon monster 7, then finally summon monster 9 or gate. Using this ability costs 1 focus per level of the summon monster spell and 10 for gate.
Monsters summoned with this ability lose all types, resistances, special abilities and damage reduction; then gain the construct type.

Enhanced Paper Summoning (Su): Constructs created with Paper Summoning gain +4 strength, and +2 HP per hit die.

Durable Paper (Su): The paper master’s constructs gain DR/magic equal to their hit die and other paper creations gain hardness equal to the paper master’s level.

Paper Wings (Su): The paper master may fly (as the spell) for minutes equal to their paper master level. Using this ability costs 1 focus.

Greater Paper Weapon (Su): Weapons created with the paper weapon ability gain an enhancement bonus equal to half the paper master’s level and hardness equal to its level, with a maximum of +2 enhancement bonus and last for 1 minute per level. When selected again, the maximum enhancement bonus increases to +5, then +7 then +10. Using this ability costs 1 focus.

These bonuses may be used to add special abilities from the following list: Keen, Menacing, Throwing, Wounding, Speed, or Vorpal.

Paper Armor (Su): A Paper Master may create armor out of paper that lasts 1 minute per level. The armor is light with a maximum dexterity bonus of +6. This armor gains an armor bonus equal to half the paper master’s level and hardness equal to its level, with a maximum of +2 armor bonus. When selected again, the maximum armor bonus increases to +4, then +6 then +8. Using this ability costs 1 focus.

Paper Swarm (Su): A paper master may spend a full-round action and 2 points of focus to create an origami swarm and unleash it in an adjacent square. This functions as a wasp swarm, except it has fire vulnerability, the construct type, and do not have the poison special ability.

Greater Paper Shield (Su): The paper master may create a paper shield as an immediate action to get a deflection bonus to AC equal to the paper master’s intelligence modifier against a single attack or gain cover against a single area attack. Using this ability costs 1 focus.

Greater Paper Throw (Su): The thrown weapons created with the paper master’s Paper Throw ability now gain an enhancement bonus equal to half the paper master’s level with a maximum of +2 enhancement bonus and deals 1d6 damage. When selected again, the maximum enhancement bonus increases to +4 - dealing 2d3 damage, then +6 – dealing 1d8, then +8 – dealing 2d4 damage. Greater Paper Throw enhances a your projectiles for a number of rounds equal to 1/2 your paper master level and costs 1 focus.
These bonuses may be used to add special abilities from the following list: Keen, Seeking, Cunning, and Second Chance.


Feats:
Extra Focus:
Requirements: Focus Pool class feature
Effect: The paper-master gains 3 additional points of focus per day.

Expanded Paper-craft:
Requirements: Greater Paper-craft class feature
Effect: Gain an additional Greater-Paper-craft ability.

Book Bond (Su)
Requirements: Paper-master 1
Effect: You gain a strong bond with a favored book worth at least 3000g. You may store up to 3 points of focus in the book by reading through it over 1d4 hours and spending up to 3 points of focus. You may draw upon these points of focus to use paper-master abilities. If the book is ever destroyed, you are shaken for 3d4 days; after which point you may designate a new bonded book by reading it over the course of 1d4 days. This shaken effect cannot be removed before its duration is over save by the effects of wish or miracle.
Rare and more expensive books may hold more points of focus at GM digression. Such books should extend the shaken condition to 1d4 days per maximum point of focus the book could hold. Such books should also increase the bonded sacrifice DC by 1 per maximum point of focus beyond 3.

Bonded Sacrifice (Su)
Requirements: Book Bond, Paper Master 7
Effect: You may sacrifice a bonded book as a last resort to activate powerful effects. Activating one of these abilities destroys your bonded book so that it can never be recovered. These effects may only be activated if you are at 50% or more below your maximum hit points and in immediate danger unless you can pass a DC25 will save. This DC increases by 2 for each time you have sacrificed a bonded book. If the save is failed, you cannot bare to lose your precious book, lose the action and may not attempt to sacrifice this book by making the will save for 24 hours.
• As a full round action, your bonded book splits into a rain of projectiles. You fire a number of projectiles equal to your maximum focus pool each dealing 1d4+(1+ book’s focus points) piercing/slashing damage each.
• As an immediate action when you are attacked or the target of a damaging spell, you may create a wall between you and the attacker. This functions as Wall of Ice, using your paper-master level as your caster level. The wall gains hardness equal to 3 times the focus stored in the book. This ability must be used to block line of sight between you and the attacker. The attack or spell hits the wall instead.


I'm always confused by scroll/paper based classes. Not trying to pee in your Cheerios, but I am curious. Is this an animae thing?


Da'ath wrote:
I'm always confused by scroll/paper based classes. Not trying to pee in your Cheerios, but I am curious. Is this an animae thing?

Yes. Mainly based off a manga/anime by the name of Read or Die.

Also i do like the idea of it but the wizard archetype seems too costly for how little it gives you.


ZA PAYPA

Read Or Die was amazing, but I never watched the anime. The giant paper airplane was just too good. I also liked the music.

You might find some who like it because the main characters are a book-obsessed secret agent glasses-girl having a heavily homoerotic friendship with a scantily-clad assassin/spy who can walk through walls (and her clothes).


zeroiris wrote:

Yes. Mainly based off a manga/anime by the name of Read or Die.

Also i do like the idea of it but the wizard archetype seems too costly for how little it gives you.

Ah, that explains it. I hate animae, but my wife loves it.

One minor issue I see in my brief glance over: your extra focus grants 3 additional focus instead of 2, as per other similar feats. Was this intentional?


Da'ath wrote:
zeroiris wrote:

Yes. Mainly based off a manga/anime by the name of Read or Die.

Also i do like the idea of it but the wizard archetype seems too costly for how little it gives you.

Ah, that explains it. I hate animae, but my wife loves it.

One minor issue I see in my brief glance over: your extra focus grants 3 additional focus instead of 2, as per other similar feats. Was this intentional?

I feel focus doesn't give quite the same level of power as the arcane pool of the magus or Ki of the ninja/monk. It doesn't give enhancements for as long of a period or in as large of a variety as the magus and does not have the extra attack ability of the ki pool.

I think focus will be running low easily if there are a few encounters each day. Though after looking some things over (mainly the extra summons feat) i will be increasing the focus cost of the summon monster ability though to make it on par with the arcanist archetype's version.

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