[PFS] Are Summoners still viable even with the Eidolon HP Nerf?


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Silver Crusade 2/5 *

Victor Zajic wrote:
Takhisis wrote:
That Tribal Scars feat looks like exactly like the kind of thing I need...however...I must know....how in the heck can an eidolon take that feat when it requires you to be a member of one of the tribes of the north? Does PFS wave the RP prerequisites for feats as well as prestige classes, or where you suggesting it assuming that the whole "My eidolon was a member of X northern tribe who died and now is a spirit-thing bound to my summoner?" kind of excuse would be valid enough to take the feat? If the latter, how would you reconcile the fact it is now considered an outsider and thus no longer a member of X northern tribe? Just curious is all..
You are a crazy person. Summoners are crazy good in PFS.

Seconded, because even further increases in PC action economy break most scenarios like twigs. There are exceptions, but they are rare.

Liberty's Edge 2/5

I tried making a bad eidolon modeled after the genetically perfect pig. I gave it stats in wisdom, improved unarmed strike, and monkey style so it could crawl on all fours as a biped and punch targets. It's still really solid.

Seriously, eidolons are incredibly potent. I've seen several summoners let their eidolon do all of the fighting, and they just hang out waving around a Rod of Wonder the entire time.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

All classes are viable in PFS, as PFS scenarios are not that difficult to begin with, with a few exceptions. Eidolons and Animal Companions just make the scenarios easier. They add more actions to the PCs side, which usually already outnumber the oppositions.

Contrary to the normal whining about under-powered fighters and rogues that goes on here, this surprises me. Even a standard fighter/rogue/cleric/wizard party can get by with few problems.

I've been GM'ing for years and still can't figure out why players are so afraid of actually being challenged at the table.

Dark Archive 3/5 **

I can say, having played a Summoner from the Beta through EotT/Season 4 that this "nerf" is not really that at all. Hell, Eidolons still get to come back after being obliterated. Animal Companions don't (well, not as easily).

From actual play experience, I will say that for a few levels your Summon Monster I/II is a more viable option if you need a disposable tank/melee critter. But Toughness feat and even Ability Score Increase (CON) Evolution can help a lot with this. Plus, the Eidolon is a disgusting glass cannon mechanically as it is. Buy Wand of Lesser Rejuvenate Eidolon and you'll be fine.


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Stewie the Pig Farmer wrote:
Seriously, eidolons are incredibly potent. I've seen several summoners let their eidolon do all of the fighting, and they just hang out waving around a Rod of Wonder the entire time.

... is that a euphemism? Because if so, I'm pretty sure they shouldn't be doing that during a game. And also that they shouldn't call it that.

Scarab Sages

Rod of Wonder.

Dark Archive 5/5

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Stewie the Pig Farmer wrote:

I tried making a bad eidolon modeled after the genetically perfect pig. I gave it stats in wisdom, improved unarmed strike, and monkey style so it could crawl on all fours as a biped and punch targets. It's still really solid.

Seriously, eidolons are incredibly potent. I've seen several summoners let their eidolon do all of the fighting, and they just hang out waving around a Rod of Wonder the entire time.

OINK.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

WiseWolfOfYoitsu wrote:
Rod of Wonder.

What a chaotic item! I love it. But how do you have any tactical control over the battlefield if you are continurally spewing unpredictable effects? Wouldn't this mess up your party as much as the enemy?

Hmm

Scarab Sages

I know someone who spent an entire Seeker Mod using the rod, because he wasn't nearly as combat effective as the rest of his group (two Blaster Casters, a Mammoth Lord Cavalier, etc.) He turned something permanently purple, which ensued much laughter.

Sczarni 5/5 5/55/5 ***

Our Gnome Alchemist was presented with the tough decision of "Bomb? Or Rod?" during nearly every encounter in Eyes of the Ten.

We were mostly happy when he used the Rod...

Shadow Lodge 4/5

Hmm wrote:
What a chaotic item! I love it. But how do you have any tactical control over the battlefield if you are continurally spewing unpredictable effects? Wouldn't this mess up your party as much as the enemy?

The eidolon is so potent it doesn't care what the rod of wonder does.

Silver Crusade 2/5 *

I will say that a major liability of the summoner is that only one of the two can wear a cloak of resistance. This means that one of the two will be very vulnerable to effects that require saves. At least animal companion users can purchase a back slot (which I would) to beef out both entities' saves.

Scarab Sages

for mounted characters who don't use swift actions much, take the Indomitable Mount feat. Handle Animal + 1d20 = mount's save as an Immediate.

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