Warpriest and Channel Energy


Rules Questions


Ive read it 3 times. Searched the forums. How many times a day can a warpriest channel? i must be missing it but its driving me crazy.

Silver Crusade

Channel Energy (Su): Starting at 4th level, a warpriest
can release a wave of energy by channeling the power of
his faith through his holy (or unholy) symbol. This energy
can be used to deal or heal damage, depending on the type
of energy channeled and the creatures targeted. Using this
ability is a standard action that expends two uses of his
fervor ability and doesn’t provoke an attack of opportunity.

The warpriest must present a holy (or unholy) symbol to
use this ability.

Fervor (Su): At 2nd level, a warpriest can draw upon the
power of his faith to heal wounds or harm foes. He can
also use this ability to quickly cast spells that aid in his struggles. This ability can be used a number of times per
day equal to 1/2 his warpriest level + his Wisdom modifier.


thank you. ill hide my head in shame now.

Silver Crusade

2 people marked this as a favorite.
Gallyck wrote:
thank you. ill hide my head in shame now.

Haha. No need to, we all miss stuff eventually. That mention in the chapter was rather subtle.

Go kick some butt with your warpriest instead ;D


I did the exact same thing man


To piggy back off of that, how much heal or damage do you do? It states the "how often" and where it is deriving it, but it does not really allude that the damage or healing would be based of fervor. on the other hand if it uses up two fervor actions, would it be the amout that fervor does (x2).

Example, Warpriest level 8 with a +4 wis mod, meaning he has 8 fervor uses.
During an action of fervor he heals/damages for 3D6 (8th level ability).
I decide to channel and use up two feror units will I channel what I would normally heal with a feror (3D6) or what I would normally heal with two fervors (6D6)?

I am inclined to beleive that channeling cost two fervors and only channels out what ever amount youwould normally heal with fervor, but in a radius (thus the cost of an extra fervor).

Just looking for clarifiction.


The third paragraph under the Warpriest's Channel Energy class feature: "The amount of damage dealt or healed is equal to the amount listed in the fervour ability." I take that to mean that despite the cost (2 uses of Fervour), the healing is as per one use of Fervour.

Another interesting question concerns the save DC for the Warpriest's Channel Energy class feature. It is listed as working off the character's Wisdom - in direct contrast to the Cleric who uses Charisma for channelling. Was this change intentional (seeing as the Warpriest would need to focus more on his physical ability scores than a Cleric might), or a mistake?


Intentional. As I recall the playtest Warpriest used Cha and was swapped to Wis later.


My bad, now that you pointed it out, I see it.... must have had the "hide in plain sight" ability going on there :-)

Planning on playiing a warpriest so I have a few other questions, the sacred weapon ability states,

"These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5. The warpriest can enhance a weapon with any of the following weapon special abilities: brilliant energy, defending, disruption, flaming, frost, keen, and shock."

This comes right after the ending of the previous paragraph that mentions enhancing the weapon upto a +5. Does that apply only to the numerical value or to the weapons total output as far as all enhancements?

Example, an 8th level Warpriest has a weapon and decides to enhance it, can he only add upto +2 enhancement bonuses (numerical or otherwise), if so that would mean that he would have to wait til level 16 before he can apply brilliant energy since it is a +4 enhancement?


Yes, what the stacking is talking about is if you have a +2 weapon, you can increase that to a +3 with your ability, the weapon + can only get up to +5, but you can add special abilities on top of that still.

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