Piccolo |
I have a fairly balanced party.
Cleric, Fighter, Rogue/Wizard/Arcane Trickster, Sorcerer. All have been taking Great Fortitude and Iron Will as feats, even the Cleric.
We just finished Trial of the Beast, and so far the only difficulty was the Promethean at the end of Trial of the Beast; it nearly killed two party members. The rest was a piece of cake.
Any suggestions you guys have to help them survive will be much appreciated. The Fighter and the Sorcerer are both newbies and could use the help!
Pan |
Broken moon is fairly standard encounters and nothing is all that TPK-able as I recall.
Ben the Red |
Make sure they remember to bring materials to cast restoration, multiple times. Having access to some condition protection/removing spells, such as, remove fear, dispel magic, freedom of movement, death ward is useful. Most of the deaths in my game, in WotW, could have been prevented, if the party had some of those spells prepared or remembered to bring mats for restoration.
Also remember death is not the end. Raise dead can be prepared by the cleric starting at level 9, so if the party buys a diamond (or a raise dead scroll) or two, death can be overcome! Breath of life is also clutch.
The Beardinator |
This is one of my favorite campaigns. As Ben the Red said, Restoration is their best friend in that book. Owl's Wisdom boosts Wisdom and therefore Will Saves, which will be especially important for the fighter. Tell the cleric to be ready to fight Fear and other Mind Effecting spells. If he is a cleric of Pharasma then he'll get a big reward at the end of this book!